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Skinjack

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  1. Thanks for the heads up, Dark0ne. That is pretty much what I figured about the servers. I couldn't log in before when I saw your reply to acknowledge I saw this, so there seems to be a little progress so far. I used to hate getting called in on Saturdays when I messed with servers. I'm sure doing it on a holiday weekend is not making it any easier to fix this.
  2. I'm logged into my Nexus account, but I keep getting an Internal Server Error when trying to log into Vortex. Usually I stay logged in, but I woke up to the request to log in this morning. It says on the authorization website that I successfully logged in when I try it, but Vortex is still not logging in. Is anyone else having these issues? When I shut it off last night I was having no issues. I haven't updated Vortex on my end recently but it gives me a warning that it Failed to log in. I am a premium member, if that helps. EDIT: The mod site seems to be reacting really slowly, for me at least, so maybe its an issue on their end.
  3. Whatever happened to the Picta Series mods? ENB Particle Light and A Critters Life? Are they deleted permanently, is he working on something new, did he rename the project, etc? I see a few links with Picta Weather in them, but there is not much about this.
  4. Sorry. I had forgotten I wrote this. Thanks for the answers. I got everything I needed to download completed. And I apologize for posting this here. I thought I was on the Vortex forum but that was on a different tab.
  5. Hi guys, correct me if I'm wrong, but I thought if we purchased a premium membership (I did quite some time ago) we basically had unlimited downloads. I'm updating a LOT of mods rom my previous play-thru and I'm getting this message in Vortex and that I won't be able to download until the next hour. Is that just unlimited bandwidth and NOT unlimited downloads or is there an issue? I'm sure no one will answer before my time limit is up. I'm just curious so I can plan accordingly.
  6. That is what I'm hearing elsewhere, but I'm still holding out hope.
  7. So I'm guessing this has to do with Bethesda archiving everything. Crud, I thought all the modders who were going to drop out had done it by now. Not sure how to replace ASM in the future if I need to. Or if he has decided to post it elsewhere. Good thing I have backup copies that now get put into my KEEP folder.
  8. So does anyone know why Mebantiza took Another Sorting Mod down? I'm hoping it is because he is doing work on it or something along those lines. NOT because someone has finally managed to piss him off enough to pull his mods with their inane questions. And yes, I am guilty of that too.
  9. Hmmm. Sorry about that. Seemed nonsensical to me at the time and now I know why. Vortex hadn't finished sorting before I started SSEEdit. So ignore that question. However, that brings me to another question. Vortex is sorting Skyrim Farmhouse Inns after Embers (I created a rule per SFI's authors advise), so all the changes it makes "should" take precedence. However the Embers fires are still floating in that room apart from the new fireplace. All of SFI's info is the last loaded, but I'm getting both. Do I need to make a patch just carrying over those changes from SFI, even tough they are last? Seems unlikely that I should need to go into Embers and delete stuff, especially if you later remove SFI for some reason. How exactly do I get rid of Embers floating meshes so I just have those from SFI? Sorry if this seems incredibly noob-ish for asking. But I am when it comes to this. EDIT: Oooh. SFI is last in the order. Do I need to do an override from Embers into the patch and delete Embers information somehow? Or is the order even correct? I value the author's opinion, but Embers may be arranged differently somehow, so maybe it SHOULD come last? EDIT 2: Crud. Switching the load order just brings me back to the original question, so I am completely lost now. I guess I should mention in that first question that the coordinates that aren't colored red are still yellow-green. Sorry. Still colorblind. Still using it as an excuse. :)
  10. I'm having an issue with patching. Probably because it is only my second one and I haven't run into this problem yet. Or I haven't noticed it. I am trying to create a patch between EmberXD - the hd.esp - and Skyrim Farmhouse Inns. The Ember's fires are still present but in many cases the firepit is no longer there as it has been moved or become a fireplace. It seems to be relatively straight-forward, copying over red lines of information into the patch from the various cell blocks affected. But halfway through I noticed that the x,y,z information, while all completely different, only has one or two highlighted in red. I'm not sure what to do in those instances. I'm copying over the information from SFI to the patch, overriding Embers, but that is only the red marked stuff. What about the coordinates that are different, but not highlighted? If that is the new position of the item (which I could be totally off-base on) then wouldn't you need to carry all of those numbers over? Why aren't they all red?
  11. So I am completely lost here. I have been using T'Skyrim Riverwood for quite some time so I'm not sure why this is happening now. And actually it is not even just that mod, I just noticed it first. I think anything that uses the candlelanternwithcandle01.nif is affected. I basically have the mesh/shape active in-game, but it has no textures. So a brief idea of what I have tried: Validating game file integrity with STEAM Restarting a new game Looking into the Skyrim-Textures3.bsa to see that the texture is actually there (it is) Manually placing the texture file in textures/clutter/common/lampgeneric01.dds (the path indicated in the mesh/clutter/common/candlelanternwithcandle01.nif) Re-ran DynDOLOD Re-ran Wrye Bash Re-ran Nemesis Performed a clean save with Fallrim Tools in the Riverwood Trader Ran just Nemesis and Wrye Bash without DynDOLOD's esm/esp active. The texture was still missing in-game. Re-installed any related T'skyrim, Riverwood or Lanterns II mods after re-downloading them. Checked the relevant nif and texture paths to make sure they were correct. Restarted my computer. Checked with informative console to identify various lanterns, including those in Lanterns II and JK's Riverwood and T'Skyrim Riverwood, all with that nif name. I have no idea why it can't find this texture. It is there. I can view it in Irfanview. Does anyone have any other ideas that might fix this? It is annoying. EDIT: Hmmm. May be on to something here. ENB Light also screws with that nif. I'm right clicking on that mod in VORTEX, selecting manage conflicts, and on that particular mod it gives me two mod options to control the model. ENB LIGHT and SMIM. Guess I'll try the other one to see if it works. Just takes forever to run things with 800+ mods active. Maybe there is a path problem after all... EDIT: That appears to have been it, but all I did was switch it from ENB Light to SMIM and then back to ENB Light again. Ran Wrye Bash and it appears to be good. Didn't even need to switch permanently to SMIM, which was my next step. Sometimes it helps to write things down. And sometimes you realize Skyrim is just a weird-@$$ game. I guess we can ignore my plea for help. Someday I'm going to solve a problem just BEFORE I ask for help, not after.
  12. @ TheGreatFairo, that's probably what it is then. I'm pretty sure it was in the Vortex.log, anyway, when I saw it and got concerned. Now that I have Skyrim Performance Monitor installed I'll make sure to check what kind of VRAM my Whiterun has got running, since I am sure that is probably my hardest hit area. I'm thinking of uninstalling EEK's or JK's. I know EEK's is a resource hog, but I really like it. @ anjenthedog, I'm one of those people with the VORTEX shortcut to SKSE. I've always had that, all the way back to MO1 and LE. Thank you for noting it, though. At least I feel a lot less concerned now. Thanks to everyone for the replies.
  13. Thank you Moksha8088. I have the latest ENB series. I'm ASSUMING I have the latest drivers. I run Driver Booster and I'm 90% sure I saw that driver when I updated the other day. I will check to make sure. Can you think of any way to increase the number if all I am using is 4GB out of 12? Should I be running software like GeForce Experience or something? Any suggestions? I have an EVGA (NVIDIA) GeForce RTX 2080 Ti. EDIT: I actually downloaded Skyrim Performance Monitor (thought I had that installed) and it is showing 11,264 (MB) of Total VRAM. So it is weird that the log is only saying 4GB. Maybe something left over when Window 10 fixed their limitation? Who knows? I guess I can handle EEKs Beautiful Whiterun, JK's Whiterun, Fortified Whiterun, Autumn of Whiterun plus a few more, so I guess it is working. Haven't had an issue since updating to a new PC (besides conflicts I am in the process of fixing). I'm curious about the 4GB in the log now, though. This is when having a touch of OCD gets REALLY annoying. It's always in the back of your head.
  14. I know Windows 10 fixed the bug that limited SSE to 4GB a while back. But I just noticed something that concerns me. I've read that Skyrim can't necessarily handle newer video cards like mine, a 2080ti, and the game automatically sets it to low setting. I get around that using BethIni on Ultra and things seem to have worked fine. At least so far. While looking through various logs to find out why I was crashing at a certain point at the beginning of the game in Whiterun, I noticed one log mentioned the memory was rapidly rising (800+mb) and showed a limit of 4.05GB. I believe it was the Vortex.log. My card has 12GB of ram and my PC has 64GB. So is that correct on its reporting? Am I still limited to 4GB somehow? How would I change that? Or is the game just reporting that number due to the game not "recognizing" the GPU? My Windows 10 is up-to-date. I also use SSE Engine Fixes which messes with memory, but its never been adjusted in that mod.
  15. Thank you for the reply. Guess I remembered wrong or misunderstood what I read. No big deal, really. I was just looking at mods I could adjust for a cleaner install and these were on the list. I guess if I ever get desperate for slots in my load order I'll look at this again. But I'm being rather picky at the moment with what I install, so I still have plenty of slots left.
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