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Thouegis

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  1. Thank you guys for the support, I really do appreciate it.
  2. You are welcome. :) About resets. Say that you have, from the CK added 3 items in the chest. 3 types of fish I presume in this case. If so, the game will have those fishes stored in the container. If you Reset() on it, the same 3 fishes will be re-added. Even if you took them or not. However there are some "packages" with items in them which you can use, like the "NPC default pickpocket"-thing, but I haven't looked into them deeper. But bottom line is that everything you added in the container from the CK will be re-added. However, as kromey said, any item you put into that container whilst playing will be lost for ever when you do Reset() Also, you should disable respawn on the container as that might interfere with your "scripted" reset. I haven't worked with plants in CK, but if they're ObjectReference I guess this script should work on them too, but I think all plants are forced with respawn(set in the ck) I see. The mod i am making has a dwarven fishery *the script i needed was to make the fish respawn as a fishery would* But the container is really just a duplicated fish barrel with a diffrent model... But onto the plants - il need to check if their object reference..... Thank you for your help, you have saved me a lot of time. *This issue had me stuck for a total of 3 days and 5 hours.* Also....Would you mind checking out my mod? My mods don't get noticed very much. Funny thing is the first mod i ever released got 1000+ views on workshop within 5 days...the rest not even 10 with in a week. So if you wouldnt mind, I could use some feedback on my mods progress. Something that is hard to come by in workshop so it seems. Let me know if you can and i will send you the link.
  3. Plastrader - This is exactly what i needed. Is there anything else i should know about container resets? I have like no skill in scripting - and my college doesnt allow me much time to learn papyrus. Also would this work for plants as well?
  4. Well how should i put this....Well, Basicly the reason i am in need of this script is because of a ...well fishery. What im trying to do is get the fishery to reset its contents every 2 days even if the chest was opened. Not sure if this is what you wanted to know, but I do want it to reset every 2 days, even if it was opened.
  5. Hello, I am currently working on a mod with creation kit. I however have run into a problem, I need a chest to reset/reload its contents every 2 days. Sadly I am not any good with scripting, but i did try to make a script for reset, if anyone could help me fix this up so the chest will reset itself i would be greatful. Here is the script i tried to write: Scriptname Chestreset extends objectreference Event Onclose(ObjectReference akActionRef) Function Reset(Objectreference aktarget) End Event Again I have very poor knowlage of scripting so if anyone could help me with making a script that does the type of function mentioned in the first paragraph i would appreciate it: Sorry if this is the wrong place to post this, im fairly new to nexus.
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