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Glitchipedia

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    The Elder Scrolls IV: Oblivion
  • Favourite Game
    The Legend of Zelda: Ocarina of Time 3D

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  1. I like to think I'm a decent voice actor with a reasonably wide range, so I'd be happy to help out in that department. I can supply a sample of my abilities upon request.
  2. With respect, I've seen some pretty drastic changes made to the game by various mods. In this particular case, my main frame of reference is Co-op Oblivion, which effectively turns the player into a glorified camera and redirects keyboard commands into a pair of NPCs, one of which is a full copy of the player character. Another mod that might be useful reference is Companion Master, which enables the issuing of commands to friendly NPCs via menu box. Using such a system, one could theoretically select which party member to issue a command to and choose what kind of action to perform (attack, defend, or something else). If the option to directly attack is chosen, the keyboard commands are then redirected to the relevant party member to perform the desired sequence of attacks. The only problems I can think of would be properly controlling the opponents' behavior so that they only attack on their turns, and that experience gains would be very difficult to implement. The best solution I can think of for the latter problem would be to recommend running the mod alongside Wrye Leveling, and have each battle award a cash prize based on the opponents' levels.
  3. Would it be possible to replace or supplement the vanilla combat system with a turn-based one more similar to Eastern RPGs (like Chrono Cross, for example)? I travel with companions and tend to lose my bearings in the chaos of battle, often hitting my friends by accident while they do all my dirty work. I'd feel a lot more useful if I could act as a proper commander and direct the actions of my entire party.
  4. UVIII has the built-in capability to change weapon grips—a one-handed weapon can be wielded as though it were two-handed, and a two-handed weapon can be wielded in one hand, if the character is strong enough. In the latter case, it is even possible to dual-wield two-handed weapons. I have no idea, however, if this works with staves or if the Conduit Magic scripts would be able to take advantage of this. Still, the fact that these principles are possible to accomplish separately is a start. If these specific traits of UVIII and Conduit Magic could somehow be combined, a rudimentary dual-casting system might be possible. Yes, it would probably be buggy, but I'd judge it better than nothing.
  5. Now, of course, I don't know how one would go about this, but if it were possible to dual-wield the staves from the Conduit Magic mod (which draw from the player's magicka pool instead of using charges), we might be onto something.
  6. If somebody could make an outfit based on adult Malon from The Legend of Zelda: Ocarina of Time (whose design was also used for Cremia in The Legend of Zelda: Majora's Mask, pictured above with younger sister Romani) for HGEC Normal B-Cup, I would be eternally grateful. I could really use it for my feature-length live-action/machinima crossover fan film, The Elder Scrolls: Trial By Fiction, in which there is a place for Malon to make a cameo appearance. I expect to release the film on YouTube sometime this coming winter or spring.
  7. I'm working on this with my mod Children: Tamriel's Future, but the project is currently on hold pending the completion of my live-action/machinima fanfilm The Elder Scrolls: Trial By Fiction, which will feature my prototype kids as major supporting characters.
  8. If I recall correctly, Wrye Bash can copy a face from a save file to an ESP. You can then copy the face from the ESP to another save file. I've done this several times to preserve my original character through three or four different iterations so far, though I haven't played in a while due to unrelated technical problems.
  9. I have only one copy, the PC GOTY DVD. I did install multiple instances to allow for different mod builds, though.
  10. The bodies I'm using are not of my own making. The boys use Room207's Femboy body with clothing designed to fit Robert's "scrawny" male body type, while the girls use an A-cup HGEC variant, both with censored textures and tasteful undergarments permanently grafted on, for obvious reasons. The heads are custom-edited from the vanilla assets, such that the head itself is 30% larger while the neck retains the same size and position.
  11. I've searched all over the Internet and cannot find the base for Modular Beautiful People. My live-action/machinima fanfilm is relying on it because a large section of it takes place in Hyrule and I can't depict the Legend of Zelda characters properly without an anime-style face. If it still exists somewhere, please point me to it, and if not, would anyone here still have it and be willing, able and/or allowed to upload it somewhere? To the kind soul who can answer this call for help, thank you in advance, you're saving my entire future. I wish I was exaggerating.
  12. This project is currently on hold while I concentrate on my live-action/machinima fan film, The Elder Scrolls: Trial By Fiction, which will feature my two prototype kids as major characters. Work on this mod will resume following the movie's release on YouTube.
  13. Well, that will have to come in a later version of the mod. I'm not yet confident enough in my Blender skills to try animation.
  14. I saw her doing it a second time, but didn't actually catch her in the process of sitting down, so I don't know if it's related to the player changing cells or what.
  15. The weirdest thing just happened. Because of the scaled-down skeletons, I was under the impression the kids would need new animations to prevent them from clipping with chairs and beds. Yet, just now, one of my prototype girls was very clearly sitting ON a bench, not through it, without my having to change any animations at all. This has never occurred in my game before. Any ideas what might have happened, and how I can make it continue to happen consistently?
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