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Ectso

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Everything posted by Ectso

  1. So after attempting to recreate Carl from Aqua Teen Hunger Force, I've realized what this game is really missing is body hair. I'm requesting someone make a mod with varying levels of body hair, and or specifically, an obscenely hairy body hair mod that Carl Brutananadilewski would be proud of. https://imgur.com/8qeiASr
  2. Having to take my hand off the mouse to hurriedly shift energy to different weapons or systems in the even of unexpected combat is the worst thing. It's the future. Preset configurations that you can swap to with a hotkey on the number bar would be very nice. Maybe 3-4 slots along the number keys to save serious time.
  3. Bethesda's food system, as always, is garbage and needs an overhaul. Buff durations are weak and make it feel worthless despite how obnoxiously abundant food is. Increase buff durations based on food quality with 5 IRL minutes being the lowest possible buff for things like CHUNKS, and 30-60 minutes for things like fully cooked gourmet meals etc. On the survival side, a system that requires a particular caloric/nutritional intake during a single UTC or IRL timer would be nice. Something a little more complex like breaking food down into calories / nutritional value and adding buffs for fullness, vitamin levels on food, etc. Debuffs for eating too much, or eating low quality food or fried foods, or not enough fruit and catching space scurvy. Debuffs could be a reduction in player speed and jump height and oxygen recharge if you're too full or bloated from eating fried foods. Scurvy from a lack of citrus. Reduced oxygen levels if the player hasnt consumed food with iron in it. Constipation from too much dairy which lowers jump height and reduces player speed. Additional pointless negative or positive starting perks like iron deficiencies (requiring a constant intake of specific iron-rich foods), allergies to dairy, penicillin, nuts, seafood etc. Positive perks might be reduced need to eat or an iron gut that reduces food debuffs by a certain amount etc. Convert the healing factor from food consumption to increase energy and oxygen recharge levels instead for realism. Make booze and inhalant drugs give you negative buffs that increase damage thresholds for catching hypothermia in cold areas and becoming dehydrated in hot areas. Add a tag to food that is homecooked that provides an increase to duration of the buff that the food gives based on your gastronomy level, starting at 50% and ending at 200% buff duration and a special increase of like 10% buff effectiveness and a 25% reduction in any debuffs the food would have, ie cooking food in less fatty oils and using healthier ingredients etc. Add a spoilage factor to food that has entered the players inventory and corresponding debuffs and effects etc. It's a tall order but even a fraction of this, especially just a simple hunger system would vastly improve the food system that feels like wasted disk space at this point.
  4. It's weirdly immersion breaking when entering an off-limits bank vault filled with secure vaults and giant warning signs stating that premises are monitored 24/7, and then looting 12 bank vaults in a highly off-limits area in broad view of 4 different cameras all looking at you, to no law enforcement response or alarm. The same goes for the cameras found elsewhere in the world. You can murder, pickpocket, rob, and harass anyone or thing in direct view of a camera to no alarming avails. This is a simple mod request to make the security cameras in game detect the player and have sightlines that swivel with the cameras for immersion and realism purposes. Potentially a system to disable/hack them, and destroy them as well. This seems like an obnoxious oversight on Bethesda's part to model, animate, rig, and then place dozens if not hundreds of these cameras all over the game world and then not actually utilize them, despite having automated turrets that have all of these features PLUS the ability to kill you.
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