Hi, I'm new to the forums and I was hoping I could get some help.
Recently, I've been working on making a quest in the creation kit. There's a couple of different things I'm having issues with and am curious about:
How do I spawn an object at a location without placing it in an NPC or container? I tried making a specific reference to the object (after placing it in the scene), but the quest alias refuses to save the information.
For some reason, after speaking with an NPC, their "dialogue" will remain on screen after "finishing" the conversation. I tried clicking "goodbye" in the dialogue box, but it doesn't seem to be working as intended.
I couldn't get an NPC to spawn correctly using Enable/disable. For example, I made a spriggan clone specific to my quest, checkmarked it "initially disabled" and enabled it using Papyrus at a certain quest stage. However, visiting the location, the enemy was there before it should have been enabled. Any ideas?
How do I make an NPC comatose (sleep without being disturbed until a quest stage has been achieved)?
Finally, I had to clean my plugin with TES5Edit and create an SEQ file to get the dialogue prompts to show. But after going back into my plugin and applying some fixes, I can't get them to work anymore. I tried cleaning and recreating the SEQ file again but to no avail (I'm not even prompted to save after doing so). Any ideas here?
I know this is a lot and I appreciate any help you all can give me! I pray I'm not making a forum mistake either, since I'm new, haha. I would attach the plugin, but I have some professional things I plan on doing with it, so I'd rather not make it available until it's complete.