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Posts posted by CasperTheLich
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one should also note the default timescale is 20, altering the timescale from the default setting can always cause issues; with the game's engine, mods, or anything else I can't think of atm.
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i'm at the end of my second playthrough of the dragon born dlc, and i'm fighting miraak in the final mission of the main-quest. he isn't fighting properly... what I mean to say is he fights like a regular essential spellsword not miraak, when I take his health down low enough to trigger miraak's little dragonsoul feast he doesn't do it. when his health gets too low (and I allow him to) he uses a healing spell till about 20% of his health is full then he goes back to using his odd sword or staff. he doesn't even do that little annoying teleport thing. it's driving me crazy. and help would be appreciated.
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My level 56 Dragonborn hasn't defeated Alduin, and may never get around to it.
my current dragonborn didn't get around to it till level 112-113. (i love the uncapper)
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Daggers make more sense because they don't make noise (unlike other weapons). You don't get the sneak attack bonus if you get detected in mid-swing.
i usually get my sneak attack bonus with swords.
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I'll admit I never played Morrowind much besides stealing things in the city you took the package to, and Oblivion was just generic fantasy to me (even though I see so much in it now, with new eyes, I don't really feel like playing it again), but Skyrim really got me hooked into the lore, and I feel like I'm just scratching the surface.
i have to say that happened to me with tesII daggerfall, i was far too young to enjoy it for what it was, and i think even when i started playing morrowind i was still a tad too young to enjoy it fully. though it was still the best TES game to me. i loved morrowind. *sigh*
now on to the topic at hand...
hmmm, i really don't know where to start, or what i want to say. so much has already been laid out already. :wallbash:
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My specs are:
Windows 7 Ultimate 64-bit
Intel i7-2630QM CPU
8 GB Ram
DirectX 11
NVIDIA GeForce GTX 560M 4 GB
Whenever I play any game (League of Legends, Minecraft, Awesomenauts, etc) my laptop fan starts to speed up, it has two exhaust things on the back and I never crash, only with Skyrim. I have these mods installed with NMM, BOSS, and skse -
The game just crashes to desktop a couple of minutes into the game when my laptop fans starts to speed up (I can hear them speed up).
I put all my graphical settings on low and still crashes to desktop when my laptop fans start to speed up.
I installed speed fan and my laptop temperature caps at like 68 C when the game crashes. My NVIDIA card is up to date (310.70). Could this possibly be a hardware problem? Or is something wrong with my mods (I also had about 2x more mods before and it never crashed until recently)
the system temp isn't enough to ensure that something isn't overheating. the fact that the fans are speeding up seems to indicate that the system is detecting a heat increase somewhere. skyrim is especially hard on cpus & gpus. I might try downloading some benchmark tools and checking the performance & temperature on at least your cpu and gpu (use with caution). Take note that such benchmark software is designed to push your system’s stress point to maximum to gauge if components are functioning properly, or how effectively your system works when it's pushed hard. So using such programs are a risk, especially if your system is compromised in some fashion. so you might just need a simple gpu & cpu temp readout. (also note you can usually find such things for free if you look around on the net)
---Multi-edit typo, other things
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Also assuming that Potema built those catacombs, and their not part of an older system she simply defiled.
i'd say that's far more likely.
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Well I recently completely transformed my mage into an assassin type role, and it's actually going pretty good. I use a sword and a dagger as my weapon combination, with the dark brotherhood gloves that double my sneak attacks, and I've also got the 15x sneak damage with daggers perk which gives me a total of 30x sneak damage with my dagger. My sword gives a 12x sneak damage bonus.
I was wondering that if I switch to dual daggers, will I be able to get 60x sneak attack damge? Does that make sense? :S
the double damage is for backstabs (not stealth attacks iirc), so if you hit your target from behind, yes, or does it just count for base damage... if you do the dual strike (tapping both attack buttons at once), it may. i'm not sure on this though... are you planning to stealth drop a dragon, just asking?
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Hello guys..
