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ReconArbiter189

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Everything posted by ReconArbiter189

  1. I am playing Tale of Two Wastelands with Chromatic Melancholy ENB and I am having the classic hair/beard artifact that appears on characters. I have tried every possible fix I can think of. I have edited the enb ini files to turn off "FixTransparencyBugs" and turn on "FixSsaoHairTransparency" with no change. I have edited the hair meshes following the standard "Open NiAlphaProperty and change Alpha Testing to 70" as seen in this post. Again, no change. I've installed the meshes found in the optional files of this mod and still nothing. I am running out of options and it seems that detailed shadows is the only thing causing it. Searching on the internet yields the same answers from everyone and I need something else. This is on a fresh install of Fallout NV with the default fallout and falloutprefs ini files. Anti-aliasing and anisotropic filtering are both disabled. ENB version is the latest. What should I do?
  2. (kbsys.sys) is the file that controls that key board, so I need to know the brand of key board you own? I use a razor key board, it's designed for gaming. there are different layouts for all languages so the key bindings will differ from one to another. it's not generalized in any way. with the right information I can get you the keyboards layout so you "can" change the correct key bindings to match what you own. that's the problem. a driver issue The problem isn't that my keyboard has an issue. My keyboard is working perfectly fine. What I am trying to do is edit the game's actual menu xml file so that when I press Tab in VATS, it replaces what B does for the specific menu. My problem is that I am unable to get the xml file to reflect the change to the game. I believe that this is so because the game's engine doesn't have coding for Tab for PCButton or I am inputting the wrong code for PCButton. Again, this is specifically in the xml file for Fallout that I am trying to edit. Not the game's actual action mapping for controls or my keyboard. I want to maintain the functionally of Tab to raise the Pipboy/Activate light WHILE also allowing Tab to act as a replacement for "<_PCButton_B> return_button </_PCButton_B>" and for <_PCButton_E> cancel_button </_PCButton_E> for popup menus only.
  3. I am currently trying to remap the menu cancel key (The default is E to cancel) to a key I prefer better, which would be the tab key. A good example would be for the VATS menu keys. Accept is E and Return is B or RMB. I am having trouble remapping return from B to Tab. Currently, I am trying to edit the menu file "vats_menu.xml" located in Fallout 3\Data\Menus. The specific part I am trying to edit is the following: <_PCButton_B> return_button </_PCButton_B><_PCButton_E> accept_button </_PCButton_E> I have tried replacing "PCButton_B" with "PCButton_Tab" and "PCButton_TabButton" with no success. Is there a way to remap the button to Tab? If so, is this the best way to do it and what do I need to replace "PCButton_B" with if anything? If I left something unclear, please ask me to clarify something if you need more information on a subject.
  4. Hello. I am attempting to make a script that I can apply to the power armor in the game. My wishes for the mod are that once the armor is picked up, it is immediately equipped. And when it is unequipped, it is automatically removed and placed at the player's feet. On the side note, I also want to add a script to power helmets that if power armor isn't being worn, the helmet can't be worn either. I have attempted to come up with a script to do this, but when it runs, it immediately crashes the game. I'm not the best scripter, so I'd like some help. scn T45dPowerArmorUnequipScript Begin OnAdd player Player.equipitem armorpower Player.setscale 1.10 End Begin OnUnequip player Player.removeitem armorpower 1 Playersetscale 1.00 Player.placeatme armorpower 1 End I'm not exactly sure what to do for this script.
  5. How exactly would I copy a vanilla record to the mod without altering the vanilla? Edit: Nevermind. Figured it out.
  6. While I have used versions of TES5Edit in the past to clean up and fix personal mods, this is my first time actually using it to create one. Since the GECK won't be released for a while, I tried to use FO4Edit to create a mod that adds a new receiver for a weapon. While I haven't had much trouble figuring out how to work around the program thanks to the training manual from previous versions, I am now stuck. I am attempting to add and edit "Properties" of an entry. Although I changed the "Value Type" to "Float", the actual Value remains an Int. Upon attempting to enter a float into "Value 1" I receive an error obviously. My trouble is I don't know how to change the value type from an int to a float or a "FormID,Int". Help or advice from anyone with experience in mod creation using TES5Edit/FO4Edit would be greatly appreciated. For additional purposes, I have attached a picture of my FO4Edit view in case anyone needs to see what I am talking about.
