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Grimoa

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Posts posted by Grimoa

  1. Awesome! So, what are you waiting for? ;)

     

    I would try with an unscaled body first. Scaling in nifskope would probably result in the arms being off, cause it scales from the middle of the body not the middle of the arm. Should scaling be necessary you'd probably have to do that in Blender where you can scale parts of the mesh independantly. (I could help with that.) Or you can try Nifskope anyways.

     

    And when you are done with the tattoos can you do wearable scars aswell? And bruises? I would soooooo love that. Can't stand all that perfection >.<

    And I'd love to put all that on the randomly generated bandits and guards to add variety. Unplayable copies of the items though. Looting a scar or tattoo from a bandit would be rather immersion breaking I guess. :biggrin:

    Ah well, that was the full scope of the "mod I wish I had time to do".

  2. My original idea would be to upload just the body mesh as equippable that would use their own texture set - by this I mean each purchasable body 'suit' would have the diffuse texture ONLY point to a different dds file, which would be in an unused slot. Would that be an issue? Does this make sense?

    uhm...but... textures don't use slots. At least not whta I'm thinking of when saying "slots". I refer to slots like "armor" "boots" "head" and you put nifs in those. But there's a property in the nif that has to match the slot otherwise it won't be rendered ingame.

    But yes, you are right in sofar as you could make several bodysuits (that use different textures) and use them as equippable armor. And you can have the diffuse texture use a custom dds while the normal map uses the vanilla one (in the vanilla folder).

     

     

    I think the equippable would override the original without the clipping issue, after all it should work the same as any armour mod just without the armour!

    Yes, if you use the armor slot. But equipping an armor will automatically disrobe your character cause there's no armor in the bodysuit mesh.

    By using one of the unused slots you can have an armor equipped in the armor slot and the bodysuit in a different slot. It would not unequip the armor. But because the armor mesh includes (part of) the body mesh, you will have the same mesh rendered twice in the same position.

     

    Perhaps there might be a way to introduce transparency somehow - make the tattoo design in it's own layer using the body dds as a template, when done remove the body leaving the design in an alpha layer and give the body 'outfit' transparency.

    Good idea! You can make the body suit transparent except for the tattoos. By using a new equipment slot you will still have the body / armor in the usual armor slot as explained above. Making the body suit mostly transparent should help with visual oddities aswell.

     

    Still, if the body from the armor and the body from your bodysuit are not the same, the tattoos will clipp and/or float. But well, your decision how much body types you want to support. :)

     

    I would bring up the further compatibility issue of bodyslides but I never use them so not entirely sure what to do about that. :unsure:

    See above. I have no idea how bodyslide works, I'm using the vanilla body! :ohmy: I think of body slide as an endless flood of different body types.

  3. I have so many unfinished projects... I think I have modding ADD. http://forums.nexusmods.com/public/style_emoticons/dark/tongue.gif

    We all do.

     

    Working on this and this obviously. Picked up a request for god knows which reason. Decided to add a light effect on it but before figuring out how to do that went to dabble with the Candlelight spell to see if I can reduce the visual annoyingness of "oh beautiful colors" for 3rd person players like me. (I can! :D )

    Took some screenshots but... meh. I guess it lacks boobs. Will stick to modding in the future. Way more rewarding! ^___^

  4. Because of my love-hate relationship with the request section I'd love to tell people that

     

    noone was born a modder. Give it a try, you can do it, it's not that hard!

    You can't break Skyrim.esm with the CK. All changes will go to an esp, if you screwed up big time just delete that. (*)

    You cannot break your game by putting edited files into the data folder. Delete those to go back to normal.

    There are tons of tutorials. Google is your friend. Give it a try. When you get stuck, come to Nexus and ask for help.

     

    (*)thinking about it: Can I set Skyrim.esm to be the active file? o.0

     

    Tipps for people who already started are about the same you already said.

    Save often.

    Breaks can be very inspiring. (Surprising how many good ideas I had in the bathroom *g*)

    Don't be afraid to mess with vanilla stuff to see how it works.

    Look for mods that do similar things and dissect them.

    Read tutorials. Read them twice. Thrice. (I for one can't follow a tutorial from beginning to end at the first try.)

     

    Good luck!