I have a problem... in my skyrim i can steal many things and noone happens... for example i can steal free(without punishment) bread, steaks, plates etc but i can steal (with punishment) some weapons or special items like golden claw from the shops... anyone know whats going on? Why that happen?? Today i install many mods but any of these mods changes options for stealing... How i can fix that?? (Sry for bad english i hope to undestand what i mean)
if some people like you enough they may let you take some of their things, items will not have the red steal notice under them. even if you do steal small things they will let you go as it's not worth the effort to chase you for a loaf of bread. But the guards might still know and you might get like a 2 gold fine or something. If I understood your question correctly.
---edit (typo sort of)
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After i rescue Serana from the crypt and bring her to her families castle, it all goes fine until after the gatekeeper lets me in. After i enter the castle the vampires start attacking me and serana on sight. Ive tried going from new saves, traveling around then returning, sleeping, ive also tried uninstalling any mods that might interfere with it along with deleting the .ini files in my skyrim folder. but nothing seems to work. any advice or help would be greatly appreciated!! note: this is before Harkon gives me the option to become a vampire lord.
i had something similar to this, do you have the player head tracking mod, cerwiden, or some odd mod that adds a constant effect ability or spell? it might be a combination of such mods or just one mod that is acting oddly right now.
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Your mods. Sovngarde isn't supposed to have any dragons except for Alduin alone. I had this problem when I had Warzones mod enabled.
Thanks bro ill try without that one
Yep warzones causes this "bug" thanks for the help!
i actually enjoyed that bug, i wish it would happen to me more often. but i only had it in one playthrough a while back.
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Actually, I think this would be doing it kinda backwards. Since this is a matter of character design, it would make more sense to decide on her appearance first and then use that to conclude where she comes from.
We take very different approaches when designing characters then. For me i design their history first, and shape their appearance around that.
As for Chitin... It doesn't really resemble anything... Except Bonemould, which is a more advanced form of it (Bonemould is to Chitin what Steel is to Iron).
http://www.uesp.net/wiki/File:MW_ChitinArmor.jpg
As you can see, it doesn't resemble anything in Skyrim.
chitin is formed from crabshell, or "hides" from the dessert beetles, or both... bonemold is formed from bones and flesh or so i've heard. and chitin is light armor, monemold is medium, so that would make it heavy in oblivion or skyrim much like orcish armor.
i don't really see how you can call bonemold an advanced form of chitin... or did i misunderstand you?
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one of my coc's from TESIV was also one of my dragonborn in TESV. thought that would add some roleplaying potential. so how would you classify that in this discussion?
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In Vvardenfell some nobles in House Redoran worn ebony armor, Divayth Fyr had daedric armor and Buoyant Armingers of the Temple used glass armor often, and this are all available in Skyrim. As a noble you must have been part of a Great House. So first you have to decide from what House of faction you descended. I play a Redoran in ebony. This is my list of wear and weapon faction that could apply to Skyrim:
Hlaalu descendant: light armor, dagger/one-handed sword, bow.
Redoran descendant: ebony armor, two-handed sword.
Telvanni descendant: robes, destruction/conjuration.
Indoril descendant: heavy armor, one handed (sword or mace)*
Dres descendant: unknown**
*Based on the gear of the military members of the Tribunal Temple who were believed to be from House Indoril.
**Dres were not featured in game so it's mostly up to you to fill the gap.
Keep in mind that the Dunmer before the disaster were very disdainful of other races. Based on your idea I think Hlaalu would be the best choice (open minded merchants ).
i'd say for dres... oh, something like... light armor, glass, with a knife, or sword, possibly of akaviri type or glass, oh & also lots of speechcraft. other than that... Redoran weren't all heavy armor, their scouts for instance, and some redoran might prefer dual swords ower two-handed. i can't think of adding anything else.
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though house indoril was in a serious decline after the events in morrowind, so if your concept character is from a wealthy great house you might not want to use them. as for being a wealthy merchant without belonging to a great house it should be do-able, not having connection to one might be an advantage in the long run, moving freely between houses without arousing unpleasant sentiment form rival houses.
