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TheRedPony

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  1. Hmm, I should probably get Hearthfire then.
  2. I am a fan of animal breeding games as well as farming. Well, I blame Harvest Moon for part of the desire. I have been noticing ranch mods for Skyrim, but none of which I want or expected. It's not about the breeding, but it'd be nice to have poutry, cattle, horses, et cetera for various uses like on a farm. Maybe farming as an addition? To grow materials for crafting and herbs. There could be a farm with a pen for animals to interact with.
  3. Hello! I've been playing around with a monster mod where I could be anything I want! Ever since Skyrim gave me trouble and I gave up, I discovered some beautiul mesh dogs and ats whom I want to turn into. Unfortunately, they're follower pets and everytime I try to become then, it seems the files do not recognize that it exists as a mesh like any other item. Is there a special way to make it work? The mesh files are in the mesh folder - their own separate one- along with a skeleton and texture and names.
  4. I'm sorry for the repeat of crashing reports. I just returned to the game after a couple of months. The game before had worked just fine, but yesterday, it started to act odd: 1. The game was usually a lag-to-death situation, but it decided to actually be a smooth experience. 2. I noticed that I crashed a few minutes after I load anything. Before I redownload the game, it crashed during the loading screen. --- I haven't used any mods. I'm on the PC version. I have been fiddling with the meshes - minor things - so I could play animals. A lot of people say to remove mods. I don't have any? Others say to fix the settings and I do, but it really doesn't help. (A noob to technical computer solutions)
  5. Awesome! I got it to work now, but somehow the animations stopped working or maybe the skeleton is naturally static. It's pretty hilarious how my static horse form rocks back and forth everywhere.
  6. Hello, I'm trying to play as an animal and I'm following jackalhead's guide where I open up the two skeletons - one horse and one character skeleton. The idea was to copy the camera3d branch to the other window, but instead it creates a skeleton folder. What's wrong? <Copy Branch (Camera 3D folder) <Paste Branch (regular horse folder)
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