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Everything posted by DarkWing241
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I want to replace some of the models in a preexisting custom armor mod (in this case the boots), with models of my own creation. Now I know how to create armoraddons and reroute them to my models. That part is no issue. I am however pretty ignorant about file types and how things overwrite. The .esp from the source mod contains the the armoraddons I want to edit. I could clone the .esp and just change the the armoraddons but then I would have to remake these edits every time a new version of the source mod is released, and in general this just doesn't seem like the optimal way of doing things. Especially if I want to repackage the edit for use by others (The source mod has open permissions). This HAS to have been done before. Could someone walk me through what to load and set as active in creation kit so that everything overwrite correctly? Or maybe just point me in the direction of a tutorial on modding other mods?
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[LE] Black textures (probably not VRAM)
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
So none of the above solutions fixed the issue, although the recommendations were definitely helpful. The ultimate fix can be done in NifSkope NiTriShapeData>Consistency Flags>CT_STATIC needs to be set to CT_MUTABLE. I have no idea what this actually does, but changing it fixed the issue of the black textures at non 0/1 weight settings. I still have no idea why 3DS MAX suddenly started generating this problem when it didn't for dozens of previous models. I even tryed switching from 3DS MAX 2018 to 2012 and a different nifplugin.- 8 replies
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[LE] Makign a mod armor craftable
DarkWing241 replied to SneakECoyoT's topic in Skyrim's Creation Kit and Modders
https://www.youtube.com/watch?v=uJC_yLBh4tU&list=PL38C28CE97107F8F3&index=46 Nightasy's tutorial video's explain how to do this pretty well, part 46 covers making armors craftable. You may have to go back a few episodes for context. You shouldn't need any special software besides creation kit. -
I used 3ds max 2012 to great success, but I can't get 2018 working. I have had no luck reverse engineering the problem I've been having, but I suspect it's being cause by my import/export settings. I haven't been able to find a guide that uses 2018 or https://www.nexusmods.com/skyrim/mods/84041?tab=files. Could someone post a screenshot their import and export settings for making armors?
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[LE] Black textures (probably not VRAM)
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
Some of this has already been discussed above. The vector colors is "no", the vector flags "has_UV" and "has_tangents" I am 99.9% sure it's not inside out, as I've run into that problem before and fixed it. Summary of symptoms -black textures only when weight slider is not 0 or 1 (some work arounds, like opening/closing racemenu also makes them appear) -when at weight 0 or 1 everything looks perfect. -problems only occurred after switching to 3dsmax 2018 and nif plugin 4.0 -end product seems to be missing some tangent data stuff? (I have no idea how this part works) -even if I import/export stock skyrim boots, changing nothing I get the problem (it has to be something automated?) -the error appears for others, not just my computer The last part makes me believe there is an issue with the import/export process. Either 3ds max 2018, the nif plugin or my import/export settings is causing the problem. When I discussed this above, Pineappletree claims to have had success simply re-importing and exporting the model to "restore the tangent data" this did not work for me. You can check things out https://www.nexusmods.com/skyrim/mods/93069/. The problem appears on both the dark brother hood (shrouded) heels and the nightingale heels.- 8 replies
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[LE] Black textures (probably not VRAM)
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
So I took your advice and tried some stuff out and I think I fixed the crashing issues with the UUNP stuff, but I was unable to resolve the black texture issue. I did some more testing importing/exporting boots and had no luck fixing the old boots, or even quickly importing/exporting stock skyrim models. This leads me to believe the the problem is coming from my 3dsmax, niftools or my import/export settings. I use -3ds max 2018 -niftools 4.0 (https://www.nexusmods.com/skyrim/mods/84041) Everything I've made since switching to 2018 has the same problem.- 8 replies
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[LE] Black textures (probably not VRAM)
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
Wow thanks this is great feedback, this whole thing is a learning process for me. I tried to include as much information as possible and forget the most important part! I guess I'll take the offending pieces back to 3dsmax to sort that issue out. 1. Most of the boots just use copies of the default textures, but some of them are actually use sections of other items, mostly gloves and weapons. Setting it up in multiple pieces allowed me to handle the textures for all that, their's probably a better way. 2. This was an issue that cropped up when I converted them to UUNP. The originals were nice and clean without all the extra skeleton and body stuff. It's high on my list of stuff to optimize, but I have really limited understanding of how UUNP stuff works (beyond using it in game) and I wanted to sort out the texture stuff first. 3. Likely true, I have experienced similar problems, but only intermittently. Like I said this version was a bit of a rush job. Looks like I will be rebuilding tonight.- 8 replies
