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Gameaholic

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  1. Hi folks, I recently installed manufacturing expanded and i have been having a blast with the Auto-Butcher. The idea of rending corpses into usefull items is pretty fun but right now is limited because of having to carry corpses. And i would like to get more use out of it for "hunting". Right now i count the numbers of kills i make and use console commands to spawn them near my butchery. But i was wondering if there was a way (perhaps using F4SE) to "bag" a corpse. Could you bag a corpse, storing it's ID and disabling it. Then "unpack it" by a "Place.atme #id" and enable? Would this be possible? Thanks.
  2. Hello folks, I just noticed the new launcher disables mods on start and cannot be fixed using the earlier .ini edit. There is a way how ever to activate your mods using NMM. from my Steam thread: I HAVE SOLVED IT BROTHERS! 1) Open Nexus Mod Manager (you will need this!) 2) launch your game, wait in the launcher before starting the game. 3) Renable the mods using Nexus Mod Manager (you will notice launching disables them) 4) Hit play. 5) Play your game, you paid for your way! Bring it Bethesda, BRING IT! Good luck.
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