Hi there I'm working on a mod which overhauls the way containers work. So far, I have been able to give them realistic weight limits and adding weight for arrows that are stored in the container. (should be combined with an arrow weight mod). I have encountered some issues, though: The script won't work on containers in custom home mods that use autosort scripts.It also doesn't work with the Quick Loot mod. (untested, though)I need to find a way to limit the arrows added NPCs/followers.About the last one, I can't use arrow weight to NPCs. Since the game will still think they're 0 weight when I move them into the NPCs inventory, and won't block me from doing this, so I'll need to set a limit. I want to limit the amount of arrows an NPC can carry to 100-150. Since I also want maximum compatibility, I need to apply this to ALL NPCs (not only Vanilla followers), as some mods (AFT, FLP, EFF) have spells to make any NPC a follower. The script should also work with all NPCs added by mods, without needing to make a patch for every single mod. (Interesting NPCs, etc) I was thinking about doing the following: The script will only fire, when then player opens the inventory of an NPC (NOT vendors, though!), so no OnUpdate() to keep the script lightweight.If the amount of items with the keyword "VendorItemArrow" in the NPCs inventory becomes >= 100 -> return the item(s) to the player + display message: "This person's quiver is full."I need to somehow apply this script to ALL npcs. (also modded NPCs and followers) -> I'm thinking of doing this via a perk, so I can use ASIS to dsitribute the perk automatically to ALL NPCs.Anyone know how I should to give an arrow limit to an actor (NOT ONLY THE PLAYER!) via a perk. Thanks in advance Kind regards Andre