I followed Werikk's blog to a T. Even keeping the plt/flag names and everything else exactly the same. My custom item name is all that was changed. // ---- SCRIPT STARTS HERE ----
#include "utility_h"
#include "plt_my_custom_plot"
void main()
{
if ( WR_GetPlotFlag( PLT_MY_CUSTOM_PLOT, MY_ITEM_CHECK_FLAG ) == TRUE )
return;
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
switch ( nEventType )
{
case EVENT_TYPE_MODULE_LOAD:
{
UT_AddItemToInventory(R"dw_comm_axe.uti", 1);
WR_SetPlotFlag( PLT_MY_CUSTOM_PLOT, MY_ITEM_CHECK_FLAG, TRUE );
break;
}
default:
break;
}
}
// ---- SCRIPT ENDS HERE ---- About a week ago, someone made a mod for me that does this same thing and that weapon doesn't appear in my inventory either. They both show up as enabled in the DLC list and when I compile I get no errors yet nothing is showing up in game. Toolset is 1.01 and game is 1.02