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chazzranger

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  1. Not interested in mods that go deep into hunting like Hunterborn or Hunting in Skyrim, just looking for something simple that maybe replaces dead animals with the skinned animal models from HiS after you loot their pelt. Could SPID or another mod do this?
  2. dionysist's Grass Pre-Cache for LOD mods are pre-generated grass cache for certain grass mods: https://www.nexusmods.com/skyrimspecialedition/users/32474590?tab=user+files So NGIO is not needed, assuming you only need NGIO to generate grass cache... It appears xLOD should be run first before TexGen, but not sure if it's a hard requirement.
  3. Thanks for the help! Yeah not sure where the issue is but I'll keep poking around. Only using Cathedral Landscapes and other Cathedral environmental mods - but I am using Cathedral 3D Pine Grass and ENB Complex Grass for Pine Grass, maybe those are the culprits :mellow: Edit: just found this! https://www.nexusmods.com/skyrimspecialedition/mods/81824 Fingers crossed :cool:
  4. Hmmm according to the Cathedral Landscapes Grass Pre-Cache mod page this mod takes the place of needing NGiO: https://www.nexusmods.com/skyrimspecialedition/mods/78246 I noticed the mod page also says to run xLODGen, but I thought that wasn't necessary anymore with DynDOLOD 3? I've gone through the No Grass LOD checklist, not all of it makes sense but a few things for sure - CGID grass cache files are being generated, grass LOD billboards are being generated. I'm not sure where in the whole process something goes wrong or is missing...
  5. Can't get grass LOD to work, what am I doing wrong? Installed Cathedral Landscapes Grass Pre-Cache because I'm on 1.6.353 Installed Grass Cache Fixes Set AllowLoadGrass=1 in Skyrim.ini as per Grass Cache Fixes Ran TexGen with HD Grass checked Ran DynDOLOD But no grass LOD :confused: Anyone know what steps I'm missing?
  6. Hey all In my last playthrough I had a mod that allowed you to enable/disable individual components of CC Survival Mode, so I could for example disable Hunger and Fatigue and just keep the Cold mechanics along with iNeed. Can't seem to find this mod on Nexus anymore, but I don't recall exactly what it was called. Anyone remember this mod and know where I could find it? :)
  7. Thanks, I do have Racemenu installed but I think you're talking about something different. I mean the character menu that opens when you press Tab/B button to open the menu for Skills/Items/Magic/Map. Left Alt unfortunately does nothing to remove the zoom effect :(
  8. This glitch has bothered me since 2011, and when I point it out you won't be able to unhear it. Sorry. When an NPC is doing house repairs/hammering, and when your PC is using the Smithing workbench, the sound of the hammer hits is off by one hit - there's an early hit sound effect just when the animation starts, and the last animation hit is silent. Please for the love of Talos, can anyone fix this??
  9. Is there a setting or mod that disables the little camera zoom that happens when you open the character menu in first person? It's especially annoying when exiting the menu as the camera zooms back out and 'pops' into place. Also when seated in first person and exiting the character menu, regardless of which direction you were facing when you opened the menu, it will pop back into the original seated position view when you exit the menu. So annoying, any mod that tackles these camera bugs? I'm currently using Improved Camera SE.
  10. A long-standing Skyrim glitch, my NPC's eating animation almost always shows no food/tankard. Other than Animated Eating Redux, is there any mod/fix for this? Really don't want to deal with FNIS just for this one mod...
  11. Thanks, the square texture fix didn't work with my previous ENB last playthrough, but using a different ENB this time so I'll give it a try again :thumbsup:
  12. We know vanilla blood effects look bad. So bad. But the EBT square blood decals bug look just as bad. I'm so tired of trying to fix it, as we all should be by now, but definitely not giving up my ENB to fix the issue. I'm currently using Just Blood which looks fantastic on bodies, and also Remove Blood to disable the comical looking hit splatters and screen blood. Mostly I want to remove blood on the ground, as my choice is either fugly vanilla blood or EBT square blood, but it appears when you disable ground blood decals, it also disables weapon blood decals. So - is there any way to disable ground blood while keeping weapon blood?
  13. Any issues with straight deleting CC BSA/ESM's from the data folder? Will it mess anything up? I kinda want Fishing and Saints & Seducers the hell off my Skyrim :down:
  14. What's the current consensus on cleaning AE ESMs?
  15. Starting a new playthrough on a new PC, I'll need to download AE from Steam but want to rollback to SE. I have clean backups of all 1.5.97 esm's, Skyrim SE.exe and SkyrimSELauncher.exe. Can I just drop these files into AE and I'm good, or no?
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