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ChloeCosgrove

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Everything posted by ChloeCosgrove

  1. So I just modded my game like cray cray and now occasionally while wandering around, my game will lock up 2 or 3 times for less than a second then resume as normal.. My game hasn't crashed yet, but something is obviously not right. I assume a load order issue? I'll post my load order below, if you guys know what's up, let me know! Yes I've run loot, it's not my pc, I was playing with a smaller load order earlier today and I've modded this game heavily in the past with no issue. Merged and Bashed patch contents https://imgur.com/m2eaGmg Load Order 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 TrueStormsFO4.esm 10 a Companion Infinite Ammo.esm 11 b ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 12 c WeaponsHD.esp 13 d Realistic Guns and Bullets Overhaul.esp 14 e Armorsmith Extended.esp 15 f Armorsmith All DLCs Patch.esp 16 10 LooksMenu.esp 17 11 LooksMenu Customization Compendium.esp 18 12 TrueStormsFO4-FarHarbor.esp 19 13 TrueStormsFO4-GlowingSeaExtraRads.esp 20 14 TrueStormsFO4-FarHarborExtraRads.esp 21 15 TrueStormsFO4-EarlierSunsets.esp 22 16 TrueStormsFO4-EarlierSunsetsFH.esp 23 17 TrueStormsFO4-NukaWorld-FH-Compat.esp 24 18 AzarPonytailHairstyles.esp 25 19 AnS Wearable Backpacks and Pouches.esp 26 1a VIS - Wearable Backpack Weave.esp 27 1b AnS Wearable Backpacks and Pouches - Ballistic Weave.esp 28 1c AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 29 1d AnS Wearable Backpacks and Pouches - AWKCR.esp 30 1e VIS - Wearable Backpack and Pouches Power Armor.esp 31 1f AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp 32 20 M2216.esp 33 21 M9.esp 34 22 CraftableAmmo.esp 35 23 CraftableAmmo_plus.esp 36 24 BTInteriors_Project.esp 37 25 Unique NPCs.esp 38 26 CBBE.esp 39 27 Eli_Armour_Compendium.esp 40 28 BetterSettlers.esp 41 29 BetterSettlersNoLollygagging.esp 42 2a BetterSettlersCCAPack2.0.esp 43 2b Campsite.esp 44 2c Campsite-AWKCR.esp 45 2d dD-Enhanced Blood Basic.esp 46 2e dD - Small Splatter Size.esp 47 2f MisfitInk.esp 48 30 KSHairdos.esp 49 31 RaiderOverhaul.esp 50 32 Raider Overhaul - AE Patch-Restored Content-VIS.esp 51 33 ValdacilsItemSorting-ArmorByClass.esp 52 34 Raider Overhaul - AE Patch-Restored Content.esp 53 35 Raider Overhaul - AE Patch.esp 54 36 ShellRain.esp 55 37 PD_VisualReload.esp 56 38 PD_VReload_RaiderOverhaul.esp 57 39 PD_VReload_M2216.esp 58 3a PD_VReload_M9.esp 59 3b LongRangeBulletHoles.esp 60 3c AA FusionCityRising.esp 61 3d SuperMutantOverhaul.esp 62 3e VIS UFO4P Patch.esp 63 3f Doll.esp 64 40 AmazingFollowerTweaks.esp 65 41 Killable Children.esp 66 42 DiverseChildren.esp 67 43 Orphans.esp 68 44 Merged.esp 69 45 Eli Armor Compendium AE Patch.esp 70 46 VIS - M9.esp 71 47 BetterSettlersMortalPack.esp 72 48 SuperMutantOverHaul-Armorsmith.esp 73 49 OWR_CraftableDecor.esp 74 4a OWR_CraftableDecor_CW.esp 75 4b VIS - Eli's Armour Compendium.esp 76 4c VIS - Beantown Interiors.esp 77 4d VIS - Fusion City Rising.esp 78 4e Smoke-able Cigars.esp 79 4f Pug.esp 80 50 Build_all_Beds.esp 81 51 DOOMMerged.esp 82 52 M1Garand.esp 83 53 llamaCompanionHeather.esp 84 54 DOOMDesertEagle.esp 85 55 M1Garand - AWKCR-VIS.esp 86 56 PD_VReload_M1Garand.esp 87 57 PD_VReload_DOOMMerged.esp 88 58 OWR.esp 89 59 llamaCompanionHeather-VIS-AE Patch.esp 90 5a orphans AE Patch.esp 91 5b RainbowBeds_Kids.esp 92 5c SchoolDeskObject.esp 93 5d K9TacticalHarness.esp 94 5e VIS - K9 Tactical Harness.esp 95 5f Bashed Patch, 0.esp
