You are welcome. :) About resets. Say that you have, from the CK added 3 items in the chest. 3 types of fish I presume in this case. If so, the game will have those fishes stored in the container. If you Reset() on it, the same 3 fishes will be re-added. Even if you took them or not. However there are some "packages" with items in them which you can use, like the "NPC default pickpocket"-thing, but I haven't looked into them deeper. But bottom line is that everything you added in the container from the CK will be re-added. However, as kromey said, any item you put into that container whilst playing will be lost for ever when you do Reset() Also, you should disable respawn on the container as that might interfere with your "scripted" reset. I haven't worked with plants in CK, but if they're ObjectReference I guess this script should work on them too, but I think all plants are forced with respawn(set in the ck) I see. The mod i am making has a dwarven fishery *the script i needed was to make the fish respawn as a fishery would* But the container is really just a duplicated fish barrel with a diffrent model... But onto the plants - il need to check if their object reference..... Thank you for your help, you have saved me a lot of time. *This issue had me stuck for a total of 3 days and 5 hours.* Also....Would you mind checking out my mod? My mods don't get noticed very much. Funny thing is the first mod i ever released got 1000+ views on workshop within 5 days...the rest not even 10 with in a week. So if you wouldnt mind, I could use some feedback on my mods progress. Something that is hard to come by in workshop so it seems. Let me know if you can and i will send you the link.