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Everything posted by Grimoa
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LE Idea for Tattoo Options Shop
Grimoa replied to Ironman5000's topic in Skyrim's Creation Kit and Modders
I did some - unsuccsessful - tests myself. Here's the short version hopefully it makes sense to you: TEST 1 I used the body mesh, changed the texture to something random and the BSDismemberSkinInstance to a vanilla unused slot that I'm using in own of my mods alredy. Then i used the body suit as a mesh replacer. When I put it on ingame nothing happens. I was expecting flickering between the two textures, but no, either something's wrong with the bodysuit so it's not actually there or the real body just wins the battle of textures flawlessly. TEST 2 To see if the body suit is rendered ingame, I tick SLSF2_double_sided in the BSLightingShaderProperty. Now it has texture from the inside aswell. The real body does not have that, so it' see trough from the inside. Ingame I use tfc to clipp inside the body: voila, random texture! TEST3 I open the CK >.< and have a look at ArmorAddon -> NakedTorso. It has I field where it says "Priority 0" whereas ArmorAddons that belong to clothing say "Priority 5". So I'm like aha! smaller numbers win! and change that. NakedTorso = 0, tattoo = 0 -> Well.... I saw flickering textures (body texture and bodysuit texture) once, but couldn't reproduce it. wtf? NakedTorso = 5, tattoo1 = 0, tattoo2 = 5, tattoo3 = 10 -> none of them are visible ingame. none. shoudn't tattoo2 be the flickering now? I cleansaved and tried again, cause every now and then I get the feeling that mod data is stored in the save but it didn't help. The test was a bit rushed, I switched between CK and game severeal times but I'm pretty sure I edited the right forms every time. :wacko: If anyone wants to do that test again I'd like to hear what results you get. EDIT: Found the mistake I made: All three tattoos show flickering when wearing skimpy armor but are invisible when naked. So apparantly the bodysuit can compete with armor but not with the body. So that's the reason. Now I should see which priority the skimpy armor has and I should double check the priority of NakedTorso (changed that several times...) but I already shut down CK and even though it's on an ssd it takes ages to load. More tests will have to wait. -
LE Tips you would give to a new modder
Grimoa replied to littleork's topic in Skyrim's Creation Kit and Modders
I agree. That was my idea with the list and moving it to the Mod Talk for everyone to see. The last couple comments are more advanced though and I (while beeing a "recognised mod author") still found them very helpfull! :thumbsup: Plus the list is getting rather long... Maybe split it up? :huh: -
BLOG PIECE: Nexus moderation system overhaul, etiquette and ethos
Grimoa replied to Dark0ne's topic in Site Updates
:thumbsup: Dunno why I read through all of that. Couriosity will not only kill the cat one day. I'd like to see some people behave in real life like they do online. Walking up to a complete stranger, making fun of him and that's ok? I'm all for teasing people... if I know them well enough to know they will take it as a joke. -
Yes, gameplay wise it would be a summon spell, the "turn tree into..." is more like an immersion thing for druid players. And it could be fun. Especially if you turn them back into trees when the spell expires instead of the ordinary collapsing summoned creatures do.
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Can you do it the other way round? Turn trees into random bandits / guards / creatures (spriggans!) that fight for you?
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:laugh: Is that scripted or how does it work? Never looked at the wabbajack before. I'm sure there's aton of fun uses for this.
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BLOG PIECE: Nexus moderation system overhaul, etiquette and ethos
Grimoa replied to Dark0ne's topic in Site Updates
Nice blog post! Always love to read about side updates. And although I never had a comment I'd wish to hide / report so far I think the idea that it gets reviewed and mod authors can leave a note to the reviewer is a very good solution. -
A Creation Kit question nobody can answer.
Grimoa replied to DylanBuckles's topic in Skyrim's Skyrim LE
You can't. There I answered it. Catchy title. :tongue: No, seriously, from what I understand a lot of people want custom crafting categories (alliteration ftw!) for their mods, but it's impossible because it's hard coded in the game engine. Edit: Interessting read, LukeH. So categories can be renamed, but you can't add new ones. That might result in conflicting mods... :/ -
Female heads a totally different color then their bodies
Grimoa replied to ArtMurder's topic in Skyrim's Skyrim LE
Uhm.... Sometimes it's called grey face bug aswell. I remember seeing people with this issue before. Iirc it is caused because the textures were not exported correctly for custom followers (only that follower has it) or in some cases the texture is not rendered correctly because of memory issues. Maybe try a low res version of your cosmetic mods if there is one? Sorry I can't help you any better. :/ -
Female heads a totally different color then their bodies
Grimoa replied to ArtMurder's topic in Skyrim's Skyrim LE
I think that is the dark face bug. Try searching for that, it should bring up something. -
I don't know about stringing, but maybe this helps you with rigging.
