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OverwatchPro

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Everything posted by OverwatchPro

  1. The game mostly runs fine and is playable save for a little stuttering here and there, but is constantly freezing during gameplay and loading screens. At least once an hour. I had tried adding a few mods, so here is the current load order - http://pastebin.com/jWbLemfi
  2. Things seem more stable using your reccomended load order, and I will give FNV4GB Enabler a try. Only thing now are black textures in some interiors, and I'm not sure what the problem is there. Thank you for your help thus far, but you dont need to help me if you don't want to, or if it is too frustrating. Ive been modding Bethesda games for years but I still don't have any idea how all of it works. I've watched tutorial videos one after another, but It just does not click with me. I dont know how the engine works, or how load order works, or what to do when something bad happens. So yes, I am beyond aware I have little to no idea what I am doing. And I'm a really busy person. I check the forums every chance I get, and even on weekends I am still really busy. Sorry about that.
  3. Interior Lighting Overhaul - http://www.nexusmods.com/newvegas/mods/35794/? World of Pain - http://www.nexusmods.com/newvegas/mods/38719/? I'd like to use these if possible, but if not, so be it.
  4. I was able to load the dummy character save, after re-enabling mods one by one. The culprits of problems seemed to be Interior Lighting Overhaul and World of Pain. Two mods I did not play with when I ran modded FNV a while back. I doubt that is a coincidence. Nevertheless though, the game seems.... unstable? When I entered a new area, some of the textures were not loaded properly, or when I exited an area at one point, the game crashed to desktop with an "out of memory" error. Calling it a night for now though. Got early classes tomorrow.
  5. Eat your heart out, my friend - https://drive.google.com/open?id=0B72NQ-igSVl0UFZyZXlqbEg4ZWs And the accompanying load order - http://pastebin.com/9CYkivLV
  6. I can tell. Regardless, I downloaded FNVEdit, fixed load order issues, made a merged patch, started a new save, and still freezes in the same spot as usual. I can assure you it is not a computer specs problem too.
  7. I respond slow 'cause I'm a full time student so like, I got stuff to do a lot. Not because my internet is bad. It is bad, but that is unrelated. Anyway, I'll try what you suggested for merge patching.
  8. My apologies, I have been busy doing work, and can't really check the forums too often. Regardless, I really appreciate your help getting me on the right track. Right now everything works up until I exit Doc Mitchell's clinic, then the game crashes to desktop. Certainly a step up from before though. My guess is my load order is all kinds of f*#@ed because I never know how to sort it, and LOOT is bugging out right now. Here is my current load order. http://pastebin.com/eeK8Tpm3
  9. Ah, I see. I did not know mod files were kept in the steam folder. Should I delete whatever is in there, and do a fresh fresh re-install?
  10. I'm not sure I entirely follow. I did a fresh install of FNV, dropped NMM for FOMM, deleted all mods from the NMM dirctory and even before I reinstalled FCO-FOMM, the game crashed as usual. Now when I install FCO, the game crashes right at launch, before even starting opening credits or the main menu. I don't know what you mean by dragging all of the unused plugins from the data directory - the only one I can see is the FCO master (http://imgur.com/a/AbOrM) I have no idea what the problem is at this point.
  11. Okay, thanks for going so above and beyond! Let me know what else you find. I might put off a fresh install if you are still looking into it. Again, thanks for your time. EDIT: I have to call it a night at least for me, because I have early classes tomorrow, but I'll check back as soon as I can.
  12. @dubiousintent I am primarily using Nexus Mod Manager. The game is installed in the Steam directory. I fixed my previous mistake of moving the PN esps down. I tried to verify the game cache, and it reaquired two files. I attempted to run the game again, but still, crashes after the first loading screen. I think I might call it a night and re-install FNV fresh from steam and clear NMM's mod directory, as no matter what it seems like the game will be stuck in a ditch until then.
  13. 1. The package was not manually downloaded and placed into the mod directory. I downloaded it through NMM, which shares the directory with FOMM. Both seem to run the game interchangeably. 2. Uninstalling FCO has the same results as disabling it - crashing after the first loading screen.