  2. I've noticed that the "TR" folder meshes doesn't even exist.
  3. Edit: Nevermind I found the error myself. I needed to register my game bsa for Tamriel Rebuilt, the guy in the guide failed to mention that. http://www.nexusmods.com/mods/100/readmes/Tamriel%20Rebuilt_readme.txt When I approach the large staircase leading to the Vivec palace the game tabs out and gives me several warning boxes that say;Model Load Error: Meshes\TR\x\tr_terr_ai_cliff_03.nif cannot load file in Meshes\TR\x\tr_terr_ai_cliff_03.nif.Will use the default object Marker_Error.NIF. Model Load Error: Meshes\TR\x\TR_terrain_ai_rock_12.nif cannot load file in Meshes\TR\x\TR_terrain_ai_rock_12.nifWill use the defaul object Marker_Error.NIF. :Meshes\TR\x\TR_terrain_ai_rock_08.nif cannot load files in Meshes\TR\x\TR_terrain_ai_rock_08.nif.Will use the defaul object Marker_Error.NIF. :Meshes\TR\x\TR_terrain_ai_rock_09.nif cannot load file in Meshes\TR\x\TR_terrain_ai_rock_09.nif.Will use the default object Marker_Error.NIF. :Meshes\TR\m\TR_furn_corn_shackles.NIF cannot load file in Meshes\TR\m]TR_furn_corn_shackles.NIF.Will use the default object Marker_Error.NIF. :Meshes\TR\f\TR_furn_skel_foot_r.NIF cannot load file in Meshes\TR\f\TR_furn_skel_foot_r.NIF.Will use the default object Marker_Error.NIF. :Meshes\TR\f\TR_furn_skel_shin_r.NIF cannot load file in Meshes\TR\f\TR_furn_skel_shin_r.NIF.Will use the default object Marker_Error.NIF. :Meshes\tr\f\tr_crate_broke01.nif cannot load file in Meshes\tr\f\tr_crate_broke01.nif.Will use the default object Marker_Error.NIF. :Meshes\tr\f\tr_crate_broke02.nif cannot load file in Meshes\tr\f\tr_crate_broke02.nif.Will use the default object Marker_error.NIF. :Meshes\tr\f\tr_barrel_broken01.nif cannot load file in Meshes\tr\f\tr_barrel_broken01.nif.Will use the default object Marker_Error.NIF. :Meshes\TR\a\TR_a_Iron_Cuirass_G_2.nif cannot load file in Meshes\TR\a\TR_a_Iron_Cuirass_G_2.nif.Will use the default object Marker_Error.NIF. :Meshes\TR\a\TR_a_Iron_Helm1_2.nif cannot load file in Meshes\TR\a\Iron|Helm1_2.nif.Will use the default object Marker_Error.NIF. After all of those it asks me if I want to continue running the executable and I hit yes for everything, then when I try to tab back in, the game crashes. I think the crash is related to me using distant terrain in Morrowind Overhaul, but I'm not sure. My game is modded following the instructions given in this guide. If anyone can help me with this, I will greatly appreciate it..