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i "over rp" i guess you could say, whenever (as in always without fail) i create a new character i picture him/her completely, from name, to race, birthsign (not really used without a mod adding them back in) & background which gives me his/her personality.
each character does what & only what they would do given the above mentioned factors. simply creating new character combinations has kept the game fresh and new-ish to me. and mods help a lot there too. according to steam i'm over 2200 hours in (i actually think it was a bit more) and still going strong.
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@righthandofsithis
english, especially spy terminology is wonderfully vague isn't it. i used the term agent as in the "on behalf of" sense of the term, and not necessarily fully employed, though i used operative/agent to express my lack of knowledge about his direct position in the thalmor's intelligence services; asset, "contract" - “contact” or "probationary" operative, fully fledged operative, etc.
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otherwise it doesn't make much sense to say operative/agent does it?
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the "-" might just be noting that the display can't show the full length of the number. have you tryed striking anything with 1 handed weapons to see how much damage they take?
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i've read somewhere (might have been the documents recovered from the thalmor embassy, i can't recall atm) that at the time of the markarth incident ulfric was a willing & active thalmor operative/agent, and it was he who alerted the thalmor about the terms of the agreement, though since i can't recall the source it should be taken with a grain of salt, but i'm fairly sure it was in game though.
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The book "The Armour's Challenge"" (Don't know if it's in Skyrim, but it was in Morrowind and Oblivion) depects an Argonian smith/warrior against, i beleive, an Imperial. Its a good microcasum on how the Argonians fight, without Hist influance.
i do know that book, however that doesn't exactly detail a combat situation, that is more of a dueling situation. not quite the same thing.
though it does discuss the terrain a bit though.
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@ imperistan
i think you're wrong about fireballs not having concussive force. now, from a gameplay prospective having fireballs knock you off your feet with every hit would make them rather op, so I could see why that would be left out by the devteam. however, have you ever fired a fireball at an opponent who is heavily injured so that the impact of the fireball kills him (and not the several seconds of continuing damage after the initial strike)? Sometimes I’ve seen such a hit fling someone into the air, though most of my mage characters don’t use fire all that much, and when they do they usually stick to incinerate or firebolt, the friendly fire thing is tricky to workaround most of the time.
and excuse any spelling errors etc.; i can't seem to find my glasses, just had a shower.
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well, valenwood's dense forest & mobile villages/cities would make invasion a nightmare as well as occupation. blackmarsh's swamps would be slightly less difficult, and i have no ideas about morrowind since the redyear and all.
Some notes on this:
The moving tree-city of Falinesti has rooted itself, it's currently stationary. Whether this applies to the other tree-cities as well I can't say for sure, but it would be reasonable to assume that they are. As far as I know there is no known reason for this. Still, it makes invasion/occupation of Valenwood a whole lot easier, you could make an argument for the Thalmor being responsible, they did overthrow Valenwood's government and are essentially occupying the province already.
On Black Marsh, you're way off. Black Marsh is an absolute nightmare to invade and even worse to occupy, unless you're an Argonian. Black Marsh is home to a myriad of deadly diseases, ferocious predators and perhaps the most terrifying factor, swarms of insects that literally eat you alive as you're trudging through the swamp. One tiny bug taking a bite of your flesh isn't an issue (Unless it carries some horrible disease, which it probably does) but imagine thousands of them, each one nibbling away at you.
Then there's the Argonians themselves, all mentally connected to the Hist who can turn the entire Argonian race into a hive-mind at any time. When controlled by the Hist, the Argonians have no emotion, no fear and no mercy. They swarm their enemy and kill untill there's nothing left, they gladly throw their lives away, overwhelming their enemies with sheer numbers. Even without this Hive-mind active, the Argonians are experts at guerilla warfare and they are fighting on home turf, in an environment so hostile it's truly remarkable that even the Argonians have managed to not only survive there, but thrive.
