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13ulbasaur

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  1. After lots of digging around, looking at how others did heterochromia, and flipping through files from vanilla Skyrim, I finally managed to get myself to a point where I have almost achieved heterochromia. I took the idea from the Khajiit heterochromia mod, where they simply duplicated the eye mesh and according to the description rotated it a touch. I want to do this too, but simply rotating it isn't going to work, so I need some help with mesh editing. I believe that the trick is to move just the left eye forward a teensy bit so it overlays the other, and the other eye to stay put or even move back a bit. I don't know what will happen if the entire other eye is deleted... I am useless with 3D programs, which is why I have to ask for help ;; Screenshot below shows a test where I just rotated the eye mesh slightly, as a kind of proof of concept, showing how the other option will show! So if anyone is willing to help me with this, I will be extremely grateful, and will of course give full credit for editing the mesh for me as I hope to release it as a mod. And here's the link for the extra eye mesh I am using, as well as the ESP that gives that testing eye option, for any kind souls willing to help. https://drive.google.com/open?id=1JeyPk8DbqQtFOijJ-dxaQZdLLynlSmeE Thank you kindly!
  2. Oops, I just realised there is forum just for Skyrim SE. sorry! After lots of digging around, looking at how others did heterochromia, and flipping through files from vanilla Skyrim, I finally managed to get myself to a point where I have almost achieved heterochromia. I took the idea from the Khajiit heterochromia mod, where they simply duplicated the eye mesh and according to the description rotated it a touch. I want to do this too, but simply rotating it isn't going to work, so I need some help with mesh editing. I believe that the trick is to move just the left eye forward a teensy bit so it overlays the other, and the other eye to stay put or even move back a bit. I don't know what will happen if the entire other eye is deleted... I am useless with 3D programs, which is why I have to ask for help ;; Screenshot below shows a test where I just rotated the eye mesh slightly, as a kind of proof of concept, showing how the other option will show! So if anyone is willing to help me with this, I will be extremely grateful, and will of course give full credit for editing the mesh for me as I hope to release it as a mod. And here's the link for the extra eye mesh I am using, as well as the ESP that gives that testing eye option, for any kind souls willing to help. https://drive.google.com/open?id=1JeyPk8DbqQtFOijJ-dxaQZdLLynlSmeE Thank you kindly!
  3. Thank you, I'm trying to edit that just commenting that line out, but when I attempt to compile, it comes up with this: Note that I am, of course, editing and compiling from the Moonlight Tales script. Any ideas? Even just copy and pasting the script as is from the base doesn't work. xx However I did do some fiddling with the vanilla playerchange script, to see if I can just find exactly what causes that issue. As it turns out, removing the following is what makes it so I can interct with my kid, not the attackactor one. No idea how it works but it does. However I need to figure out how to comment those out with the Moonlight Tales script since otherwise all the extra stuff breaks. Here's the script if someone could help me. Thanks! https://pastebin.com/VPrg6iZj EDIT SOLVED Nevermind! managed to solve it. It was because I was editing the script from moonlight tales to overwrite the source vanilla script, so I had to move some of the Moonlight Tales scripts over to Source/Scripts. So now I have Moonlight Tales functioning and my kid doesn't try to kill me as a werewolf! Best of all, other NPCs will still function as normal when I turn into a Werewolf, so now i know how to make it so it's just select NPCs. Yay! Thank you very much for the help ^^
  4. Solved it! Couple of posts down. Hello all! Dumb newbie to modding asking for help. So here's the rundown: I have the Khajiit child Ma'rakha mod and adopted him. I made him a follower with Amazing Follower Tweaks so he can join me on adventures. I had also edited his race in CK so he was no longer flagged as a child so he could actually fight too. I am also a Werewolf. (Moonlight Tales) (My mods just in case) Everyone is all fine and dandy, we adventure and fight together. The problem comes when I turn into a Werewolf. Here's what happens when I turn into a Werewolf: He will stop attacking enemies unless they attack him.He will still follow me around.The problem comes if I try to talk to him, or if I use a howl. He freaks out, leaves my service, and starts attacking me. I've spent all night tinkering with factions in CK to get him to be okay with me in Werewolf form. This includes: Removing all his factions except the BYOHRelationshipAdoptableFaction, and then making that faction an Ally to PlayerFaction and PlayerWerewolf Faction.Adding him to the CompanionsCircle faction (because they don't attack you in Werewolf form right?)More fiddling with factions to no avail.Oh I also made him a werewolf in game too with the AFT option but still freaks out.So after all this I realise that maaaybe factions isn't what's going to help solve the issue, but I don't have a single clue what else to do. So I'm hoping someone can help me figure out what to do to get my kid to not freak out if I accidentally talk to him or howl. I know there are mods to make people non hostile towards werewolves but I don't want everyone to no longer be hostile, I just want this specific follower/child to be ok with it. Thank you very much!
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