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About theoccidus77742

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I started this topic for people who are having questions about Fallout 4's edition of Fallout Who. My problem is that I can't figure out how to get the TARDIS to travel to specific locations, I only seem to be able to use the zig-zag plotter (free flight mode) Am I missing something? Also, can I call the TARDIS to me?
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How To Manually Create Merged Patch In FO4Edit?
theoccidus77742 replied to spade901's topic in Fallout 4's Discussion
Is there some reason that I can't create merged patches of all kinds of mods with fo4edit like with fnvedit? -
Modded FO3 crash on vault exit
theoccidus77742 replied to theoccidus77742's topic in Fallout 3's Mod Troubleshooting
Update: I was able to load the game outside of vault 101 with all mods in my original list except for MMM. What can I do to fix it? By "line in the sand" I mean the maximum number of mods in the list that I can load without the game crashing. -
Modded FO3 crash on vault exit
theoccidus77742 replied to theoccidus77742's topic in Fallout 3's Mod Troubleshooting
-I downloaded MO a couple of days ago (version 1.3. :cool:. - Also, I tried loading the game with the following load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 DarNifiedUIF3.esp 8 8 TiesThatBind.esp and yes, it did load. by any chance is there a utility out there that can analyze the mods that I have loaded and come up with at least a partial list of system requirements for the game, as it is presently configured? I will, of course, try to find the line in the sand, but I would like to know if that line is because of the limitations of my computer, or some erroneously downloaded mod. Also, a side question: what is the best way to use archive invalidation with MO? -
Modded FO3 crash on vault exit
theoccidus77742 replied to theoccidus77742's topic in Fallout 3's Mod Troubleshooting
Actually, the first crash upon exiting vault 101 occurred before I did any cleaning whatsoever. Second here is my new load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 CRAFT.esm 9 9 FO3 Wanderers Edition - Main File.esm10 a RH_IRONSIGHTS.esm11 b Mart's Mutant Mod.esm12 c EVE.esm13 d Advanced Recon Tech.esm14 e Detect Traps.esm15 f DarNifiedUIF3.esp16 10 FO3 Wanderers Edition - Main File.esp17 11 FO3 Wanderers Edition - DLC Anchorage.esp18 12 FO3 Wanderers Edition - DLC The Pitt.esp19 13 FO3 Wanderers Edition - DLC Broken Steel.esp20 14 FO3 Wanderers Edition - DLC Point Lookout.esp21 15 FO3 Wanderers Edition - DLC Mothership Zeta.esp22 16 FO3 Wanderers Edition - Optional Restore Tracers.esp23 17 Blackened FWE + MMM + EVE.esp24 18 RH_FWE_Bridge.esp25 19 WeaponModKits.esp26 1a WeaponModKits - OperationAnchorage.esp27 1b WeaponModKits - ThePitt.esp28 1c WeaponModKits - BrokenSteel.esp29 1d WeaponModKits - PointLookout.esp30 1e WeaponModKits - Zeta.esp31 1f WMKAA12Shotgun.esp32 20 RH_WMK_Bridge.esp33 21 Realistic Interior Lighting.esp34 22 Dree Perks.esp35 23 2Perks Per Level.esp36 24 GNR Enhanced.esp37 25 Existence 2.0.esp38 26 Conelrad 640-1240.esp39 27 Advanced Recon Armor.esp40 28 Advanced Recon Gear.esp41 29 Advanced Recon Tech FWE.esp42 2a Advanced Recon Tech.esp43 2b Advanced Recon Armor-Easier Stealth.esp44 2c Advanced Recon Range Finder.esp45 2d DynamicCrosshair.esp46 2e Selective Fire.esp47 2f Advanced Recon Tech - Detect Traps.esp48 30 Detect Traps - DLC.esp49 31 Detect Traps - Perk.esp50 32 Detect Traps - The Traponator 4000.esp51 33 Rivens_Eyescapes.esp52 34 Custom_Races.esp53 35 F3ProjectRealityMkI.esp54 36 TiesThatBind.esp55 37 Merged Patch 1 - Basic.esp I fixed the order of those plugins so that they load in the order that they were published. The exact (as far as I can tell) thing happened. Is there any more information that would help to figure out this problem? By the way, did I mention that I was using mod organizer? -
When I click on the door to leave vault 101, the outdoors loads, the window goes black, as if it were about to show me the outdoors, and then the game locks up with no warning. Here is my load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CALIBR.esm 8 8 CRAFT.esm 9 9 FO3 Wanderers Edition - Main File.esm10 a RH_IRONSIGHTS.esm11 b Mart's Mutant Mod.esm12 c EVE.esm13 d Advanced Recon Tech.esm14 e Detect Traps.esm15 f DarNifiedUIF3.esp16 10 FO3 Wanderers Edition - Main File.esp17 11 FO3 Wanderers Edition - DLC Anchorage.esp18 12 FO3 Wanderers Edition - DLC Broken Steel.esp19 13 FO3 Wanderers Edition - DLC Mothership Zeta.esp20 14 FO3 Wanderers Edition - DLC Point Lookout.esp21 15 FO3 Wanderers Edition - DLC The Pitt.esp22 16 FO3 Wanderers Edition - Optional Restore Tracers.esp23 17 Blackened FWE + MMM + EVE.esp24 18 RH_FWE_Bridge.esp25 19 WeaponModKits.esp26 1a WeaponModKits - BrokenSteel.esp27 1b WeaponModKits - OperationAnchorage.esp28 1c WeaponModKits - PointLookout.esp29 1d WeaponModKits - ThePitt.esp30 1e WeaponModKits - Zeta.esp31 1f WMKAA12Shotgun.esp32 20 RH_WMK_Bridge.esp33 21 Realistic Interior Lighting.esp34 22 Dree Perks.esp35 23 2Perks Per Level.esp36 24 GNR Enhanced.esp37 25 Existence 2.0.esp38 26 Conelrad 640-1240.esp39 27 Advanced Recon Armor.esp40 28 Advanced Recon Gear.esp41 29 Advanced Recon Tech FWE.esp42 2a Advanced Recon Tech.esp43 2b Advanced Recon Armor-Easier Stealth.esp44 2c Advanced Recon Range Finder.esp45 2d DynamicCrosshair.esp46 2e Selective Fire.esp47 2f Advanced Recon Tech - Detect Traps.esp48 30 Detect Traps - DLC.esp49 31 Detect Traps - Perk.esp50 32 Detect Traps - The Traponator 4000.esp51 33 Rivens_Eyescapes.esp52 34 Custom_Races.esp53 35 F3ProjectRealityMkI.esp54 36 TiesThatBind.esp55 37 Merged Patch 1 - Basic.esp I have cleaned all the files, created a merged patch, and fixed the multicore problem.I'm using a windows 64-bit system with more than enough specs to handle the game and a fairly large number of mods. (I have played the game, fairly heavily modded, all the way through on this machine before.) Any ideas?
