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sgtskywalker

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  1. Heheh, well thanks for the help all the same! I'll go and try to figure it out, I'll be back with results.
  2. Alright, it was saying I was missing OBSE_Kyoma_MenuQue.dll, so I installed it. The message in the logs disappeared, but that wasn't the problem causing the CTDs. ===============================================Game Instance : 1 | Time : 06-29-2014 16-19-37===============================================Processed UV ini fileEE:Updated values from ini file in data\ini\.SM Regional Bounty InitialisedSDR: Core Initialized, version 7.3.2 , SDR Tweaks.ini file detected and settings applied (if any).
  3. Alright, I'm not really sure how Conscribe works, that's what I got so far in the Static Log. Some insight would be really appreciated ^^ ===============================================Game Instance : 1 | Time : 06-29-2014 16-04-50===============================================Processed UV ini fileEE:Updated values from ini file in data\ini\.EE:OBSE_Kyoma_MenuQue not found, realValue set to 0SM Regional Bounty InitialisedSDR: Core Initialized, version 7.3.2 , SDR Tweaks.ini file detected and settings applied (if any).
  4. Thanks for the reply, I'll get to it and be right back with results!
  5. As soon as it hits 9pm, I get a CTD. This mostly happens outdoors, not inside, but as soon as I get out after 9pm I'll get a CTD. Sometimes I manage to get out though, when it's around 11pm-12am, but at around 9pm it doesn't work. I'm in Bravil currently. It's a fresh game, no installing-uninstalling in the middle of a game, I've put all my mods and then tried to sort out the bad ones right at start. While I thought I had figured it out, the crash at 9pm started happening. It doesn't happen when I am out of a city, everytime it happened I was in Bravil. If it's 9pm or so while I am out of the city, when I will try to enter it it will load just fine, and then immediately CTD. I haven't tested it in other cities yet. I don't use all the DLCs, only those that I like (Knights, SI, Battlehorn Castle and Mehrunes Razor) I sort my load order with LOOT. Here it is: Oblivion.esmSDR.esmSM Bounty.espDLCShiveringIsles.espSkycaptainsBloodTime.espDreadweave Complete_Light.espNatural_Vegetation_by_Max_Tael.espkuerteeCrimeHasWitnesses.espNatural_Habitat_by_Max_Tael.espStolenItemOwnership.espUnofficial Oblivion Patch.espKT_CustomRaceFix.espOblivion Citadel Door Fix.espUnofficial Shivering Isles Patch.espOblivion_Character_Overhaul.espKnights.espEnhanced Economy.espUOP Vampire Aging & Face Fix.espWeapon Expansion Pack for Oblivion Nthusiasts.espImmersive Weapons.espDLCBattlehornCastle.espDLCMehrunesRazor.espBetter Dark Brotherhood Sanctuary.espBrotherhoodRenewed.espCrowded Cities 15.espEnhanced Water v2.0 HD.espRealSwords - Argonian HI-NPC.espAlternative Start by Robert Evrae.espDLCSpellTomes.espUVIII.espAmbientTownSounds.espNatural_Weather_by_Max_Tael.espPortable Campsite - Quickstart.espsamurai.espZek's Universal Movement Speed.espBashed Patch, 0.esp
  6. Yes I am sure, and it actually keeps on going on until I summon something (like an atronach or a dremora).
  7. Whenever I go from one area to another (like from exterior to a cave), any minions following me (not those conjured though, only those that are reanimated) will turn immediately to ash and die, even though their cooldown is still going on.. Now I have heard this might be a vanilla issue that can be solved using the unofficial Skyrim patch, patch that I have on the latest version, and yet the issue persists so I don't know what might be causing it. I've tried using a script that stops reanimated bodies from turning to ashes upon their death, which solved the problem, but I later started experiencing CTDs. Is there any way that would simply stop them from going to ashes whenever they go from one area to another, or something that stops them from turning to ashes in all cases, leaving their bodies on their death (preferably not in a script form like the one I used. Maybe by using the CK and altering the very spells of reanimation, stopping them all from turning the bodies to ashes? Although the spells I have are specific to the Necromancy Mod I use, a mod which uses its own spells and perks, and no, I highly doubt the problem comes from the mod since I've read about people having the same problem with the vanilla spells). Any idea? Thank you all The no-ashes script : http://skyrim.nexusmods.com/mods/4528//? (the package contains several scripts and one .esp. I only used the one script that I needed, without anything else) The necromancy mod I use : http://skyrim.nexusmods.com/mods/36768/?
  8. Whenever I go from one area to another (like from exterior to a cave), any minions following me (not those conjured though, only those that are reanimated) will turn immediately to ash and die, even though their cooldown is still going on.. Now I have heard this might be a vanilla issue that can be solved using the unofficial Skyrim patch, patch that I have on the latest version, and yet the issue persists so I don't know what might be causing it. I've tried using a script that stops reanimated bodies from turning to ashes upon their death, which solved the problem, but I later started experiencing CTDs so this won't cut it neither. I need something that would simply stop them from going to ashes whenever they go from one area to another, or something that stops them from turning to ashes in all cases, leaving their bodies on their death (preferably not in a script form like the one I used. Maybe by using the CK and altering the very spells of reanimation, stopping them all from turning the bodies to ashes? Although the spells I have are specific to the Necromancy Mod I use, a mod which uses its own spells and perks, and no, I highly doubt the problem comes from the mod since I've read about people having the same problem with the vanilla spells). Any idea? Thank you all The no-ashes script : http://skyrim.nexusmods.com/mods/4528//? The necromancy mod I use : http://skyrim.nexusmods.com/mods/36768/?
  9. Whenever I go from one area to another (like from exterior to a cave), any minions following me (not those conjured though, only those that are reanimated) will turn immediately to ash and die, even though their cooldown is still going on.. Now I have heard this might be a vanilla issue that can be solved using the unofficial Skyrim patch, patch that I have on the latest version, and yet the issue persists so I don't know what might be causing it. I've tried using a script that stops reanimated bodies from turning to ashes upon their death, which solved the problem, but I later started experiencing CTDs so this won't cut it neither. I need something that would simply stop them from going to ashes whenever they go from one area to another, or something that stops them from turning to ashes in all cases, leaving their bodies on their death (preferably not in a script form like the one I used. Maybe by using the CK and altering the very spells of reanimation, stopping them all from turning the bodies to ashes? Although the spells I have are specific to the Necromancy Mod I use, a mod which uses its own spells and perks, and no, I highly doubt the problem comes from the mod since I've read about people having the same problem with the vanilla spells). Any idea? Thank you all
  10. Now, I know I have seen such a mod somewhere, yet I can't recall where exactly. My minions keep turning to ash whenever I change area (let it be from int. to ext./int. to int./ ext. to int.) so I was looking for a mod that might stop that from happening..! Thanks for the help
  11. Now, I know I have seen such a mod somewhere, yet I can't recall where exactly. My minions keep turning to ash whenever I change area (let it be from int. to ext./int. to int./ ext. to int.) so I was looking for a mod that might stop that from happening..! Thanks for the help
  12. Won't you have to make different voices set depending on the race as well? Very neat idea by the way!
  13. It does look pretty good and it's close enough to what we need that it could certainly be modified in some way to allow skeletal dragons! As for the 180 seconds, it can easily be altered to any other value to make it permanent using the CK, so no problems there! ^^ Thanks mate for that, I'll look into it!
  14. We need this goddamnit, make it! Would be pretty amazing to wander Arthas style with your own bone dragon..! :3
  15. Any news on this mod? I'm sure by now someone must have done something about it..
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