What I like is mostly the tactical part. With the slight restriction, that the two phases are a rather rough scale instead of the "action points" in the original. Also, there should be the option that any grunts with leftover action phases can be put on "auto-overwatch". What I find unsurpassed is the atmosphere of the diffuse lights in cornfields on night missions of the original UFO. What both old and remake rather lack is a marker for the general direction the gun-boys should take the to reach the (crash-)lander, or are the pilots to dumb to remember? Next disaster: classes. On the other hand, it's some kind of rewarding to see your sniper colonel blow an Elite Muton's head to pieces with a single (Plasma) shot from a safe distance, or chew that Ethereal up with your Assaulter's Alloy Cannon on closest range. On the other hand, I also demand to pick skills myself, either when hiring, or when giving first promotion. But this was said before, where's the queue to join and complain...? The whole research/manufacturing system is total crap... you should at the very least be able to research or build as much different projects simultaneously as the number of workshops you have. On the other hand, you can create equipment like guns in a second? Impressive. :-( And, where's the option to sell-for-scrap your surplus unused outdated stuff? Liked that better in UFO. The story itself--- well, it's different but I can live with that. What I can't stand is that Mafia-style "council"... 'eff-em!! Nonetheless, I like XCOM:EU without knowing why... My 2cents Tom