I love almost every aspect of Skyrim. I feel that Bethesda has created a fantastic game. The environment, characters, animations, visuals and effects are stunning. The open architecture of the game allows it to be pushed even further. There is, however, in my opinion, one exception to the aspects above. So many of the quests are so very dark. You cannot complete all the quests or online achievements without your character turning into a treacherous, twisted, sociopathic sycophant. Bethesda seems to be trying to create a quest line that is, for the most part, gray or black. While also demonstrating that there are two sides to every story. Certainly commendable and taken in small doses, interesting and thought provoking. However, dedicating so much of the game to this concept has made it unpleasant for me. In previous Bethesda games; Morrowind, Oblivion, Fallout 3, there where dark aspects but nothing approximating depths Skyrim has plunged to. Further, Fallout 3 allowed the player to try and follow a decent path. Albeit, sometimes with disastrous effect. I am, of course, aware that I have the option of not playing the quests I find distasteful, (the pun is intended). Still, I would find it even more fun to oppose more enthusiastly some of the quest of the game. An example, the Dark Brotherhood, actually thwarting some of the assignations. My questions for the forum are: How does the rest of the community feel about the direction Bethesda has chosen to take the quests? Do you enjoy Skyrim game-play more or less than previous Bethesda games? Example: Oblivion, Fallout 3, etc? Would you like an alternate decent/good path? If you had the skill/power, what quest line changes would you make? Please note these changes in the Skyrim Mod Talk Section. I have posted a discussion there titled “The Dark Quests of Skyrim, Thoughts.”