  7. I have had around 200+ plugins running and working just fine for about a year now with absolutely no issue.
  8. Greetings. I have a large list of preferred mods that I like to play with. I have played with them countless times before with absolutely zero problems. However, I decided to install a mod for New Vegas called "Dust: Survival Simulator." During the installation, it asked to replace the maintheme.mp3 installed by Digital Nightmare, main_background.dds installed by NMC Texture Pack, Main_title.dds installed by Main Title change, and FNVIntro.bik which already existed in the base game. I agreed to all except for maintheme.mp3 and FNVIntro.bik. I played it for some time before deciding to want to place the game regularly again. After uninstalling the mod, however, I get an error every time the game loads to the main menu. First, the error is with JIP Weapon Overheating mod stating that the menu has been install incorrectly and might need re-installation. I am unable to do anything besides close the game. After installing and uninstalling as directed, I get the same error. After uninstalling and booting up again, this time I get an error for Weapon Mod Menu. After doing what it directed and failing to fix it, I uninstalled it, too. I relaunched the game and it gave me an error for Project Nevada. So I said that was the last straw. I uninstalled all my menu mods and launched the game. When I did, I was greeted with a pure pink screen, a hue that usually signals a texture error. Upon trying to load a save, it tells me all my saves are corrupt and gives all of them the designation #0000. Confused, I uninstalled every last mod I had installed and tried again. The game worked perfectly fine. I reinstalled all my mods and placed them in the same load order and the problem persisted. I decided to install only a few of my mods at a time. Starting with the first top of my load order. Everything worked fine until I installed anything after JIP Overheating. I moved all the mods that require a menu to the bottom and still got the same error. Finally calling it quits, I uninstalled Fallout New Vegas entirely and reinstalled the game and all of my mods, again, in the same load order. I did not install Dust a single time during this install. The problem still continued. Unable to think of anything else other than tearing apart my load order bit by bit or requesting help, I decided to post my problem on the Nexus forums in hopes someone somewhere has the answer to my problem. Below I am attaching my load order text file. I am also attaching the content of my FalloutPref.ini file in text file form due to the fact that I have also made changes to it, Fallout.ini, and fallout_default.ini recently. What is included in FalloutPref.ini is standard for all three files. I am not sure if it is relevant, but I would like to provide as much information as possible in order to have the issue resolved. Thank you for your time. I hope that someone can assist me in solving this problem. Additional Information: The mods I use that change any menu files include Project Nevada, Project Nevada Extra Options, Mod Configuration Menu, Arwen Realism Tweaks, Flashlight NVSE, Selective Fire, JIP Realistic Weapon Overheating, The Weapon Mod Menu, NMC Texture Pack (Medium), Unified H.U.D. Project, and User Interface Organizer. If you need any more information, please let me know. Update: After uninstalling every menu mod with the exception of NMC Texture Pack, when the game loads to the main menu, it shows a black screen with the Fallout HUD (Empty HP and compass on the bottom left, empty enemy HP in the bottom middle, empty AP and ammo on the bottom right) before a windows error pops up stating that FalloutNV has stopped working and needs to close. Screenshot attached below.
  9. I cannot, I'm afraid. The file is too big. I do however have a better picture, if that help.
  10. I was making a custom mesh for the G3 Assault rifle in Nifskope. I added the Varmint Rilfe's scope and the Lily Assault Carbine's silencer. After saving it to .../data/meshes/weapon/2handautomatic, I tried to apply that mesh to the G.E.C.K. It froze for a bit, saying the program wasn't responding. It alerted me with a message saying that it stopped working and needed to be closed. I reattempted to add the mesh to no avail. http://31.media.tumblr.com/f147d10d8675a385127fce6ad670014c/tumblr_mrvfyrIqkm1sgnzjto1_500.png This is the Nifskope current load with a nearly full extended tree. Nothing is cut off at the bottom. Please assist if possible.
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