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I've been having an issue with my boots mod. Two of the newer boots I added (there are like 20 in total) show up with solid black textures. My research tells me that black textures (not pink missing textures) usually come from VRAM issues, but I don't think this is the the issue as I have a very powerful GPU. I also have had users the same issue with the boots (so probably not my system). I have tested the boots with a minimal load order and it is ONLY these two boots that have texture issues, and they have it consistently. When I load a game with the offending boots already equipped the textures hows up fine. If I switch boots and then switch back they go black. quicksave/quickload also does not fix the problem, only first time loads get the textures to show. Any idea's what could cause this? bslightingshaderproperty shaderflags check boxes are the part I usually mess up but the offending boots match the working ones exactly. I have experience Flipped/inside out mesh before and that usually gives 'dark textures' these are black, regardless I tried 'face normal' to fix it, I think that worked in the past but I am pretty inexperienced with diagnosing/fixing this kind of issue. I don't really think this is the problem as in the past it manifested as darker textures, these are black. I just uploaded my mod to the nexus if anyone wants to take a look at the files. https://www.nexusmods.com/skyrim/mods/93069?tab=files
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[LE] Black textures issue
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
wow -
[LE] Black textures issue
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
legendary edition The legendary edition of which game? Sorry, Skyrim legendary edition I have been experimenting with minimal load orders and the problem persists, which I believe eliminates VRAM issues as he culprit. As now its stock skyrim on an 1080ti. -
[LE] Black textures issue
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
s legendary edition -
[LE] Black textures issue
DarkWing241 replied to DarkWing241's topic in Skyrim's Creation Kit and Modders
I have a 2k texture pack but its the lite version (so 1k i guess?) I also have SMIM but thats models not textures, Pure waters, a moderate skin texture and some make/freckle/warpaint overlay type stuff. All the testing is done in the Live another life dungeon. All of the textures used on the boots at taken from the default skyrim textures. I also tested packaging the default textures with the mod as well as just referencing their default install locations (to allow for custom textures). It made no difference, the ones that worked still work the ones that go black still go black. -
I've been having an issue with my boots mod. Two of the newer boots I added (there are like 20 in total) show up with solid black textures. My research tells me that black textures (not pink missing textures) usually come from VRAM issues, but I don't think this is the the issue as I have a very powerful GPU. I also have had users the same issue with the boots (so probably not my system). When I load a game with the offending boots already equipped the textures hows up fine. If I switch boots and then switch back they go black. quicksave/quickload also does not fix the problem, only first time loads get the textures to show. Any idea's what could cause this? bslightingshaderproperty check boxes are the part I usually mess up but the offending boots match the working ones. Flipped/inside out mesh from 3dsmax? I've done that before but the problems didn't look exactly the same (darker textures then, these are black). Vortex?
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Thanks so much for the advice, but the solution is more embarrassing than that. It was inside out! It appeared ok in 3dsmax, but I guess it wasn't. It took me a few hours to figure it out and you posted right before I could get back on! If anyone in the future has a similar problem you can fix the problem direct in Nifskope. -Nifskope -Right click the model -Mesh>Face Normals
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I've has some success modifying the stock armor in the base game. After a dozen or so successes I've had come across a new problem. The boots do not seem to be receiving any lighting. They are darker than they should be and darker than they appear outside of the game engine. They are much darker than they should be when they are in brightly lit areas. -The boots were created using 3dsmax 2018 and nifskope -They use stock textures Potential problem sources? -I upgraded from 3dsmax2014 to 2018 -I did some playing around with the "use nurms subdivision" for smoothing, I haven't done that before. -I'm an amateur and It's been a few months since I've done this stuff and I might be missing something obvious. -The Dark Brotherhood boots have spell effects attached to them, sometimes armor spell effects have glow-y effects attached to them. could this be coming from a mistake in my implementation in creation kit? -something else? Things I've tried -copying a fresh bslightingshader property -I saw a post with something about "has vertex colors" in the nitrishapedata should be set to yes, but the stock boots have it as no. Either way it didn't seem to do anything -re-exporting from 3dsmax in case I clicked something weird Attached is a screen shot of what the problem looks like in game.
