-
Posts
148 -
Joined
-
Last visited
Everything posted by Glitchipedia
-
I like to think I'm a decent voice actor with a reasonably wide range, so I'd be happy to help out in that department. I can supply a sample of my abilities upon request.
-
With respect, I've seen some pretty drastic changes made to the game by various mods. In this particular case, my main frame of reference is Co-op Oblivion, which effectively turns the player into a glorified camera and redirects keyboard commands into a pair of NPCs, one of which is a full copy of the player character. Another mod that might be useful reference is Companion Master, which enables the issuing of commands to friendly NPCs via menu box. Using such a system, one could theoretically select which party member to issue a command to and choose what kind of action to perform (attack, defend, or something else). If the option to directly attack is chosen, the keyboard commands are then redirected to the relevant party member to perform the desired sequence of attacks. The only problems I can think of would be properly controlling the opponents' behavior so that they only attack on their turns, and that experience gains would be very difficult to implement. The best solution I can think of for the latter problem would be to recommend running the mod alongside Wrye Leveling, and have each battle award a cash prize based on the opponents' levels.
-
Would it be possible to replace or supplement the vanilla combat system with a turn-based one more similar to Eastern RPGs (like Chrono Cross, for example)? I travel with companions and tend to lose my bearings in the chaos of battle, often hitting my friends by accident while they do all my dirty work. I'd feel a lot more useful if I could act as a proper commander and direct the actions of my entire party.
-
UVIII has the built-in capability to change weapon grips—a one-handed weapon can be wielded as though it were two-handed, and a two-handed weapon can be wielded in one hand, if the character is strong enough. In the latter case, it is even possible to dual-wield two-handed weapons. I have no idea, however, if this works with staves or if the Conduit Magic scripts would be able to take advantage of this. Still, the fact that these principles are possible to accomplish separately is a start. If these specific traits of UVIII and Conduit Magic could somehow be combined, a rudimentary dual-casting system might be possible. Yes, it would probably be buggy, but I'd judge it better than nothing.
-
Now, of course, I don't know how one would go about this, but if it were possible to dual-wield the staves from the Conduit Magic mod (which draw from the player's magicka pool instead of using charges), we might be onto something.
-
If somebody could make an outfit based on adult Malon from The Legend of Zelda: Ocarina of Time (whose design was also used for Cremia in The Legend of Zelda: Majora's Mask, pictured above with younger sister Romani) for HGEC Normal B-Cup, I would be eternally grateful. I could really use it for my feature-length live-action/machinima crossover fan film, The Elder Scrolls: Trial By Fiction, in which there is a place for Malon to make a cameo appearance. I expect to release the film on YouTube sometime this coming winter or spring.
-
- zelda
- the legend of zelda
-
(and 3 more)
Tagged with:
-
Oblivion Children/adoption Mods
Glitchipedia replied to ShadowGinge's topic in Oblivion's Discussion
I'm working on this with my mod Children: Tamriel's Future, but the project is currently on hold pending the completion of my live-action/machinima fanfilm The Elder Scrolls: Trial By Fiction, which will feature my prototype kids as major supporting characters. -
If I recall correctly, Wrye Bash can copy a face from a save file to an ESP. You can then copy the face from the ESP to another save file. I've done this several times to preserve my original character through three or four different iterations so far, though I haven't played in a while due to unrelated technical problems.
-
I have only one copy, the PC GOTY DVD. I did install multiple instances to allow for different mod builds, though.
-
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
The bodies I'm using are not of my own making. The boys use Room207's Femboy body with clothing designed to fit Robert's "scrawny" male body type, while the girls use an A-cup HGEC variant, both with censored textures and tasteful undergarments permanently grafted on, for obvious reasons. The heads are custom-edited from the vanilla assets, such that the head itself is 30% larger while the neck retains the same size and position. -
I've searched all over the Internet and cannot find the base for Modular Beautiful People. My live-action/machinima fanfilm is relying on it because a large section of it takes place in Hyrule and I can't depict the Legend of Zelda characters properly without an anime-style face. If it still exists somewhere, please point me to it, and if not, would anyone here still have it and be willing, able and/or allowed to upload it somewhere? To the kind soul who can answer this call for help, thank you in advance, you're saving my entire future. I wish I was exaggerating.
