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DoomRabbit1

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Posts posted by DoomRabbit1

  1. It's also the fault of Bethesda not knowing the lore of their own franchise very well. I mean heck, they called the Boston area the Commonwealth just because in our world it's the Commonwealth of Massachusetts.

     

    There's no reason to assume that Fallout's equivalence of PACCOM would be based at Nellis. Many military installations in Fallout have real-world equivalents, but many do not. Take Mariposa for example. In our world it's a small town. In Fallout it's a big military base. Fort Independence in FO3 has no real-world equivalent. You can't say that Fallout military bases accurately reflect real-world military bases, because they don't.

     

    I utterly agree on the first point. It's almost as if they simply flung content out - especially for FO4 - hoping the settlement system would hide the fact that they destroyed a lot of their lore... such as the Paladins on the Prydwyn basically all showing up in T-60 armor, despite the established lore from all previous games. As well as, like you pointed out, such creations as the Nuka Cola variations on the X-01 meaning that this was now a pre-war tech - and common enough that a Soda company could show it off in a form of sponsorship.

     

    I would have to argue on the second point I quoted, only because Nellis is about the only place one -could- have PACCOM for the Air Force, namely due to it's location, and the Cold War still having been part of the world of Fallout. This should have made it the home of basically all war ready tech for the entirety of the Commonwealths that were ready to deploy on short notice. Nellis was built in the location that it was out of sheer tactical perfection - one that allowed it to monitor the entire western seaboard, while at the same time being far enough inland to avoid any form of ground invasion if China or Russia managed to somehow make landfall - buying the monster military facility the time it needed to stage a counter attack (Nellis is incredibly huge... bigger than Ramstein in Germany, and that is the staging point for all Middle Eastern operations for all 4 branches of service.).

     

    To be fair to Mariposa it is one county (less than 30 miles) from what used to be Castle Air Force Base (closed in 1995) in Merced county just to the south of Yosemite, in California. So while it, in and of itself, was not an actual real world military base - Mariposa in the real world WAS extremely close to one. Not to say that Bethesda did this on purpose, but it is a heck of a coincidence. Concerning Fort Independence there is actually a Fort Belvoir in Fairfax... the home town of Fort Independence. Once again, it is some 15 miles from where it exists in the game, but there -is- a real world equivalent that is so close that if it were sheer coincidence then someone at Bethesda is psychic, so close in fact that it's even in the same town.

     

    Basically... the in game military installations DO actually have real world equivalents, they are merely a handful of miles away from where the game claims they are... the same applying to Nellis - and it seems more like they were moved in the game world in order to incorporate them into the game less than to merely make up installations.

  2. Well that is really rather what I mean. In Boston many of these things would be Prototypes, however Nevada is home to half a dozen weapons manufacturers, military installations, and testing sites. In Nevada these things are MORE likely to have been nearby, especially as the game even contains Nellis.

     

    This is actually more the fault of Bethesda having no real idea where Military testing, R&D, and shipping installations are. Such as the fact that the Battle of Anchorage would have been staged and launched FROM a military base New Vegas even has in it, that being Nellis, home of PACCOM (Pacific Command).

     

    One can't really use the excuse of the differing timelines, because they accurately portray various military installations and their locations through-out the Fallout series - unless their arguement is that yes the bases are named the same, and positioned the same, but handle different tasks than the real world.

  3. 6 years. The difference in the two games is 6 years. I don't mean in real life, I mean the stories take place 6 years apart. There shouldn't be a T-60 Prototype in NV - it's a standard, basic armor in Fallout 4 - and the only reason the mod is called a 'prototype' is that Fallout 4 came out after NV. The same applies to many other things that have been moved, ported, or created to replicate things from the Commonwealth.

     

    If it's basically standard in the Commonwealth, it should be fairly simple of an idea to get that it would ALSO be fairly standard in New Vegas - unless it is something based off of institute tech, or things that are prototypes in Fallout 4 as well.

     

    I see far too many mods who are all but flat out ports of Fallout 4 weapons, armor and other things that are named prototype, Mk. 1 (when what's in FO4 is a Mk. 6), etc. The story lines are so close together that if the courier carried a package east, by the time he got there he could likely deliver it to the Lone Survivor.

  4. Hey people of the Nexus... I'm not really new, I've simply stayed quite for years. I finally made a new account after having forgotten the information to my original - I had had it set to auto-login for so many years that when it came time, and I had replaced my PC, I didn't even have the original email address any more so I couldn't get the account back. Granted - beyond some patches, it's not like I ever released much.

     

    I lack ... well any basic artistic skills and tend to stick to patches when I see a need (such as some work I am doing on some fairly out dated armor made by Dragonscales for Fallout 4 right now with his permission). Otherwise that's about it, not much else to know I suppose. Rather easy for me to take mods with existing textures and meshes and alter them, update them, etc, but actually coming up with said textures and meshes is just something I have never managed to make myself be good at - despite years of trying lol.

     

    Been a gamer since 5" floppies thanks to an Uncle who found a love of PC gaming back when computer's didn't have things we take for granted now days like... RAM. Grew up playing games like Eye of the Beholder, Legend of Grimrock, UO, MUDs, Finally things like Everquest Beta and... etc, and I have (I am ashamed to say, but I managed to get married to a woman no nerd deserves so... hey.) likely played every RPG, MMORPG, and pretty much all online and offline PC games … other than sports or auto-racing games … that has ever shown it's face. There are a few I've missed, but hey, there's a ton of garbage that gets released too so I'm not sure if I -missed- it or if I just utterly lacked interested in some games. Fallout is one of the only games outside of the Fantasy Genre that I enjoy, unless I am playing FPS games wherein I like everything from space-aged Planetside 2 to more modern games (I used to love Wolfenstein Enemy Territory right up until hackers destroyed it... though the same applied to War Rock, Combat Arms, etc, and my favorite FPS-ish game of all time, Exteel, simply shut down it's own servers. Jerks.)

     

     

    **I do feel the need to state that I am looking for a modder, or modders, who make weapon mods for Fallout New Vegas and Fallout 4 who I would not mind, in the slightest, paying to make a few weapon mods. Balanced or Godly are both fine with me (not like I can't edit their stats to suit myself), as long as they are similar to the real world weapon (I have a fondness for modern near, or completely, recoilless weapons - often pistol caliber SMGs or Carbines - that seem to have been either forgotten by the modding community for some reason... or the versions that have been released are literally broken and I've no idea why Nexus has left them up... such as the APC9K/APC45, FN F2000 (just found this buried in a weapons pack, though it has the Gen 1 built in shroud and scope and not the more modern ACOG and 2x mini), CZ Scorpion Evo 3, etc etc). The last mod I managed to get someone to make was extremely well done, so I tossed the guy 100USD and moved on with my life. I don't mind paying for good work, especially when I'm the one who asked for it in the first place - and it's not like I want proprietary usage so seeing them on the Nexus would also be great... no I don't need credit for work I didn't do.**

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