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torch178

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Everything posted by torch178

  1. The dragon cult would also allow for greater dungeon variety, another element lacking in vanilla Skyrim, by adding in new and cleaned up dragon cult shrines, hideouts, forts, and etc. Since Akatosh and Kynareth are sacred to the dragons this could also cause a schism in the worship of the divines, which could add another cultural and political layer to the main story's conflict. A few more friendly dragons in the vein of Parthurnax would also vary things up a bit and give the dragons as a whole a bit more depth. They don't have to be good necessarily either and could just be jealous or resentful towards Alduin. There's a lot of room for expanding the main quest via this route as well, and it could be accomplished through the use of completely independent and new npcs and events to further flesh out the conflict. The hardest thing about this project is trying to be compatible with the existing main quest events, factions, and characters so more solutions like this might work. The dragon cult introduces the possibility of a secondary antagonist as well who could breathe new life into the quest line and they could play a completely different role and persona to that of alduin.
  2. I think this is a mod that could be an essential mod. The main quest's really one of the bigger flaws with the game as it has so much potential with the multiple layer to it that are never used. Personally I think ti would a fantastic idea to reintroduce the ancient Nordic dragon cult to switch things up. This new faction could allow for quests that wouldn't rely on existing characters or quests already in the main quest line, and you wouldn't have to worry about this balancing act of compatibility so much. It only makes sense that the cult resurface too, as it has a deep history in skyrim and the dragons are obviously powerful and threatening enough to warrant a following.
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