One thing I have been confused about when it comes to alchemy in skyrim is that there are no real punishment to failing. There is hardly any risk/reward to alchemy... No poison effects, No Debuffs, and No Explosions! Where is the fun in that? So here is my request, I would like to have a skyrim mod that adds a better risk/reward to alchemy. The more expensive and rare the ingredient, the bigger and more painful the explosion when you fail. With an added effect depending on what was mixed wrong, like being poisoned or being debuffed for a certain amount of time. Additionally they can reduce the risks by increasing their skill level or using enchantments and armor value, the more armor you have the less damage you will take. Some would view this as a hardcore request. I feel it to be more of an immersion type mod, after all, you are just throwing random ingrediants togther which who knows what will happen. It would make some sense for when you attempt to combind Fire Salts and Dwemer Oil together to result in an explosion due to the combination of Fire and Oil or when you attempt to combind magical ingrediants.