Jump to content

marty9819

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by marty9819

  1. The large fonts the game provides aren't large enough and don't influence the fonts in the inventory and spell menus.
  2. I love FFVII rebirth but my biggest gripe is with some of the UI elements. In particular, white text with no background in any of the menus or as subtitles can be difficult to read. And the navigation bar at the top has the same issue. Pretty much where any white font exists with no dedicated background. Could someone assist if possible? I love final fantasy but it's low key ruining my experience as a hard of hearing/vision impaired individual.
  3. Hey all, I recently posted on the forums here but never got a response. Essentially, I've made a quest mod but am unable to get it to start correctly in Skyrim. I tried creating an SEQ file numerous of ways, but it (no longer) works. It worked once, but I went back into CK and tried to tweak something, and it doesn't anymore. I really don't want to have to start all over. Can someone help me figure this out? --A bit about the Plugin-- The quest is named "The Wandering Man" with the prefix TWM in CK You speak with Thoring at Windpeak Inn in Dawnstar to initiate the quest (COC DawnstarWindpeakInn) Use the command "SetStage TWMQ01 #" to switch between stages if needed. EDIT: Nevermind. I had to start over. The original plugin became corrupt-ish somehow. Perhaps a bad clean with TESVEdit.
  4. Hi, I'm new to the forums and I was hoping I could get some help. Recently, I've been working on making a quest in the creation kit. There's a couple of different things I'm having issues with and am curious about: How do I spawn an object at a location without placing it in an NPC or container? I tried making a specific reference to the object (after placing it in the scene), but the quest alias refuses to save the information. For some reason, after speaking with an NPC, their "dialogue" will remain on screen after "finishing" the conversation. I tried clicking "goodbye" in the dialogue box, but it doesn't seem to be working as intended. I couldn't get an NPC to spawn correctly using Enable/disable. For example, I made a spriggan clone specific to my quest, checkmarked it "initially disabled" and enabled it using Papyrus at a certain quest stage. However, visiting the location, the enemy was there before it should have been enabled. Any ideas? How do I make an NPC comatose (sleep without being disturbed until a quest stage has been achieved)? Finally, I had to clean my plugin with TES5Edit and create an SEQ file to get the dialogue prompts to show. But after going back into my plugin and applying some fixes, I can't get them to work anymore. I tried cleaning and recreating the SEQ file again but to no avail (I'm not even prompted to save after doing so). Any ideas here? I know this is a lot and I appreciate any help you all can give me! I pray I'm not making a forum mistake either, since I'm new, haha. I would attach the plugin, but I have some professional things I plan on doing with it, so I'd rather not make it available until it's complete.
×
×
  • Create New...