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Everything posted by chaosvine
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My background: I'm new here (also small side note, I will be changing my name as soon as a admin responds to me to close this account, the new name will be OuroborosBlack). I am a computer programming student, and want to give modding this game a go. I am not new to modding, I have modded several other games though none have been publicly released. My question is this: How would I go about changing what the SPECIAL attributes actually govern in game? Examples: 1. I would like to change agility to affect VATS melee targeting distance. 2. I would like to remove experience gain percentage from the Intelligence attribute. 3. I would like to change strength to allow a character to break down a door or lock with a melee weapon at a given threshold. I.E. a powered type door might require strength 8+ while a wooden door might only require 3+ 4. I would like to change perception to indicate a toggle-able UI script should highlight an item near a character with components tagged for search at (distance * some mod) / perception. 5. I would like to change charisma to increase settler productivity, such that settlers would be able to work more crops, scavenge more, ect based on the player's charisma value. 6. I would like to change endurance to directly affect the rate at which the user becomes hungry, thirsty, or tired in survival mode, or the likely hood that they are to randomly catch an illness. 7. I would like to change luck to occasionally grant the player bonus damage (separate and non-modifiable from a critical) on a player's attack. Or cause a crit to occasionally inflict bleeding damage on a target Things like this. I am working on a perk, game play, and balance "overhaul" type mod atm, so I would really love any help I could possibly get in terms of how to do this. I am going to be pretty bummed if this is not possible. :(
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Yes that's my hope, I want to go into graphic arts so this is good learning for me. Now my next problem is the collision. I made a new thread about it.
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I have some basic questions about collision, I'm trying to create a basic box shape collision for my dagger that I created, I need to know how to adjust where the hand rests on the handle. I have tried messing with the translation but no matter where i put the values the hand is still way up on the handle. How do I put it where I want it? Also the handle wobbles slightly in the hand. What could this be caused by and how can I fix it? Secondly, I would like to know what the Havok "material" values do exactly. I have mine currently set to STONE. Help would be appreciated as always.
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SOLVED FINALLY! It turns out that I had my BSEffectShaderProperty and NiAlphaProperty ordered backwards. Turns out BSeffectShaderProperty must go first or it causes a CTD in both the game and CK. Thanks for all those who helped me! I gave kudos. :)
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I made some mistakes when remaking the mesh here is the corrected nif file (which still does not work with the blood effects): http://www.gamefront.com/files/22712531/dagger+%284%29.zip
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Yeah the CK crashes too. It's something actually wrong with the nif settings under blood effects. I can't figure out what wrong... I've even tried remaking the mesh for the blood effects several times, still crashes. Here is the updated files for the dagger (which I haven't named yet), if anyone could take a look and tell me what is wrong I would be extremely appreciative: http://www.gamefront.com/files/22712104/dagger+%283%29.zip
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One thing I hadn't considered is that I'm using the same model for both the 1stperson and regular dagger. Does that matter? What is supposed to be the difference between the two? I will arrange the appropriate files and upload them as soon as I get a chance.
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I noticed the blood effects mesh wasn't aligned in nifskope with the dagger mesh. I remade it. Still no luck, game still crashes. It has to be something with the settings, but I just don't see it.
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http://www.gamefront.com/files/22707361/dagger+%282%29.zip This is the updated dagger nif. I have compared it to the vanilla steel dagger nif several times and can't figure out what is wrong with it. All the values look correct. However, I do know it's something to do with the "Blood Effects" node. I took just Blood Effects out and the dagger works. Is it maybe something with the actual trishape? Do I need to remake it or something?
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Ok I managed to get the nitrishape data into the correct place this time, and it shows up. However when I try to look at the dagger in the items menu the game crashes.
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Nvm, I accidentally installed 1.1.3
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I downloaded the nifskope you suggested and installed, but now I can't see the textures on my model.
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No I don't see them either. That's why I'm confused about how to go about creating them. I did the copy pasting my trishapedata into an existing blood effects trishape from a vanilla mesh. Was that incorrect? It appeared to me to be what the guy in the tutorial was doing. Maybe I missed something?
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I believe I scaled it by .01 should it be larger than that?
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Yes I have vertex colors turned on already. =/
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That's the video tutorial I watched. I tried following the steps but it didn't work. Still no blood. Maybe I did something wrong.
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http://www.gamefront.com/files/22704892/dagger.zip This is the relevant files, the nif and dds files.
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Ok I apparently missed the tutorial in this forum about adding blood effects. I am using blender however so some things are different. I tried following the overall steps in the tutorial and skyrim no longer crashes but still no blood effects. =/
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I can't find any good resources on how to go about creating the mesh for the blood properties of weapon models. Could someone please point me to a good reference on that subject or briefly explain how it's done? What I've been doing is making a copy of the blade's mesh and then exporting it as a seperate nif, then copy pasting the trishape data into the trishape of a vanilla edgeblood mesh. This doesn't seem to work, as Skyrim crashes. Any help would be greatly appreciated.
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Need some help with nifskope (custom mesh)
chaosvine replied to chaosvine's topic in Skyrim's Skyrim LE
NVM! I still had the string names incorrect. When I changed them to match the values from the vanilla ring it fixed everything. Thanks so much for your help. :) -
Need some help with nifskope (custom mesh)
chaosvine replied to chaosvine's topic in Skyrim's Skyrim LE
Ok I fixed the names and copied over the missing BSInvMarker and BSXFlags. This did not fix the problem I described. =/ -
Need some help with nifskope (custom mesh)
chaosvine replied to chaosvine's topic in Skyrim's Skyrim LE
Thanks for the help, what I've done is simply copy over the BSFadeNode and collision data (and other nodes) from one of the vanilla rings and put my trishape and properties and textures in the appropriate places. Now I see the textures and mesh in both nifskope and the creation kit. I have a new problem however, in game the ring shows up correctly on the body, but there is no model displayed in the item menu (it's blank). Also, when I drop the ring it hangs in the air and I can't pick it up. I'm receiving an error when I try to preview the ring the creation kit. Something about the specular property being less than or equal to 0. I don't really understand what that means. Here is the remade go nif: http://www.gamefront.com/files/22699984/ringofcritgo.zip -
Trying to display critical damage on hit
chaosvine replied to chaosvine's topic in Skyrim's Skyrim LE
Still stuck on this. =/ -
Need some help with nifskope (custom mesh)
chaosvine replied to chaosvine's topic in Skyrim's Skyrim LE
I managed to fix it with some help from someone over at niftools forums. Turns out I had some incorrect settings. Now I'm attempting to create the world object model (using the tutorial you showed me). I have done everything but the textures won't show up on the model. Also creation kit crashes when I try to preview it. Here is the nif file I'm working with: http://www.gamefront.com/files/22698086/ringofcritgo.zip Any help would be greatly appreciated. -
Need some help with nifskope (custom mesh)
chaosvine replied to chaosvine's topic in Skyrim's Skyrim LE
What I'm making is a piece of armor (a ring). I don't know if that makes any difference. This tutorial you've shown me is quite different than the one I found here.