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HugePinball

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About HugePinball

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    United States
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    Brink
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    Bioshock/Bioshock 2, Beyond Good & Evil

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  1. Good idea, I've thought of that too. It would also be cool if it marked one as a "suggested" server based on your IP location. And not sure if this would be easily possible, but on the download server page it could check if the download is available, and if not either not show that link or list it as "transfer pending" or something. I know it's not hard to hit Backspace and use another link when confronted with the "this file is still be transferred to the server" page, but I suspect enough people just assume the download is broken at that point. EDIT: Hmm... think I've got a simpler solution for this bit.
  2. I take it you're not using the GECK for New Vegas? (It's the link at the top.)
  3. They are either hard coded or found in the UI xml, not in the editor. At least I remember there's a sleep_wait_menu.xml file for FO3, but I can't remember if it's actually used or not. But even if those are there, you can only use those files to modify those existing UI elements, you can't really make new ones. So if you find the xml for the message menu (assuming that's what you want), and it is actually used, you might be able to get a slider in there, but as I hinted above you probably would not find the effort needed to get this all working properly (including reading the selected values back into your script) not worth it for what you're trying to do. And this would require OBSE as you would need to use some of the UI functions, namely the Get and Set MenuStringValue and MenuFloatValue commands.
  4. I could easily be wrong as I haven't modded Oblivion, but I don't believe you can get a slider without some additional UI modification (editing xml files in the menus folder). You could look at how DarN does it in DarNified UI, he may even have some templates or tutorials somewhere. But even if you did that, I don't think you'd be able to add a slider to a standard MessageBox as you'd like. You'd essentially be adding a new hidden element to the HUD or another existing menu, and trying to make it look and act like a MessageBox. This is not easy.
  5. Yes, Adblock and I think most other ad blockers allow you to do this. On Adblock there's an "Open blockable items" option on the menu where you can select page elements to filter. One could hope that if enough people used that feature and blocked only the most obnoxious ads, the ad vendors might figure out that those generate the least revenue and drop them. It's a nice thought, but I don't really believe it would work.
  6. I think he's gone rogue - perhaps it has something to do with this thread. ;)
  7. Okay, but one more shameless plug before you go, because I assume you want to be able to harvest brains, right?
  8. Cool. A lot of those interiors look as if they could have been direct inspiration for some of FO3's design. Take a look through the developer's diaries ("Vault" section on the official site); they may talk about some of that in there.
  9. That's a cool rifle that would be nice to see made, but there is this (mild spoiler if you haven't played much FO3), and similar one in Point Lookout.
  10. Don't know why I haven't suggested this yet: http://defaultprime.com/wp-content/uploads/2009/11/Borderlands_Claptrap_Episode1_International1.jpg I'm sure I could take a nice screenshot of one of the blue ones :happy: Personally I still see a Mr. Handy when I visualize Site Bot, but this guy works for me too.
  11. Ah sorry ;). Google, forum, or Nexus file searches will usually help you there, but: FOSE = Fallout Script Extender: http://fose.silverlock.org/ Many mods require it (they will usually say so in their docs), and there are few reasons to avoid it (disables GFWL, although many see that as a benefit) so you should just go ahead and download and install it now. The "installation" doesn't change anything and using it is just a matter of launching the game with a different shortcut (see the included readme), so you can always run the game without it at any time. FWE = FO3 Wander's Edition: http://www.fallout3nexus.com/downloads/file.php?id=2761 A popular gameplay overhaul mod for Fallout 3. EDIT: sorry again, GFWL = Games for Windows Live, Microsoft's in-game app for tracking achievements, chat, etc.
  12. For the "edited by" note, in the forums that's optional - there's a checkbox below the post edit box, and I think it's state is remembered. On the file sites the "edited by" note has come and gone, I think just due to back-end code changes. I don't think I ever noticed it showing up until the in-page "add a comment" update happened a few months back. Post deletions - assuming there was nothing that would have been subject to moderator deletion (you would likely know if that was the case), occasionally there have been times when some posts were lost due to site issues (some problem requiring a recent db backup to be restored for example), but I think Dark0ne posts a notice if that happens. But it's probably unrelated to the "edited by" thing. MiloHunts problems sound more like either browser issues or changes to page code/css that might require clearing your cache. Pressing CTRL-F5 (a hard-refresh) while on a page will reload all such files from the server if that is the case.
  13. There is PIDL-lite, although I never polished it up too much. It's what I did once I realized we'd need new FOSE features to do much better. Here's an image: http://www.fallout3nexus.com/downloads/images/6786-1-1243886578.jpg You can also try Kai's Weaponscanner which I think is more or less the same, but may have been developed further as it was incorporated into FWE.
  14. Click the "Go to forum thread" link (right next to the "Add a comment" link), then at the upper-right of the page there is a search box set to search that thread only.
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