Hi, I've been wanting to experience Skyrim's engine and be able to create some custom weapons and stuff in the future. First of all, I can't seem to find a tutorial explaining how to import a shield into Skyrim. I've already tried this tutorial for my sword
It does work and appear in-game (replacing the iron sword). Thing is, I tried similar steps for the shield, and it's simply not showing up in-game (replaced the Steel Shield, the game recognizes it, but it's invisible). I assume I should follow an armor tutorial of some sort, but there's quite a few differences in the NIF properties and I am quite confused, as it's my first try with the engine. What should I do? Second of all, I have a couple general texturing questions. If I understand correctly, the specular map is stored inside's the Normal Map Alpha? For the reflective surfaces, I understand that I basically have to do a grayscale map of what's reflecting or not and save it as myshield_em.dds ? Adding to that, where would the cube maps be located in the Skyrim Textures? The reflection didn't show up for my sword, but that may be because I didn't extract any cube map from the texture .esp Last of all, I'm a bit confused about how to make the middle blade seam completely disappear. To my surprise, I discovered that most longswords in-game actually are cut into two UV isles. It sure does maximise UV space, but I'm struggling to make the seam disappear, and I only have my Normal map + a Diffuse that only contains the occlusion so far. I fear it will be worst once I get to the actual texturing. Any tips on that? Thanks a lot!