  5. Hey, that would be one of my "mods I whish I had time to make". :)

     

    I thought about creating clothes that use the body mesh the user has installed and apply a new texture using texture sets. Normal and specular maps cpould also be reused. The item would... argh. I was gonna say: Use one of the unused slots so it does not unequip the armor. But you have to match the slot you are using with the number in the BSDismemberSkinInstance of the nif. Otherwise it will not render.

    So much for that idea. You have to edit the nif and provide them with your mod. People will bug you for all kind of body mods. >.<

    You can however use the normal maps the user has installed, so the body keeps the oily muscular look... well stuff you can change with normal maps ;)

    As long as everything involved uses the vanilla UV layout.

     

    Aaaand I'm not excactly sure how the visual effect of having two bodys rendered on top of each other will look. :unsure:

     

    Did any of that make sense to you? If you need me to explain further just say so.

     

    Best of luck, cause I would love equippable tattoos for sure! :biggrin:

  6. 2. to indulge in kisses and caresses; make love; neck. (lol)

     

    Considering how often the guards tell us, "No lollygagging!", you'd think the devs would have made waiting in public a crime (it was in Daggerfall). Or, at least let us kiss people.

     

    So that's the reason why there's no kissing mod but about three or for requests with three to four pages each. :D

  7. I'd rather they progress through the provinces one game at a time.

    Deadric Planes are fine for DLCs each game should have one.

     

    If they add everything as DLCs for Skyrim it will take the same time and cost as much only with no possibility to enhance the base game (like the engine and stuff).

  8. The clawnails are.... meh. It's tricky to position them correctly so that the nail from the hand texture doesn't show. I'm using the normal hands, not the ones with the sort-of claws that came with the game. (That would cause clipping with my clawnails.) And guess what third and first person hands are actually different!

     

    Moreover I want to use the same meshes for another mod which makes the claws equippable for everyone (that was the purpose before I turned into a beast race modder ;) ). But if a Khajiit / Argonian then equips the equippable claws... urg I predict visual oddities.

    And I can't make up my mind which slots to use. (I don't want the equippable claws to replace the hands. I want them to go in a new slot so they can be worn with bracers. But I do want the beast claws to replace the hands so they are atteched to all beast race NPCs.)

     

    And I don't get round to testing cause I'm doing shoes. And scarfs for that matter, but that's another mod.

     

    And I seem to be a fan. I must wonder what I keep cool. How much nonsense do I have to write till I get to choose my own title?

  9. Uneducated guess: Can you use a second object with an identical but - apart from a glow map - completely transparent mesh which is addiitionally equipped to the character in one of the unused slots? I know it's not what you asked for but I just thought I share a spontaneous idea. Sorry if you already tried that.
  10. WARNING: It might take ages till I finish this. I have quite some other mod projects to do, I really shouldn't start another one.

     

    With that out of the way:

    http://i.cubeupload.com/c2oxDc.jpg

     

    It's obviously lacking proper textures. Now I haven't watched the movie so from the pictures I guess the crytsal should be glowing and transparent. Or should it be giving off light like the light spell? (Not sure how to do that, but I feel like trying...) Which metal for the necklace and which color for the stone would you prefer? (I don't feel like doing every possible combination. Maybe two or three.)

  11. CK Wiki

    Tons of tutorials

     

    Seeing that you came back after so much time you must be really interessted in this. So how about doing it yourself? Install the Creation Kit if you haven't and start reading some tutorials. Start playing around in CK. It doesn't need to be perfect at your first try. Maybe start with a smaller house or with one room for Villa Talblick. Noone was born a modder. You were willing to wait for this for six months, I think you can get your own house mod working in less time.

     

    Happy modding!

  12. Oh the nostalgia. I didn't think they would be brave (if that's the right word) enough to put redoran and telvanni architecture in a mainstream game like Skyrim. So looking forward to a visit to Solstheim with Grimoa's current incarnation. ^__________^
  13. Screw those!

    Huh. If I'd say that a easily I wouldn't do beast race stuff.

     

    But then again, why leave the top part open if you are covering the toes anyway?

    True. I don't see the need to convert the boots to begin with. They would fit I could see that in Blender. And it would be the best armor-wise. But that's not what people want. They want a unique look to their beast race characters. And I can absolutely understand that. And let's face it: It's not the only impractical piece of armor out there. ;)

     

    But I can imagine it being very time consuming.

    True again. But it will hopefully keep me motivated. The stuff I have to do in Nifskope and the Construction Kit is repetitive enough. I want to have fun in Blender. Be creative and stuff.

