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GRUmod

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Posts posted by GRUmod

  1. Trying to find where the screen-fade colour effects that make your screen red or coloured when you are near-death, as i want to change the colour of the effect. Does anyone know where to find this variable?

    Edit:
    Think i've found it, frame_script_game.scr in scripts folder.

     

    Line 25, i've set to float injured_desaturate = clamp(injured * 3.0 / 2.0) * 0.0; // min: 0.0, max 0.0
    it still makes a colour when i get hit, but it no longer stays on that colour when on really low HP, the effect disappears rapidly and colour returns to normal while still on low HP (near death)

    Edit 2: Everything needed to do this is in this file. Have successfully achieved no-colour on-hit or on near-death, just normal screen colours.

    here's the pastebin if anyone wants it to compare to original to see what was changed. https://pastebin.com/XDTSgUe2

  2. DE has no Talent mods that aren't broken and 100% working.

    The ones that do exist are heavily outdated and/or broken to some degree.

     

    One thing about DOS2:DE i find is that being so few talents, it's so easy for every class to become the same every playthrough.. "Oh this class, get this talent and this talent first" but there's no variety which backs the character customisation and ability feel a bit bland..

     

    I want to learn how to mod this game, to try to find a way to make a decent Talent mod. If anyone has any insight or knowledge on this from havign done something like this, please let me know as i'd be interested to learn more on how i can make a Talents mod.

  3. I am wanting to make a permanent 'viral-rush' mod (From the recent event)

    If anyone has any knowledge, resources, ideas or suggestions on how i can achieve this please let me know.

    I know I am Legion does this, but it's fairly outdated mod, sadly.. (Unless someone knows how to port/update this, which i am also interested in learning)

  4. I need to level with you.. That guide is absolutely awful, written incredibly poorly, with a lot of really, really bad recommendations and instructions, which can actually can break your game more than any good it can do.

     

    The mods it recommends and the order installing, along with terrible advice of using mods that are known to be broken from almost a decade ago. It reads like a guide from someone who has no experience in modding or has no knowledge of how new vegas works and what its limitations are.

    Do yourself a favor, save your time and look elsewhere.

    My only recommendation would probably be Viva New Vegas by Qolore. I followed it and it's very simple, but packs a lot of good stuff and teaches you a few useful things along the way, and it's excellent for beginners. It covers a lot of content which makes your game more stable, with good recommendations and mods that blend well together. It's been the one i go to for a while now, it's the only one iv'e found out there that the people actually know what theyre doing.

     

     

    The community can be a little bit questionable at times, however, but if you don't get too meme-y and really apply yourself with the intent to finish the guide and learn a few things, everyone is willing to help and you may make a few friends.

    Good luck.

  5. I can see your point, but what you are asking for is essentially curation, which we do not feel comfortable providing. It is simply not feasible due to the sheer volume of uploads on our services. Any "notch" against a mod would have to be investigated as we certainly would not want for mods/modders to become the target(s) of false reports.

     

    We instead rely on the community to remedy this as much as possible. The "last updated" timestamp should give an indication as to how up to date a mod is. Other than that it is always a good idea to browse through the latest user comments to get an idea of whether a given mod is up to date.

     

    What about a way to apply more filters? or allow users to 'hide' a mod they don't want to show up on nexus?

     

    Seeing a tonne of mods in the search results that i am positive i dont want to see, having a way to just not view it ever, but not wanting to blanket-block other mods with a filter would be great..

     

    I get the part about curating, it makes sense, just wish there was some other way. Feels like nexus is being dragged down from what it could be if all of the clearly broken things were able to be filtered out somehow..

  6. Nexus seems to have no real quality-control on mods or pages/guides.

     

    I've been swimming around nexus for some time, i've found a significant number of mods that are heavily outdated and there seems to be no global way of going "Hey everyone. Here's the issues with this mod. Here's the things that will break/are broken. Here's a real chance/risk of a significant likelyhood you're going to break your game."

    The problem is a lot of mod authors simply vanish without a trace and for those that publish something decent, meanwhile their mods skyrocket to the top-tiers of 'Most Endorsed' or 'Most downloaded' there's no real way to flag or sing-out to the community about the glaringly big problems that the mod faces, meaning loads of people use it, it breaks everyone's game, then because of how popular it is, the cycle keeps repeating for new waves of people joining or finding nexus.

     

     

     

    There should be a global feature of all mods that allow people with evidence of problems with the mod or known issues to leave their findings and it places a 'notch' against the mod - and after enough of these it gets reviewed by really experienced modders who are highly trusted within the community, and then it can get hidden/pulled down or 'archived' or maybe some kind of warning page when accessing the mod that says:



    " THE MOD YOU ARE TRYING TO ACCESS HAS BEEN FLAGGED AS HEAVILY BROKEN OR OUTDATED. PLEASE CLICK HERE TO PROCEED "

     

     

     

    With maybe a red box around it in the search/mod results listing so people know to potentially avoid or tread with caution.

    or something. Anything..

     

    Maybe then this would be good to notify owners that their mod is quarantined or archived or warning people about it because it's broken, and this could entice them to come back and look at it and maybe decide to change the permissions to allow someone to re-release it, or port it, or fix it up or something.

     

    We lose too much good content because of the current system.

     

    There just needs to be a way to stop the broken content cycling through the community..

     

     

    Example:
    (ONLY AN EXAMPLE. MOD IS FINE...)

    mspaint-2018-11-20-10-08-11.png

     

     

    And then, even better would be the option to 'filter' these sorts of mods so they don't appear in your lists..

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