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SuperV

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  1. Problem: Exiting Vault 101 or using the bed in the FWE alternative start crashes the game. Also, invisible radroaches during Vault 101. Active Mod Files: I'd be forever grateful if someone could take a look at my load order. I understand that FOIP and Fallout Remastered shouldn't be togheter, but I couldn't find a non-FOIP patch for EVE and FWE. I've also created a Merged Patch using FO3Edit.
  2. I've crashed several times approaching the same random battle in the wilderness - the strange thing is that after some quickloads it stopped crashing and worked fine.
  3. Disabling SkyMoMod improved the experience a little. It still crashes often, but way less often than before. Any other idea on how to improve this?
  4. The lines were present, but the first crashed didn't give me any log. Now logs are being correctly generated. I will post the next log when I crash. I'll try disabling SkyMoMod, will report soon.
  5. Update: playing the game in windowed mode makes it crash instead of freezing. This way I don't have to log off, but the crashes are still very frequent. They mostly happen during combat, in the exterior area. Any idea?
  6. Active Mod Files: I've been trying to get Skyrim to work with a decent mod-list for quite a while. I've tried disabling mods a lot of times, but I still cannot figure out what the problem is. While playing, Skyrim freezes randomly, forcing me to sign-out of my account and log back in. Not even the task manager helps in this situation. I've tried disabling: Warzones Reneer's crime overhaul ACE ASIS Extensible Folower Framework Economics of Skyrim These are the biggest "overhauls", but the freezes still happen. I have no idea what the cause may be, and it's driving me crazy. Would anyone be so kind to take a look at my mod list?
  7. I wish the game was much more punishing for deaths. If you make a mistake you can easily quickload and retry until everything goes as planned. It drives me crazy and makes me have an unpleasant gaming experience. I would totally love a mod where the player respawns on death in a safe city, with absolutely no armor/weapons/potions/gold, but retaining all the skills and stats. Would be amazing for me, totally change my Skyrim experience. I don't know how modding in Skyrim works, but as a programmer, I think that a good way of doing this would be: making the player essential. When the player is in the "essential injured" pose, set some boolean to true with SKSE or Script Dragon. If the player takes damage while that boolean is true (when the player takes damage while he's kneeling), set it to false, remove all non-quest equipment from inventory, and teleport the player to a safe city. Please, please, please. This would make my Skyrim experience so much more fulfilling. Thanks for reading.
  8. I've switched to XFO again and tried building the Bashed Patch in a lot of different ways, and I still get the same bug: Load order 1) Go to the saloon 2) Speak with Sunny and end tutorial as soon as possible 3) Go back to the saloon (everyone still has their gun and it works properly) 4) Speak with Trudy (or anyone else, or just wait a while) 5) Three hostile "wild dogs" spawn near Cheyenne, no one can use weapons and they just keep looking at the dogs while being killed The fact that wild dogs spawn near Cheyenne makes me think that VVV isn't working correctly, but that doesn't have anything to do with the fact that NPCs can't use their weapons. I will try completely disabling the Bashed Patch and post the results. Disabling the Bashed Patch gave even worse results: NPCs can't use weapons even the first time I go into the Saloon. I killed them via console and they actually had the weapons equipped in their inventory. I've also noticed that when Doc Mitchell tells you to get up, the "get up animation sequence" plays two times. Don't know if that's important. I will try disabling VVV and enabling the Bashed Patch again. --- Seems the problem was in fact VVV: I've tried the tutorial part again and everyone can use their weapons (and no wild dogs appear). To be honest VVV was a mod I was looking forward to, but oh well.
  9. No crash log. Is there anything in common - like you are in combat, or press a key, or at the moment an enemy is killed? The most common culprit that i've seen to cause this is a mod that does a Ref-walk for actors and puts a token in their inventory to do checks on them. It can glitch their inventory. It would be a mod that requires NVSE. Edit - i've also seen this cause CTD upon death of an actor in my own mod and stopped using the technique. Apparently removing the bashed patch esp fixed the NPC weapon problem. What consequences will this have? How am I supposed to build the bashed patch correctly? Or should I just create a merged patch using FNVedit?
  10. The problem is that I do not know how to replicate the crashes. They're completely random. Doesn't fallout generate a crash log or something that tells the user what the problem was? Also, I've read somewhere that VVV doesn't require IWS anymore. Can I disable IWS? --- I didn't like XFO and returned to Arwen's. This is my load order now: I have only one problem: sometimes NPCs can't use their guns and just keep looking at me until I kill them. If I save and load their gun appears and they start shooting at me. What could be causing this? Also, how should I build the bashed patch? What options should I use?
  11. Thanks for the replies. I've tried a new load order and I get some CTDs in Primm. I used XFO, not Arwen's. Anything wrong with it? Also, is there a way to know what caused a CTD?
  12. This is my current load order. I get random CTDs during gameplay. Is there a way to "analyze" a CTD and understand what is the mod that caused it? Also, if you have any suggestions on mods I can change/swap, or if you recognize two mods that conflict with each other, please tell. I also appreciate suggestions on how to make the mod list more "fun to play". Thanks.
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