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When I uninstall all the mods I can (uncheck them in the left pane of MO) and then select Fallout Fullscreen, it will start the game, I see FOSE loader do its thing, and then I end up waiting forever for the "please wait" loading screen, which seems to be the same thing that happens with all mods checked. If I switch over to FOSE_Loader.exe in the MO selection menu, without reinstalling anything, it will run the FOSE loader, but then the vanilla fallout launcher. When I click play, the game will make it to the main menu, but it has not recognized FOSE or any of my mods. Also if I run the FOSE launcher by clicking on it in the game's folder, the same thing happens, just without the vanilla launcher.
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Correction: I have FOSE installed, but the game is not recognizing it.
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It far more than meets the minimum req's... I have played FO3 and FNV extensively (both heavily modded) on this system, including finishing FO3
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Hello. I have decided to start playing FO3 again. I am using MO this time, and I have decided to also play with all of Gopher's recommended mods. I have already installed all of them, but when I try to launch FO, I can't even get it go make it to the loading screen. I have changed the .ini file, and tried deselecting all my mods to see if it will work then, and the same thing happens. I have FOSE installed, but for some reason, LOOT is not recognizing its existance although the game does seem to. Here is my load order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 CALIBR.esm 7 7 CRAFT.esm 8 8 FO3 Wanderers Edition - Main File.esm 9 9 EVE.esm10 a Mart's Mutant Mod.esm11 b Project Beauty.esm12 c RH_IRONSIGHTS.esm13 d Ez0n3_Fallout3_MyMansion.esm14 e Inventory Access.esm15 f Advanced Recon Tech.esm16 10 Detect Traps.esm17 11 DarNifiedUIF3.esp18 12 FO3 Wanderers Edition - DLC Anchorage.esp19 13 FO3 Wanderers Edition - DLC Broken Steel.esp20 14 FO3 Wanderers Edition - DLC Mothership Zeta.esp21 15 FO3 Wanderers Edition - DLC Point Lookout.esp22 16 FO3 Wanderers Edition - DLC The Pitt.esp23 17 FO3 Wanderers Edition - Main File.esp24 18 FO3 Wanderers Edition - Optional Restore Tracers.esp25 19 Mart's Mutant Mod - Project Beauty.esp26 1a Project Beauty- Broken Steel.esp27 1b Project Beauty- Point Lookout.esp28 1c WeaponModKits.esp29 1d WeaponModKits - OperationAnchorage.esp30 1e WeaponModKits - ThePitt.esp31 1f WeaponModKits - BrokenSteel.esp32 20 WeaponModKits - PointLookout.esp33 21 WeaponModKits - Zeta.esp34 22 WMKAA12Shotgun.esp35 23 Blackened FWE + MMM + EVE + Project Beauty.esp36 24 WeaponModKits - FWE Master Release.esp37 25 RH_IronSights_RemoveReticule.esp38 26 Blackened RH + FWE + EVE.esp39 27 RH_WMK_Bridge.esp40 28 Realistic Interior Lighting.esp41 29 Dree Perks.esp42 2a Ez0n3_Fallout3_MyMansion_Update.esp43 2b PIMP.esp44 2c DynamicCrosshair.esp45 2d HelmPOV.esp46 2e Selective Fire.esp47 2f Powered Power Armor.esp48 30 PPA - Broken Steel.esp49 31 PPA - Mothership Zeta.esp50 32 PPA - Operation Anchorage.esp51 33 PPA - The Pitt.esp52 34 Advanced Recon Armor.esp53 35 Advanced Recon Armor-Easier Stealth.esp54 36 Advanced Recon Gear.esp55 37 Advanced Recon Tech FWE.esp56 38 Advanced Recon Tech.esp57 39 Advanced Recon Range Finder.esp58 3a Advanced Recon Tech - Detect Traps.esp59 3b Detect Traps - DLC.esp60 3c Detect Traps - Perk.esp61 3d Detect Traps - The Traponator 4000.esp62 3e F3ProjectRealityMkI.esp63 3f 2Perks Per Level.esp64 40 Rivens_Eyescapes.esp65 41 Custom_Races.esp66 42 My Merged Patch - Basic 2.esp Also, here are my system specs: Studio 15 Laptop Windows 7 64-bit Intel Core i7-7200QM Quad Core Mobile CPU @ 1.6Ghz ATI Mobility Radeon HD 5470, 1 GB 300 GB 7200 RPM SATA HDD 8 GB RAM - Shared Dual Channel DDR3 @1066Mhz Any suggestions on how to fix my problems?
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- heavily modded
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