This is how Black Marsh dealt with the Oblivion crisis. The Hist knew about it before it even started, all Argonians were called back to Black Marsh to defend their creators (The Hist). Imagine an Argonian shopkeep just drop whatever he's holding, turn around and start walking. This is what most, if not all Argonians everywhere did (I can't say for sure if there's any limitation to how far the Hist can extend their control). When the gates opened around Tamriel, Daedra poured out and caused mayhem. In Black Marsh, the gates opened and Argonians poured in. This is perhaps the most famous example of the Argonians in their hive-mind state, they swarmed the Deadlands and just started killing everything in sight, whenever an Argonian died, another would take his place. Black Marsh is the only province where Mehrunes Dagon, lord of Destruction, gave up.
In short: If the Argonians don't kill you, Black Marsh itself will.
When it comes to Morrowind, I can only assume what it's like post Red-Year. We know from Morrowind (The game) that Vvardenfell is extremely hostile, with near constant ash-storms that would ravage your lungs and eyes if you didn't cover yourself properly. Even though Dagoth-Ur's blight is no longer a factor, an ash storm on it's own is very dangerous and given what happened about 200 years ago I have no reason to believe the ash situation has gotten any better, it has most likely gotten much worse. That being said, I don't think mainland Morrowind is that different due to the Red-Year and with most of the Dunmer either dead or in exile, it would probably be quite easy to invade or occupy, thought ultimately pointless. After the Argonians sacked the province, Morrowind has little strategic value unless you want to go to war with Black Marsh, which for the reasons above is a bad idea. The Argonians have no reason to leave their homeland and attempting to invade it would be foolish bordering on suicidal.
i hadn't heard or read anything about the specifics of argonian battle tactics or the difficulties of blackmarsh’s terrain. that's quite impressive.
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Doesn't really help anyone's argument to just shift the blame. There was no clear (if there was any at all) reason to execute the PC, and the Empire (yes, the Empire. (It is liable for the actions of its components, and it wasn't just the one Captain that said you were to be executed. Her superior (and possibly her superior's superior, if there was anyone present between her and Tullius in rank) said nothing against it) went ahead and did it anyway. Rebellion or not, there is no justification for that.
there was justification; your character was in the vicinity of the imperial ambush, the imperials had more reason to believe you were a stormcloak than they had reason to question that assumption.
I would say several mines would have to shut down (a lot more than just the piece of silver metaphor) before they swallow their pride to ask for College help, and this would be after their conventional soldiers fail to prevent more mine closures.
Thing is is that you're forgetting that in this hypothetical it would be mostly national soldiers taking up security for mines, and if Ulfric (or whoever ends up being High-King) deems it necessary for mages to be put in place to help defend mines then it will be so, and no one will say a damn thing about it without being insubordinate. And again, even with Tsun's comment on the matter, the distrust of magic and mages in general is really not that bad. I don't remember where else in the game this distrust is really represented but the main cases are always involving magic being the suspected culprit of some tragedy or problem (IE, Winterhold and Dawnstar) rather than it being purely because of the mere presence of it or its users. And throughout the games, IIRC, this generally tends to be the case.
are you forgetting morthal? the townsfolk were about to go torch & pitchfork on their local mage for simply being there. though, I must say I can’t judge precisely just how ulfric would respond to such a situation, or how the troops or jarl would respond to his orders, as ulfric himself set the precedent for disobeying the high king. Though you may be right that they may not feel strongly enough to directly disobey orders from ulfric himself, but would ulfric take a firsthand interest in the attacks on the silver mines? Would ulfric send mages to the mines at all?
It's a lot easier for a guard to catch someone going "herp, derp, just mining this support beam for wood" than to stop a ball of explosive, fiery death hurtling into said beam.
That's true, but isn't exactly that hard if you're prepared and swift to prevent the support beam from giving out (even a good fire isn't going to collapse a beam quickly enough that it couldn't be snuffed out or counteracted) or just plain replacing the beam entirely. Keep people posted at key points in the mine and it'll be fairly easy to keep watch react to any beams (That couldn't be ignored that is. For instance, collapsing a tunnel that isn't being mined at the moment probably won't be that big of an issue) being set on fire.
we're not just talking fires here. fireballs go boom! incase anyone's forgotten. detonations are very effective at taking down support structures. especially in confined spaces, chem101.