-
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
This project is currently on hold while I concentrate on my live-action/machinima fan film, The Elder Scrolls: Trial By Fiction, which will feature my two prototype kids as major characters. Work on this mod will resume following the movie's release on YouTube. -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
Well, that will have to come in a later version of the mod. I'm not yet confident enough in my Blender skills to try animation. -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
I saw her doing it a second time, but didn't actually catch her in the process of sitting down, so I don't know if it's related to the player changing cells or what. -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
The weirdest thing just happened. Because of the scaled-down skeletons, I was under the impression the kids would need new animations to prevent them from clipping with chairs and beds. Yet, just now, one of my prototype girls was very clearly sitting ON a bench, not through it, without my having to change any animations at all. This has never occurred in my game before. Any ideas what might have happened, and how I can make it continue to happen consistently? -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
I'm finally back at work on this thing. In addition to the fifty generic kids I'll have wandering around (five of each race), there will also be one in each city selling enchanted clothing to tease the forthcoming adoption update: In Anvil, Bruma, Chorrol and Cheydinhal, little girls will sell enchanted jackets called Child's Hug. It is described as "warm and revitalizing", protecting you against Frost damage and slowly regenerating lost health.In Skingrad, Bravil, Leyawiin and the Imperial City Market District, little boys will sell enchanted shoes called Orphan's Footsteps. It is their opinion that the orphans of Tamriel go largely unnoticed by the masses, and with these shoes providing Chameleon and Fortify Sneak effects, now you can, too.All proceeds from the sales go toward construction of Pelinal Whitestrake Orphanage, to be included in a future version of the mod. -
I recently uninstalled Open Cities Classic because it was causing AI problems and, later, CTDs. Now, however, if I'm in a vanilla city cell after a certain time of day, the game crashes for no apparent reason. My load order is thus: EDIT: Never mind, I solved the problem. Something went wrong with All Natural. I uninstalled that and Immersive Interiors, now everything seems to be running okay for the moment.
-
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
Very well, then, but bear in mind that my version will have comparatively little content to offer beyond the realistic body proportions. Only one age group is represented at this time, and until I begin creating my own custom quests, all children will have extremely rudimentary AI and only a single line of dialogue (though the performance is different between races). The only other things I intend to do with this mod are an adoption system based on LegoManIAm94's Oblivion Marriage mod (allowing for custom kids to be added to the planned orphanage worldspace), and possibly a companion/quest mod to tie in with my forthcoming live-action/machinima fanfilm, The Elder Scrolls: Trial By Fiction, which will feature my prototype kids Kaeli and Orlin in major supporting roles. I had contacted Emma via email in the hopes that she could give me some companion creation pointers; she has yet to respond. -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
I think that's what this is going to end up being. I'll just release a "parts pack" and let everyone else do whatever with it. -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
....blast, she beat me to it. :confused: I didn't even know she had this in the works. -
So, I'm having a huge problem. For seemingly no reason at all, every exterior cell in my game appears to have been deleted. The game crashes upon trying to leave a building, and when I attempt to forcibly enter an exterior worldspace via the console, all I get is a black void. I am running a lot of mods, but they were working perfectly until now. I haven't changed anything between my last successful session and now. I'm running a GOTY DVD edition with all the unofficial patches installed.
-
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
This is a mod to add children, not teenagers. They may come later as a separate mod. -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
Children will not be playable for the time being due to problems with the first-person camera's height. Unless the camera mods out there that allow a visible body fix that? -
Children: Tamriel's Future — first alpha is on the way!
Glitchipedia replied to Glitchipedia's topic in Oblivion's Discussion
It isn't. I just need to get off my butt and get the Orc and beast head meshes made. Since college didn't work out, goodness knows I've got plenty of spare time to work on that now. -
Wizard World of Harry Potter Mod (All-In-One)
Glitchipedia replied to torgola's topic in Oblivion's Mod Ideas
So uh, how is that coming along? >.> I've got my new computer and the game's all installed. But I forgot to download the Construction Set, Blender and NIFSkope while I was at campus with unlimited Internet. So there will be a further delay.- 5 replies
-
- harry potter
- wizard
- (and 7 more)