Hello, i'm new to modding new vegas, right now i'm having this issue where i can't figure out how to weight the chest area of this armor. What i'm trying to do is adjut a human armor to fit a Super Mutant Body, everything is weighted correctly except for the chest, in-game it looks as if it's "melting", and i don't know how to fix it, i've read through various tutorials and watched videos and i can't u understand how to fix my issue This is how i weighted the chest are, it's assigned to spine1 I've also uploaded a video on how terrible the armor looks ingame (Don't mind the clipping, that's not the issue, the problem is how the chest area starts "melting") The armor should look something like this (Screenshot is not mine) If anyone experienced with blender could guide me on how to weight this properly i would really appreciate it.