As I've touched on before, an increase in military presence requires additional supplies to maintain
This presumes that the increase in military presence is going to be so much that local supply couldn't cope. I don't think this would end up the case, and on the off-chance it ever did, then there'd be bigger problems than the logistics of supplies, namely where and how the Forsworn have gathered such a large army that they couldn't just simply be kept at bay for the mean time.
it doesn't take a large force to disrupt the support of an occuping army; & the foresworn already have a fairly powerful force at this point anyway.
Wasn't this point already discussed in a previous post? Last rebellion had the Reachmen clumped up in Markarth and trying to wage traditional siege warfare, that's a lot different than waging guerrilla warfare and sabotage.
Indeed, but it does say a lot about their actual capability for any kind of strategic fighting, be it in full-on war or in guerrilla warfare. Being the defender in a siege tends to be a lot, lot easier than being an attacker (particularly when you only have one wall to defend, as is the case in Makarth) and that the Reachmen were still very decimated despite that inherent advantage to them (They did have two years after all to establish their foothold in Markarth) says a lot about their real capability at strategy. Yes, they were doomed regardless, but they still could have come out doing a lot better than they really did.
the reachmen thought they had already won, and thus got complacent (which might or might not be a sign of strategic incompetence, which perhaps made that lesson truly sink in)... and they nearly did win, as the empire was about to recognize them officially; which might be why the jarl went to the stormcloaks in the first place.
If lore had someone else causing the Markarth Incident and Ulfric just happened to capitalize on it, then I wouldn't have even brought up this point.
Ulfric had nothing to do with what the Reachmen did. The Imperials vacated and they took advantage. Ulfric was called upon 2 years later by the deposed Jarl to retake his city for him.
i have nothing to add here.
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actually i do have something to add here. it's been stated that ulfric did respond to the jarls request; however, it has been mentioned that ulfric tipped off his thalmor handlers about his involvement in the markarth incident after he struck the deal with the jarl in the first place. though i'm not sure how that might effect this discussion.
The same could be said for Morrowind... or Blackmarsh... Or Valenwood... In fact, Tamriel is a generally unpleasent place.
Not really. Some places are just better off left alone however.
well, valenwood's dense forest & mobile villages/cities would make invasion a nightmare as well as occupation. blackmarsh's swamps would be slightly less difficult, and i have no ideas about morrowind since the redyear and all.
And to whomever was asking about the “Red Wing”, the event was actually called the Red Ring, or the Battle of the Red Ring, referring to the red road which circles the imperial city. Where at least 3 full legions (some say there was a larger imperial force there) met the bulk of the dominion's military force in the last phase of the great war.
ps, @imperistan, may the forum gods strike you down for arranging a post in that fashion, what a nightmare to sort-out.
---edit above
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having the load order in alphabetical order doesn't really help. & i have really no idea here, but just a shot in the dark; try disabling the the no quest items mod and running a save from before the quest starts, might be worth a try. though i really don't know what i'm talking about in any case.
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Is it ok to just install dawnguard even without updating mods that say ""this version is for dawnguard"?
Nothing will happen if I just go ahead and install dawnguard without updating mods , I think right?
well, mods most likely will not work right or in some cases at all. dawnguard features might not function properly, and in extreme cases skyrim might not start at all, it just depends on what those mods do.
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good luck. i sort of got out of modding after a starcraft broodwar project i was working on fell apart, that was 1996-ish.

Is a ranged weapon/spell essential?
in Skyrim LE
Posted
I suppose it also depends on what mods you're using too. I find playing deadly dragons on higher game difficulties with the non-vanilla dd difficulty settings (ie expert or insane)... using only melee weapons with no ranged combat capability is a mistake. or maybe only extremely frustrating.