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AWZ

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Everything posted by AWZ

  1. I need to generate LOD for the whole Wasteland. However GECK just stops reacting everytime I try to generate it. Is there any solution similar to the tes4lod programm?
  2. @Kreischer Interesting site. What host does offer so much webspace? Can you PM me about it?
  3. The gray space on the right hast to be put to better use. Maybe play around with the boxes sou can get the actualy news the full width. BTW If you need help, I would be happy to do so. I am Web Developer after all ;)
  4. Edit buttons have to be hidden on comments if you arent mod or admin.
  5. the tumbnails of the images on a files image tab. The images should fill the whole thumbnails to avoid black borders. But keep the ration. That would looks MUCH better.
  6. Fixed width erases a lot other problems that come with dynamic width. For example the pictures and formation of a mod description won't be screwed up on a single screen. I am pro fixed with ;)
  7. I would really appreciate it if you could have edit buttons directly on the page of a file even if you just have edit rights. Its very annoying to get back to the memberarea every time. Thanks
  8. well room markers divide a scene into smaller parts so ingame, only what's actually visible has to be rendered. room markers kind of set a set of items to be rendered-or-not all together, so if an items is outside a "room" that's currently being rendered (ingame), it remains invisible. ... or was that just a rhetorical q for an explanation...? :-) Then how does it work when you look from one room into another?
  9. The object was outsite a "room" so I made the "room" bigger which fixed it. However can somebody explain that whole thing?
  10. I have a static that is not showing ingame. But it shows in geck just fine. I think it has to do something will multibounds etc. If we are already at it. Can somebody explain me Occlusion planes, multibounds, rooms and portals?
  11. My Coordinate Finder should do the job.
  12. Hey why dont you add me in steam. I guess together we might find a solution. http://steamcommunity.com/id/garrysnightmare/
  13. I think the category you posted it in might be the reason for nobdy seeing it. But what do i know ;)
  14. Thanks for your help but i changed the material color in nifscope. Still it does stay green, besides the fact that is blue in nifscope. But the textures it uses are white. I changed the hex color. Let at least I hope we are atalking about the same thing. What also bugs me that the plasmaprojectile02 and 01 has an error pointing to a wrong object type by default. Can somebody confirm this?
  15. I am currently working on some plasma weapons called quantum armory. However I have a problem with coloring the default plasma preojectiles. I have all the tools required and also I did change the color of the nif using nifskope, but it seems that the default projectiles have a pointing to wrong object type error. Anyway if I use my custom projectiles on a my weapons then the projectiles are green like plasma even if nifskope says they are blue. geck says its green.
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