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javapimp

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  1. Thanks for checking it out. Frustratingly, it's working today. In fact I now cannot get it to not work. lol. :wallbash: The setup is straight forward. Place the door, open the properties, set the reference to the pull chain in the Activate Parents tab. Last night, if I swapped the door out for any other door, like NorPortcullis for instance, it would work. Change that back to the NorSecRmSmDoorSm01 and it would fail like in the video. I don't like when things magically work without me doing anything to fix it. I'm still learning the CK so I'm sure I did something wrong somewhere... Thanks again, Dave.
  2. Hi all. I'm trying to get a secret passage door to open with a pull chain (tried a pull bar too). It is linked up correctly however the door does not animate in game. To get it to actually work, I need to go into the console and "disable" then immediately "enable" the door. Then it activates as expected. I posted a video of it here on my Twitter: https://twitter.com/FourthWoods/status/1220529279064297473?s=20 I've considered setting up a trigger somewhere near the door but out of sight that will do this in script so the door works when the player gets there but that seems like a hack to me. Has anyone seen this before and what might be the correct way to go about getting it working? Thanks, Dave.
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