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theoneandtruebane

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Posts posted by theoneandtruebane

  1. Hey there,

     

    I'm the author of Torvus Reloaded (http://www.nexusmods.com/skyrim/mods/54194?) and wanted to know, what are the best custom mods that I should be including in my application?

     

    I'm currently working on including the Interesting NPC's addon. If you're going to post a plugin, please include the link so I can find it easier.

     

    Cheers,

    Bane

     

    PS - If you're the author of an add-on you would like in Torvus, check out the process on the plugin page.

  2. Okay so I'm developing Torvus (http://www.nexusmods.com/skyrim/mods/54194?), and the application has grown by leaps and bounds. I am working on a mod importer so that you can add items in custom mods based on load order. My question is this;

     

    Is there any kind of program that can analyze an ESP, BSA or ESM and spit out some kind of text file with the object list? I saw the C++ library, but I'm building Torvus using the .NET framework, and I'd rather not go outside of what language I'm using for Torvus. (I'd also like to avoid writing my own, unless I have to.)

     

    Anyone know of such an animal? Right now the procedure (which I'm still leaving in Torvus), is to load the mod in creation kit to generate a NAMES.txt file and that gets imported into Torvus and Torvus splits it into custom files in various folders depending on the type of item it is. (i.e. Apparel, Weapon etc;) The load order (the 2 digit prefix in front of every formID is added at runtime.

  3. Just a question. Is there a mod that is essentially an empty world? I have a feeling that I'm going to have to create it, but I figured I'd try to find it here before I did it.

     

    Literally everything gone. The world, the npc's, the items. Just a barren world.

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