  4. An issue has started happening where my Quick Saves take upwards of 15 seconds to go through, my Hard Saves only take 1-2 seconds. I've had to delete past saves and it fixes the problem for a short time, but Once I get 10-15 saves the problem starts up again. I've noticed no difference in file size between the saves that didn't take a long time and the saves that did take a long time. Currently my character is level 17 and I've played for 16 hours and 48 minutes Saves and File sizes (I'm using Autosave Manager so my Quick Save is just an Autosave, been doing this a long time.) autosave3.ess 9,699 KB autosave3.ess.bak 9,712 KB autosave3.skse 389 KB Save1069 - Candle Riften 16.48.03.ess 9,704 KB Save1069 - Candle Riften 16.48.03.skse 389 KB I don't know why it still says I have over 1k saves when I've cleared my save folder several times, if there's some way I can fix that, let me know. If there's anything that can be done to stop my Quick Saves from taking so long other than deleting past saves, please let me know as it is a bit annoying. If there's any other information that I could provide that can be of some use, let me know! Thank you much in advance! Load Order
  5. I've looked everywhere and I can't find anything that isn't for type 3 body. I don't want anything skimpy or type 3 I just want something that looks more like underwear and less like granny panties. Kinda like the alternate underwear provided in this mod http://www.nexusmods.com/newvegas/mods/34825/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D34825&pUp=1 but again, non type 3, I don't want to use type 3.
  6. I have no music in the menu or on the pipboy. I've tried the codec fix, I've tried reinstalling my audio drivers, I've verified integrity, I've installed extended radio mods and nothing is bringing my music back. Can anyone help me figure this out? I also noticed that I can hear music coming out of the radios found in the game, but not on my pipboy or on the menu.
  7. Title. I love the Better Arsenal Desert Eagles v5 mod but I can't find any mod that makes it compatible with WMK, could anyone around here do that? http://www.nexusmods.com/fallout3/mods/548/?
  8. I'm pretty certain that the save file is corrupt, I created a new game with all the mods enabled, went to Solitude and it was fine. I've uninstalled all the mods, used BOSS, used console, and a bunch of other things to try and fix it, but i can't. I can fast travel to the Blue Palace but once I reach Bards College I crash. I can teleport into the interiors and such with console.. So it seems I can still play but if I have to do anything in Solitude I'll have to abuse the console, which is most unfortunate.
  9. I have 111 hours recorded playing Skyrim and I have never experienced this until now. My game crashes whenever I try to enter Solitude, even when I disable all of my mods it crashes. Those are the mods I have. If anyone could please help me with this problem I'd greatly appreciate it. If I have to start a new save then I'm saying goodbye to Skyrim.
  10. It's pretty cool that you can chop logs and sell them for money isn't it? Well it's not enough to really be a Lumberjack. Perhaps being able to chop down trees for more logs, getting paid for cutting logs at the lumber mill, delivering logs to other towns? That to me sounds pretty cool. Lumberjack mod?! I have been trying to think of roleplay situations I could try for Skyrim and I thought being a lumberjack would be pretty cool, I've been using player.additem f (amount) for working at the lumber mill or I'll go out and hit trees with my axe then give myself some logs to sell. I'll make journeys to different towns with lumber mills to sell logs to them then the thought occurred to me that perhaps there's a mod for all of this to be script wise and it seems there isn't. So if anyone has some time and feels like making a cool mod, here's an idea for you. Basically the scripting would involve making trees act like ore veins where if you swing an axe at them they'll distribute logs. Perhaps after awhile the tree can disappear, that would probably be complicated and cause problems though so maybe not. Would also be cool if Hod and other lumber workers could give you quests to deliver logs to other cities for more coin. Or create a script where when you place a log to be cut in half at the mill you could earn x amount of money depending on the amount of logs you place. You could talk to the npc and say "I'd like to start my shift" and when your shift ends after x hours then you earn a certain amount of money for each log you dropped. I am not a modder so I don't know what it would take to do this, perhaps it's far too complicated to script all that. But it seems like it wouldn't be too hard to make trees act like ore veins, just change ore into logs. ANYWAY enough rambling, what does everyone else think about this idea of adding lumberjack roleplay to the world of Skyrim?!
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