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lyca5252

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  1. I think there should be a long quest that intertwines with mothership zeta crew from another a recruits perspective. Idk but I'll break it down. Four years have passed since fallout 3, meaning the lone wanderer has gained a firm grip on the capital wasteland. He then feels it is now appropriate to expand, setting his sights on the mojave. There you are, courier six, merely wandering the wastes when suddenly a odd looking ship lands not to far from you. The courier then go's to see what it is. As he get's there he is greeted by some of the thunderfist unit. The leader tells how they were sent there on a mission to expand to the mojave. You offer your help since you are familiar with the land. The first objective is to get at least a grasp to the mojave, in other words recruits. You suggest the brotherhood of steel located as hidden valley After a bunch quests you do in order to convince them to join the tsc, they agree to join. After the thunderfist unit leader is impressed, she invites you to join them on the tsc ship Olympus. Impressed, you ask who the leader of the organization is, which everyone replies simply as "the commander" You never meet the commander face to face, as he is always busy. That's all i can really think of right now. But i believe there should be quests that take you to foreign lands just as the original mothership zeta crew did. Maybe you go to places like london to create another alliance? Idk what do you guys think?
  2. Does anyone know what's wrong? I downloaded 4gb and put it into my fallout directory so that fake fullscreen can detect it... but when i run the game it doesn't go into fullscreen. It merely gives me a message saying fallout is not running or something. The game runs but it doesn't go into fullscreen. I'm using the 4GB-1-6 if that helps.
  3. Does anyone know what's wrong? I downloaded 4gb and put it into my fallout directory so that fake fullscreen can detect it... but when i run the game it doesn't go into fullscreen. It merely gives me a message saying fallout is not running or something. The game runs but it doesn't go into fullscreen. I'm using the 4GB-1-6 if that helps.
  4. Load up your custom race .esp as active file in GECK, find the NPC you want to edit and change his race from the dropdown menu. Or you can create your own .esp and just use the custom race .esp as a resource, so if the custom race gets updated, you don't have to make the changes again. Do i need to duplicate the race or anything?
  5. How do i make boone into a custom race? I mean change boones race into a custom one? Like geonox hero race?
  6. So i tried if but the problem is in game he has his normal face(not alt.), it just goes to his default face rather than changes for alternate
  7. Can someone please make an Alchestbreach mod? I'm aware there are a couple out there but i want an actual one with effort, effort meaning a voice acting(alchestbreach maybe?) along with a good quest mod. The other alchestbreach mods are decent, but it feels like they aren't alchestbreach as a companion, rather a generic npc with the name alchestbreach slapped onto them. Here's a video of Al if you aren't aware of him I know I'm asking for a lot but I'd really appreciate it, plus al has a large fanbase so this would probably get a lot of attention.
  8. So I posted this question in the wrong section lol. But anyways Long story short. I opened GECK, i unchecked everything except niner mod(set as active) and Geonox the hero mod, and then i duplicated the hero race so that it existed for niner. THEN i made niner the hero race. My problem is that the face looks all droopy. Like the Eyebrows look kinda bent and the eyes are squinty. Any ideas how to fix this? Here a picture for reference.
  9. I can tell you what's wrong, though I'm not sure how you'd go about fixing it. In this case, the bone structure doesn't match the the skin. Look at the eyebrows and how they go in the opposite direction of his upper occipital orbits. And similarly how the inner edge of the LOWER orbits starts in the centre of the eye. Looks like the eye centres are too far back, also. My guess is that the Niner NPC has either custom geometry or textures that don't match up with tweaks from your new race. You'll probably have to pick it apart some more. Any ideas as to how i can go about picking it apart?
  10. Alright, so after using the advice of someone i learned how to change an npc's face in GECK. I used the Geonox Hero race to edit niners face, my problem NOW is that the face is kinda droopy. Like the eyebrows look bent and the eyes are squinty. Here a picture for reference
  11. Wow, Thanks nivea xD. I think I'm gonna start learning how to create mods. I have so many ideas but no skill to compensate.
  12. Haha why nivea you're like my instructor xD Alright I'll try, though I'm not quite sure how to duplicate.
  13. Alright, so I downloaded the Niner companion mod right? It's a great mod-which i recommend you all try out- and i decided (i know, I'll make him a geonox hero race to add more detail to his character) so i opened up the GECK, unchecked everything, set niner as active file and hero as plugin, then i customized him. All i did was make his race "hero" and then closed the geck. My problem is now that if i have him as a companion, my game crashes. So i tried starting a new game and meeting him again. Before i even get close to him the game crashed. Can anyone tell me what I'm doing wrong? P.S. If you dont know what mods i am talking about here is a link: Niner- http://newvegas.nexusmods.com/mods/48002 HeroRace- http://newvegas.nexusmods.com/mods/38221 (I'm using the Mikoto compatible version if that helps)
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