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Skyrim 1.7 can't load mods made with CK 1.8 If the mod was uploaded /updated since November that's probably the cause. You can try updating Skyrim to 1.8
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LE Tips you would give to a new modder
Grimoa replied to littleork's topic in Skyrim's Creation Kit and Modders
I didn't mean to stop anyone from adding more tipps. Keep them coming! Just thought since there's already a collection of tutorials we don't need another one. I tried to see what tutorials are mentioned in the pinned topics, but... that's a lot. It's actually so much it's probably difficult to find anything specific. :mellow: So... this is not my htread or anything... If you want to recommend tutorials, please do! -
Look in ArmorAddon for NakedBody. And there's a lot of mods that assign body models to custom races, I'd load one of them with CK to see what it does. When loading the mod you can click "details" and get a list of items changed / added by the mod, so you get an idea what you are looking for. Edit: Torso not Body, my mistake, sorry. And thanks IsharaMeradin for correcting.
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Don't install SKSE with NMM. It does not go in the data folder, it goes in the same folder where TESV.exe is. Then, as mentioned before, doubleclick SKSE.exe to start skyrim, not tesv.exe Read the SKSE readme it should give you the excact details. Same goes for HiAlgo boost. Also, in NMM your picture shows the mods tab, that's where you can install mods, i.e. tell NMM to copy them to your skyrim installation. On the top left corner switch to the plugins tab, that's where you activate the mods. Texture replacers don't need to be activated, they won't show up in that list. Mods that add items will, you need to check the appropiate boxes.
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LE Tips you would give to a new modder
Grimoa replied to littleork's topic in Skyrim's Creation Kit and Modders
Excellent tips, Natterforme! The "mod selling" and "advertisment" is something I still have to learn myself. I thought about adding tutorials to the tipps, but there are already several pinned topics concerning tutorials in the Mod Talk. I guess we should avoid repeating that information? -
I won't upload to Steam Workshop. Simply because I never use it myself. And because I don't want to have to upload through CK. I like testing and finalising and then zipping my mod and uploading it. Call me old fashioned but I still think it's strange that every little mod comes with a bsa archive lately.
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LE Tips you would give to a new modder
Grimoa replied to littleork's topic in Skyrim's Creation Kit and Modders
Wow. There's some real quality in this thread. We should compile it into a list and move it to the Mod Talk or maybe Mod Troubleshooting. (It won't be read in the Requests anyway...) People who can read this here already have a Skyrim mod with >1000 downloads. Or is that unique downloads? Can't remember. Maybe the tipps should reach new modders earlier. We can wait a bit longer of course for more people to share awesome tipps! :) Thoughts? -
Oh I love HOMM (II, III & V). Never heard of Fallen Enchantress though. It's moddable? Damn. The good thing about HOMM is that I don't have to mod it. (Aside from downloading new maps.) >.< Anyways, will check FallenEnchantress out and probably waste the rest of the evening playing HOMMV. Thanks a lot ;P
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Uhm, next update... I hope to update my scarfs tomorrow, so after that I will be back at the boots. Give me another week. Or better two. The Clawnails are not forgotten, same as your feet model, Derok. Unfortunately I can't do everything at once. :/ BeakieHelmet, thank you! I am sorry to say, but I will not agree to change the hands like you asked. I'm working on this mod for nearly 8 month now and it's not halfway done. And I have no idea when it will be finished. So no, because your request means the same amount of work again I can not agree to that. It would only result in dissapointment for both of us. Sorry. On to more pleasant stuff: I think the next update will have fur shoes (already halfway done, they are in armor/bandit/ and I started from the top^^) and deadric, cause I already started with them two. (That's quite far on the top aswell I only skipped blades.) But I think doing it in alphabetical order is maybe not the smartest thing to do. So I will add iron and dragonscale (already started on that aswell). That's a mix of high and low level and light and medium armor. The update after that will have a handfull of medium level boots, like dwemer and elven. And maybe something for mages (no armor rating). Ha, idea! Necromancer boots! They are everywhere. So that's settled aswell. So after that (sometime around christmas if we're lucky) everyone should have at least one pair of boots that fits the level and playstyle. And then I can do some clawnails. And textures for people using coverkhajiit and the like. And Deroks model of course. Anyways, that's the plan today. Subject to change without prior notice. ;)
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:thumbsup: That should provide help to people who want to turn their character into a follower for the next character aswell. Not that I want to do that, but I've seen similar requests.
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LE Tips you would give to a new modder
Grimoa replied to littleork's topic in Skyrim's Creation Kit and Modders
Oh yeah one more: Don't start with a total conversion right away. Start with a small project (that may eventually be part of something greater). It's easier to learn in small steps and it will reward you with success along the way so you stay motivated! :thumbsup:
