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Martinezz123

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Posts posted by Martinezz123

  1. I'm editing the inputs_explore_fight.sli file.

    Changing SKILL_BLOCK to pad_RT works.

    However when I change DODGE to Pad_B it does not work.

    And I can't find binding (double tap of pad_A) for ROLL anywhere.

    <!-- ################################################################################################# -->
    <command id="SKILL_DODGE" contexts="actions_base">
    <conditions>
    <operands>
    <button channel="pad_B" onUpToDown="true" watchId="0"/>
    <button channel="shift"  onUpToDown="true" watchId="0" preset="kbm" column="0"/>
    </operands>
    </conditions>
    </command>

    please HELP.

  2. I'm trying to increase the time parry works after hitting the parry button.

    i'm editing float_defaults.sli

    I've set float type="PARRY_COUNTER_DURATION" default to 30 then to 300 and

    float type="PARRY_MELEE" default to 5 then to 100
    <float type="PARRY_VMELEE" default to 5 then to 100

    However no my modification seem to work.

     

    Anyone can explain what these parameters do?

     

    <float type="PARRY_MELEE" default="0.f" />
    <float type="PARRY_VMELEE" default="0.f" />
    <float type="PARRY_PROJECTILE" default="0.f" />
    <float type="PARRY_MAGIC" default="0.f" />
    <float type="PARRY_EXPLOSION" default="0.f" />
    <float type="PARRY_DURATION" default="0.f" />
    <float type="PARRY_CRITIC" default="0.f" />
    <float type="PARRY_COUNTER" default="0.f" />
    <float type="PARRY_COUNTER_DURATION" default="0.f" />
    <float type="PARRY_ANGLE_DEGREE" default="0.f" />
    <float type="PARRY_INTERRUPT_MULT" default="0.f" />
  3. I don't know where to post this - there should be a forum for REQUESTS.

    I really, really do need the mod for the new Faltout, TURNING OF ALL THE WEAPONS in the assault mode.

    I hate it. It's got very low rates allover the reviews. I'd love to play the game in the old "ultimate carnage" fashion, but I can't because players are forced to go through this idiotic mode.

    Can anyone do it?

     

     

     

  4. However with the above hack and the mods that are updated to 1.21 or 1.22 im still getting a full bunch of errors.

     

    I have tried these mods:

    Free dismantling

    World without borders

    No Fall Damage

    Each of them is updated to work with the 1.22 or 1.21 verssion of the game

     

    I'm getting these errors each time:

    Error [content0]game\gameplay\focus\focus.ws(202): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gameplay\focus\focus.ws(262): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gui\menus\gwintgamemenu.ws(105): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\vehicles\horseriding.ws(44): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\playerdialogstate.ws(46): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\aimthrow.ws(39): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\combat.ws(123): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\swimming.ws(247): Function 'LogWithName' does not take 1 param(s)
    
    Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
    Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    Please help if you know hot to overcome this.

  5. I have found this:

     

    Navigate to this directory: <Witcher 3 Install Path>\content\content0\scripts\game\behavior_tree\ tasks

    Then delete the folder named "hacks" (make a backup of it first somewhere). Now everything should compile fine.

    EDIT: By the way, to any CDPR officials who see this (and anyone else who's curious) -> this particular issue is not (strictly) a mod problem. It's a problem with the game's default, uncooked script files directory (at <Witcher 3 Install Path>\content\content0\scripts). It only crops up when script mods are enabled because that's the only time the game attempts to compile from that directory (instead of using the pre-compiled objects that the game ships with).

     

     

    here:

    http://forums.cdprojektred.com/threads/58863-Patch-1-10-Script-compilation-error

    But it only fixes some errors.

    The mods must be compatible with the verssion of the game we are using.

    But sadly many good mods from the nexusmod aren't.

  6. I have realised that in all the mods the "scripts" folder resistde in "content" folder while in my game the "scripts" reside in "content\content0".

    So I've changed that for the mods I have.

    This has eliminated the errors and I could load the game with the mods copied to the "mods" folder, but the mods have no effect. It looks like I would not load any mods at all.

     

    Please help.

    Is this behavior common?

    I mean the authors report no problems with their mods but I have errors with EVERY mod.

  7. Hi.
    When I try to load Witcher 3 with any mod i get several errors.
    I've upgrated the Witcher to 1.21 - no result. [PLEASE CHANGE 1.12.1 to 1.21 IN THE TOPIC]

    For example for Better Parries - Parry and Counter Heavy Attacks mod i get these errors:

    Error [content0]game\replacers\ciri.ws(966): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.
    Error [content0]game\player\playerwitcher.ws(1471): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.
    
    Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
    Warning [moddefenseheavy]game\actor.ws(253): Native function 'ForceSoundAppearanceUpdate' was not exported from class 'CActor' in C++ code.
    Warning [moddefenseheavy]game\actor.ws(512): Native function 'GetScriptStorageObject' was not exported from class 'CActor' in C++ code.
    Warning [moddefenseheavy]game\actor.ws(1354): Native function 'SetGroupShadows' was not exported from class 'CActor' in C++ code.

    For free dimantling mod I get these errors:

    Error [modfreedismantling]game\gui\_old\components\guidisassembleinventorycomponent.ws(28): Function 'ShouldShowItem' cannot have a weaker access modifier than in ancestor class 'W3GuiPlayerInventoryComponent'.
    
    Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.

    For No fall Damage mod I get these errors:

    Error [content0]game\player\playerwitcher.ws(148): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gameplay\focus\focus.ws(199): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gameplay\focus\focus.ws(253): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\gui\menus\gwintgamemenu.ws(104): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)
    Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)
    
    Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.

    etc. etc.....

     

    So I can't actually run any mod.

    HELP PLEASE.

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