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xRozier

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Everything posted by xRozier

  1. Everything broke when I installed WMK and EVE, uninstalled those. Still broken, FWE is not working. In addition, I made merger patches and did the load order as said on foips page, took out blackened.
  2. Since I followed his Mod Videos, everytime I added a mod, I checked that they worked. I think im going to uninstall WMK, and see if this is the problem
  3. Ok, so now I started the game with blackened FWE-EVE-MMM-Project beatuy, and FOIP for WMK and FWE. The sprinting wouldnt work and the primary needs didnt show up. Also, the alternate start crashes my game. Here is the new load order. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 aHUD.esm=1 iHUD.esm=1 CINEMATECH.esm=1 CRAFT.esm=1 CALIBR.esm=1 Project Beauty.esm=1 EVE.esm=1 FO3 Wanderers Edition - Main File.esm=1 Mart's Mutant Mod.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=0 ImaginatorFO3.esp=1 DarNifiedUIF3.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 WeaponModKits.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - Zeta.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 F3ProjectRealityMkI.esp=1 Blackened FWE + MMM + EVE + Project Beauty.esp=1 DYNAVISION - Dynamic Lens Effect.esp=1 Directors Chair - Fallout 3.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=0 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
  4. I actually posted the wrong order without Blackened and one FOIP file. Let me run Boss, and get back to you.
  5. So I'm trying to give Fallout another go, and I decided to mod it up. I followed gophers old mod guides to the T, until I needed the FOIP unoficcial eve patch. I couldn't seem to find that one around, so I instead installed Blackened patches, and one foip for WMK and FWE. But now it seems that FWE isn't working, and I'm assuming WMK is not either. Any suggestions? Been fiddling around with some things but just cause crashes. Heres my load order, after using BOSS. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 aHUD.esm=1 iHUD.esm=1 CINEMATECH.esm=1 CRAFT.esm=1 CALIBR.esm=1 Project Beauty.esm=1 EVE.esm=1 FO3 Wanderers Edition - Main File.esm=1 Mart's Mutant Mod.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=0 ImaginatorFO3.esp=1 DarNifiedUIF3.esp=1 Project Beauty- Broken Steel.esp=1 Project Beauty- Point Lookout.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 WeaponModKits.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - ThePitt.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - Zeta.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Project Beauty.esp=1 F3ProjectRealityMkI.esp=1 Blackened FWE + MMM + EVE + Project Beauty.esp=1 DYNAVISION - Dynamic Lens Effect.esp=1 Directors Chair - Fallout 3.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=0 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
  6. Hello all! So I was just wondering what the difference would be between say a type 3 body, or a type 3m body. On the nexus, there is beware of girl type 3. Is this the official type 3, and all other type 3s are modeled after that? It confuses me quite a bit! Any help would be lovely, as some of the mods require "type 3" or "type 6" and such. -Rosey
  7. Hello all! So I was just wondering what the difference would be between say a type 3 body, or a type 3m body. On the nexus, there is beware of girl type 3. Is this the official type 3, and all other type 3s are modeled after that? It confuses me quite a bit! Any help would be lovely, as some of the mods require "type 3" or "type 6" and such.
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