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CK script Compiling Issue (probably simple)
DarkWing241 replied to DarkWing241's topic in Skyrim's Skyrim LE
I have tried reinstalling Skyrim SKSE and CK, as well as verifying and none of these methods produce a scripts.rar file or fix the error. Unless there is a way to get the scripts.rar 3rd party this does not appear to work. -
So I've been following the basic CK tutorial on quest making. it gives me this bit of code to compile into a script GetOwniningQuest().SetObjectiveDisplayed(10)GetOwniningQuest().SetStage(10) The initial error message it gave me was something about the TESV_Papyrus_Flags.flg being missing. After doing some research I found a place where I could get the missing file. After placing the file in data>scripts>source I get a new error message. It appears I am missing a bunch of files, but I am lost at this point. Most discussion posts on this issues are 3+ years old. My best understanding is that I am missing a Scripts.rar file that contains the missing files. I have tried reinstalling Skyrim SKSE and CK, as well as verifying and none of these methods produce a scripts.rar file or fix the error. I have not been able to find anywhere to download the missing(?) files stand alone. At this point I feel like I'm just missing something obvious and the best course of action is to ask. Starting 1 compile threads for 1 files...Compiling "TIF__04001834"...C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__04001834.psc(0,0): unable to locate script TopicInfoC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(4,33): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(8,45): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariableC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,34): globalvariable is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(4,15): unknown type classC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(12,66): unknown type globalvariableC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(13,12): globalvariable is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,34): globalvariable is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot compare a none to a float (cast missing or types unrelated)C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot relatively compare variables to NoneC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,90): globalvariable is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot compare a none to a float (cast missing or types unrelated)C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot relatively compare variables to NoneC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(135,58): unknown type globalvariableC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(140,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(144,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(148,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(155,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(158,62): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(159,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(169,31): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(173,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(176,33): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(179,36): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(185,28): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(200,71): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(205,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(208,57): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(229,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(232,48): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(236,33): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(241,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(13,24): unknown type globalvariableC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(14,40): unknown type globalvariableC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(48,15): unknown type lightC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(49,24): unknown type lightC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(51,22): unknown type effectshaderC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(52,35): unknown type effectshaderC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(54,22): unknown type effectshaderC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(55,39): unknown type effectshaderC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(57,20): unknown type projectileC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(58,34): unknown type projectileC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(60,19): unknown type explosionC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(61,32): unknown type explosionC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(72,23): unknown type impactdatasetC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(73,40): unknown type impactdatasetC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(78,28): unknown type imagespacemodifierC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(79,45): unknown type imagespacemodifierC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(20,19): unknown type voicetypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(23,52): unknown type voicetypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(55,24): unknown type classC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(104,19): unknown type voicetypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(105,32): unknown type voicetypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(176,41): unknown type wordofpowerC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifierC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(257,31): unknown type wordofpowerC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(263,32): unknown type wordofpowerC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(4,21): unknown type wordofpowerC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(8,46): unknown type wordofpowerC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(179,17): unknown type packageC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Ammo.psc(9,20): unknown type projectileC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(54,16): unknown type staticC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(55,33): unknown type staticC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(293,45): unknown type associationtypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(454,28): unknown type idleC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(457,38): unknown type idleC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,32): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,51): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(733,29): unknown type packageC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(737,30): unknown type packageC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(741,27): unknown type packageC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,33): location is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,77): location is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(110,5): unknown type keyC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,5): type mismatch on parameter 1 (did you forget a cast?)C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,29): cannot compare a none to a int (cast missing or types unrelated)C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(113,3): type mismatch on parameter 1 (did you forget a cast?)C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(242,18): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(245,15): unknown type sceneC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(251,18): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(269,13): unknown type keyC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(368,19): unknown type voicetypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(374,20): unknown type worldspaceC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(388,41): unknown type locationreftypeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(465,90): unknown type encounterzoneC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdatasetC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(517,19): unknown type topicC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(598,36): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(600,10): unknown type locationC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(604,20): location is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(665,67): unknown type projectileC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(822,24): unknown type referencealiasC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(834,26): unknown type referencealias[]C:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__04001834.psc(9,0): GetOwniningQuest is not a function or does not existC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__04001834.psc(9,19): none is not a known user-defined typeC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__04001834.psc(10,0): GetOwniningQuest is not a function or does not existC:\Games\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__04001834.psc(10,19): none is not a known user-defined typeNo output generated for TIF__04001834, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__04001834
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I've been working on making some custom armors for skyrim using a mashup of the pre-exisiting models and textures. I've had a ton of success using 3ds max and nifscope and have dozens of working items in game, but one of my items has a problem that I just can't solve. I've create a steel boot high heel out of the stock boot with the handle of the steel war-axe. The problem is that after skinning the heel part (the piece of the axe) will not animate, it just stays in the default position while the rest of the boot animates correctly. This behavior is different then other combined models I've worked with, constructed from multiple armors. I've had no issue getting combined objects to animate correctly when constructed from say a boot+gauntlet or even with scratch built custom objects. I suspect the problem is some sort of hidden flag or attribute associated with the weapon in Skyrim, but I don't have the technical knowledge to diagnose this problem any farther.  I can share the nif if someone wants to take a look but this forum doesn't not allow me to post it here.