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ShadowHunter9999

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  1. The WEtriggerSript 0199883 is an error a lot of Skyrim players have encountered. A previous response solved the problem for me. See the modify plugins.ini at the beginning of the posting http://forums.nexusmods.com/index.php?/topic/651560-solution-for-wetriggerscript01099883-warning-on-init-my-holdlocation-property-has-not-been-set/ Note, in the user directory, if you do not see the \AppData\Local\Skyrim directory, un-hide the hidden folders. In Windows 7 this is done by selecting the "windows" icon in the bottom left corner. Typing "folder options" (no quotes) in the "Search program and files" window. Under the "View" tab, select "Show hidden files, folders, and drives". Then refreshing the explorer window. Hope this helps. When it happened to me it was infuriating.
  2. I was completely unaware of just how dark Norse Mythology was. Thank you for the sample. I will seek to broaden my knowledge of it. It is possible that Bethesda is tipping its hat to Norse legends. It might be that the demographics of gamers or possibly the Elder Scroll gamers is slanted more towards dark. Bethesda also has to adhere to prior rules, story lines, etc. established in their earlier games. Scheduling, budget and resources no doubt came into play. Probably a synthesis of all of the above. I will continue to enjoy playing it and winding my way around some of the quests.
  3. I do agree with you that there are aspects of Fallout 3 which are darker than Skyrim. For instant, the raiders with their macabre environments. They were an enemy that no one could take exception to wiping out. On the other hand, the forsworn have some reasonable grievances. One of the features I like about Fallout 3 was you could choose how to play the game, dark/evil or good/light. In Skyrim you don’t have that option.
  4. This is a companion post to “The Dark Quest Lines of Skyrim” found in the General Discussion forum. If you had the skill/power, what quest line changes would you make to dark and nebulous quest lines of Skyrim? A few of my thoughts: The Dark Brotherhood: Rather than just simply opposing and wiping them out in one fell blow, be able to actively thwart some of the assignation attempts. Eventually, creating a competing assassins’ guild with ability to filter which contracts they accept. Possibly recruiting some of the existing DB assassins. The night mother has to go. Some of the Daedric Quest: Some of the quests are so dark; I’d like to destroy some of the artifacts and weakening the appropriate lord. Example: the Ebony Blade and the Mace of Molag Bal. I think it would be quite fun to threaten to destroy an artifact and have the lord laugh “No weapon forged on Nirn can destroy my (artifact)” and respond with “My thoughts exactly”. Equip, say, the Ebony Blade and strike the Mace of Molag Bal and watch both shatter. You would then have to be prepared to face the occasional random Daedric bands sent by the offended lord. The civil war: Both sides have positive and negative points. By the time I chose a side I was a level 81. I sliced through the opposition like so much wheat. I felt more like a butcher than a hero. Too many good men were dying. Become sufficiently powerfully to allow a negotiated peace. Allow Talos worship. Forge an alliance between the Stormcloaks and the Empire. Create “One nation out of many people”. Ulfric would have to be challenged and defeated three times in single combat before a crowd or in an arena. The fourth attempt would result in his death. Ulfric choosing death over yielding. He’d be buried with full honors.
  5. I love almost every aspect of Skyrim. I feel that Bethesda has created a fantastic game. The environment, characters, animations, visuals and effects are stunning. The open architecture of the game allows it to be pushed even further. There is, however, in my opinion, one exception to the aspects above. So many of the quests are so very dark. You cannot complete all the quests or online achievements without your character turning into a treacherous, twisted, sociopathic sycophant. Bethesda seems to be trying to create a quest line that is, for the most part, gray or black. While also demonstrating that there are two sides to every story. Certainly commendable and taken in small doses, interesting and thought provoking. However, dedicating so much of the game to this concept has made it unpleasant for me. In previous Bethesda games; Morrowind, Oblivion, Fallout 3, there where dark aspects but nothing approximating depths Skyrim has plunged to. Further, Fallout 3 allowed the player to try and follow a decent path. Albeit, sometimes with disastrous effect. I am, of course, aware that I have the option of not playing the quests I find distasteful, (the pun is intended). Still, I would find it even more fun to oppose more enthusiastly some of the quest of the game. An example, the Dark Brotherhood, actually thwarting some of the assignations. My questions for the forum are: How does the rest of the community feel about the direction Bethesda has chosen to take the quests? Do you enjoy Skyrim game-play more or less than previous Bethesda games? Example: Oblivion, Fallout 3, etc? Would you like an alternate decent/good path? If you had the skill/power, what quest line changes would you make? Please note these changes in the Skyrim Mod Talk Section. I have posted a discussion there titled “The Dark Quests of Skyrim, Thoughts.”
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