  14. I moved the .esm files up (rather moved the Project Nevade .esps down), and made sure to use FOMM instead of NMM, but even with those two factors, the same results occur. Missing face textures, or crash after the first loading screen. Here is a new pastebin with the new load order since the old one got removed for some reason. http://pastebin.com/9TzLEPi4 Would a fresh re-install be required? I'd like to not have to do that, but if worst comes to worst then I can do that. Maybe first just try deleting instead of disabling FCO masters and plugins? Or did FCO overwrite the original textures which are effectively gone now?
  15. Right now it's a really shitty situation of damned if you do, damned if you dont. After reinstalling Fallout Character Overhaul three seperate times, instructions carefully read, I still get missing textures instead of faces on NPCs. Disabling FOC and its related patches just causes the game to crash after the opening cutscene and loading screen. I'd like to play with FOC, but I can play without it, but right now, I can't do either of those things. I've looked up fixes - archive invalidation, making sure the masters are checked, etc., but nothing works so far. Any help with this? It would be much appreciated. Here ( http://pastebin.com/9TzLEPi4 ) is my current load order. EDIT: Fixed pastebin link
  16. I apologize for the lack of detail in my report. I will go over the checklist and troubleshooting guide in more depth tomorrow than I did today, and see if any changes occur. I'll report back on the download page forums that you linked with my findings. Thank you for the links!
  17. If anyone still uses these forums, I'm having a problem. Any time I move a soldier, the game crashes to desktop with an "XCOM: Enemy Within has stopped working" error. Any ideas about what is causing this? It might be that I had just installed the dev console addon, but the other mods I have are training roulette plus, and enhanced soldier customization. Any help would be greatly appreciated.
  18. A few days ago I posted a thread about load order problems and crashing at start up, but that has since been resolved. Now, however, the game freezes/crashes in game very often. The screen will lock up, but sound will still play. I have tried the multicore fix, and that seems to have helped a little bit, but not that much. I've searched for many fixes, most of them not really offering any noticeable differences. In addition, whenever I select "Launch FOSE" in NMM, the popup saying "fose_loader.exe" wants to change something on the computer. I'm really at my wit's end here, and any help at all would be greatly appreciated, and thank you to those who helped me fix the crashing at start up issues on my previous thread. My current load order: Load Order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm EVE.esm Mart's Mutant Mod.esm DCInteriots_ComboEdition.esm RH_IRONSIGHTS.esm RH_Ironsights_Basic_VanillaPlugin.esp RH_Ironsights_Basic_AnchoragePlugin.esp RH_Ironsights_Basic_PittPlugin.esp RH_Ironsights_Basic_BrokenSteelPlugin.esp RH_Ironsights_Basic_PointLookoutPlugin.esp RH_Ironsights_Basic_ZetaPlugin.esp RH_Ironsights_Pitt_NewRifleSights.esp RH_Ironsights_RemoveReticule.esp RH_Ironsights_PL_NewItems.esp RH_Ironsights_Vanilla_NewItems.esp RH_IronSights_RemoveReticule.esp RH_IronSights_Vanilla_NewWeapons.esp WeaponModkits.esp WeaponModkits - OperationAnchorage.esp WeaponModkits - ThePitt.esp WeaponModkits - BrokenSteel.esp WeaponModkits - PointLookout.esp WeaponModkits - Zeta.esp WMKAA12Shotgun.esp RH_EVE_Bridge.esp RH_WMK_Bridge.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp Fellout-pipboylight.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp
  19. After I did the multicore fix, it still kept freezing. I tried the fix from this video ( ) as well, but also to no avail.
  20. Okay, thanks for the advice. I'll try running the game as it is now with the multicore fix, and I'll see if I still encounter problems.
  21. do you have the multicore fixes enabled in the fallout.ini ? freezing occurs very often if you don't have them in your .ini file Is that the fix where you set bUseThreadedAI=0 to 1, and then add iNumHWThreads=2 after that? I just downloaded the text file for that fix, and am trying it now.
  22. Okay, so everything seems to run normally, save for the game crashing very often. Not the "Fallout 3 has stopped working" crashes, but the kind where the screen freezes, but sounds and music still plays. Is there any reason for that? Or are my mods incompatible? I also installed DC Interiors since then.
  23. I redownloaded RH_Ironsights, and so far no problems have occured, but I'll post again if I encounter anything. Thanks!
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