     

    Looks simply amazing! It might be impractical, but it still looks great.

    Thanks! :happy:

  14. I am a male and I demand sandals xD

    Then you shall have them. But, alas, such a simple request yet so many questions. Should they replace the wedding boots? Or should I make a new item? Do the women want wedding boots? Oh, I could make a new item that's like reverse. Boots for the ladies, sandals for the gents. But what about the men and mer? Surely I will have to include support for those. Maybe I should make this a new mod. And the most daring queston: Why is there no smilie that scratches it's head?

     

    Back to topic: Foolling around with the deadric boots. Quite frankly just cutting of the foot part and turning the boots into shinguards is a bit... uhm... unimaginative I think. Plus what's the use of heavy armor if you can still bump your toes. Ouch! So I tried something else. Let me know what you think!

    I guess I will use shinguards for light armor. Or whenever I can't think of anything else.

     

     

    http://i.cubeupload.com/yxS7G3.jpg

     

  15. Nice pics! I already like the third to last. And the two last ones shouldn't be too hard. Hmmm....

     

    As for the "feminine" hairstyles I'm not sure if these would need to be male. Uhm, I want to say maybe it will work fine to add female hairstyles to the male selection. There might be a little clipping, no idea how much bigger the male head is. :huh:

     

    If you are not afraid of opening the CK, you could try to do that yourself. I wrote a tutorial here on how to add vanilla hair to custom races. Adding custom hair to vanilla races should be very similar. (As in don't change the race, but change the associated mesh.)

    You could also try to replace vanilla hair with custom hair (by replacing the meshes). There's a short tutorial in the same place. Note: Replacing vanilla hair will not make the modded hair show up on NPCs. So I for one don't see the point in having thousands of hairchoices in the character generation. I can only choose one anyway. (And I can swap the meshes to get the personal selection I want.)

     

    Remember: Don't upload without the original author's consent! Privat use is fine though. ;)

  16. Uhmm sorry, if I even still care? This is your request!

     

    From the way I'm reading your initial reply you already knew where to find the animations and how to swap but didn't know which animations to swap exactly? Well, if that's the case why didn't you ask for somewone who had already worked with the animations to tell you? I never claimed I did. I just outlined what I'd have done had I taken your request. But really I didn't see the point in me doing all the trial and error to figure out which animation is which when you can do it yourself easily. How do you think mod authors learn this stuff?

     

    Regarding your edit: Great job! And thanks for letting me know what 2hm, 2hw and dw mean. It's noted for future reference should I need it. Much appreciated. :thumbsup:

  17. Thanks both of you! And done.

     

    Included are the sandals (female only), Footwraps and Falmer Boots. Also I did a new Khajiit texture which is somewhat lighter in color so that the differences the skin tone slider offers are better visible.

     

    What's up next? Actually there's a bunch of stuff I'm working on and I can't believe how much of it is beast race stuff. And I never play beast races. :teehee:

    * Converting more boots

    * Getting the Clawnails going

    * Start texturing Deroks model

     

    I will work on whatever is the most fun and update whenever something's done. :laugh:

  18. This is a request that comes up quite regularly. I think there are a few reasons why there are more female heirstyles than male.

    As explaeined by the author of "lore friendly hair pack" (the one currently in the hot files) female hairstyles offer more variety and are more fun for a modder to work on. Hairstyles are a lot of work, so modders tend to do the fun part - female hairstyles with lots of braids and stuff.

    Doing the same for males would probably work for Legolas type of characters, but not hardy Nords.

     

    Personally I agree that most male hairstyles available look out of place in Skyrim - but I can't think of any that would be original and fitting. Both my male character and my male follower (on another character) have a full bald hairstyle from some mod here on Nexus. Seems that's the one male hairstyle I'm into.

     

    Tl;dr? Help modders out by providing some pictures to show the sort of hairstyle you would like!

     

    On another note: Low life expectancy in the viking and middle ages does not mean noone reached an old age. It's an average value. Because of the high death rate in infants it's pretty low, but once you reached your 3rd birthday you had a resonable chance of turning 30 or 50 aswell. I do agree though that there were more younger people than nowadays. But that's got nothing to do with life expectancy.

    Sorry if that's what you wanted to say, I just notice people confusing it way to often and I always feel like explaining that "avarage life expectancy of 20 years" does not mean everybody dies at their 21st birthday. ;)

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