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DartRevan

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Posts posted by DartRevan

  1. Hello. I resolve some issues with my game and post ways here. It's work for me may be it will work for you.

     

     

     

    Skyrim LE:

     

    ==========1. ENB effects does't work propely

    ==========2. Error: Failed to Initialize Renderer

     

    I have many active SKSE plugins with DLL around 75 + some from ENB

     

     

    Resolve:

    Try off some plugins with DLL.

    More info here:

    https://forums.nexusmods.com/index.php?/topic/7444646-skse-dll-plugins-cause-trouble-with-enb/

     

    ==========3. HDP-PE+HDT-SMP doesn,t work together (Cloth,Hairs) just stuck in air

    But separatly work fine. Im use SMP only for clothes and hairs.

    My rig: My HDT-SMP:

    Intel i7 - 4770 smp-pe path 730 19.05.2018

    GTX 1080 HDT- MemPatch 118 27.09.2017

     

    My config for SMP:

    <?xml version="1.0" encoding="utf-8"?>

    <configs>
    <solver>
    <numIterations>16</numIterations>
    <groupIterations>32</groupIterations>
    <groupEnableMLCP>false</groupEnableMLCP>
    <erp>0.2</erp>
    <min-fps>60</min-fps>
    </solver>
    </configs>

     

    Resolve:

    Quick Loot cause this stuck

    https://www.nexusmods.com/skyrim/mods/73096

     

    u can use dll from this, it's work with SMP

    Quick Loot - iActivate patch

    https://www.nexusmods.com/skyrim/mods/76425

     

     

    Skyrim SE:

     

    ========1. Skyrim SE FPS Drops

    ========2. Skyrim SE CTD after save game

     

    1. Strange FPS drops to around 40-60 every secons, even in Console menu. Im disabled all VSynk and FPS caps in that files and set FPS lock in drivers :

    My rig:

    GTX 1080

    skyrim.ini

    skyrimpref.ini

    enblocal.ini

     

    Rosolve:

    May be u have installed

    (SKSE64) Havok Fix it has own vsynk and FPS lock,therefor disable it

    https://www.nexusmods.com/skyrimspecialedition/mods/18160

     

    2. One day ,i get CTD after start new game. Dunno whats going on on, ill disable all and find.

    When i reinstall mods for Rollback one of them was SSE Fixes v3. That one cause CTD

     

    Resolve:

    Disable all option exept ReplaceMutex if u need it

    Disable mod

  2. Sorry Moderator I posted this both in Technical Support and Mod Troubleshooting!

     

    With Crash Fixes' UseOSAllocators enabled, HDT WIGS/earrings that were put onto followers (did not come in the mod by default) makes the WIGS/earrings:

    freeze

    stretch from the place where the hair was loaded

    float

     

    And sometimes make the followers invisible!

     

    I have tried:

    HDT Invisibility Fix

    XML files and to 255

    ENBoost

    Load Game CTD Fix

    60 FPS limit

    I don't use ENB or Safety Load.

     

    This is the original code in Crash fixes. The problem goes away when UseOSAllocators=1 is set to 0.

    ; Info: Completely disable Skyrim's memory allocator and use regular C malloc. That means memory blocks will not exist anymore

    ; and game will not crash at some arbitrary limit. Theoretically it should also be faster (especially loading screens)

    ; and eliminate most ILS or freezing issues.

    ; IMPORTANT!!: You NEED custom plugin loader to run this so CrashFixPlugin.dll gets loaded before the game initializes!

    ; Here is the link to "SKSE Plugin Preloader": http://www.nexusmods.com/skyrim/mods/75795/?

    ; When this is enabled then Safety Load and SSME/SKSE memory patch are not needed, but they don't cause any trouble if you do have them.

    UseOSAllocators=1

     

    What do you guys think? Is the HDT problems related to some memory issue?

    I need Crash fixes to avoid crashing after 30 minutes. But I also want HDT wigs/earrings to work on followers with Crash Fixes. halp :sad:

    Second question: Does anybody here use Crash Fixes with HDT wigs or HDT earrings?

    Which one of HDT : HDT-PE or HDT-SMP

  3. Hello. Recently, I discovered a strange thing. After connecting to many plugins with .dll libraries, ENB stopped working correctly for me. For example, MSI Afterburner is enabled with RIVAtuner and, for example, ProfileRedirector (https://www.nexusmods.com/skyrim/mods/92725) - the ENB is broken. I turn off one thing and it works. Also, with the above plug-ins enabled, you can turn off, for example: SKGE, Papyrus Extender, HDT Sitting Height Fix or Faster Sleep Wait (SKSE) and ENB is working again. It also helped to remove the .dll library from enblocal.ini.

    Somehow I remember not playing Skyrim for a long time, but left it completely working. Six months later turned on, and the land is black! Found that the ENB is broken. I could not understand the reason for a long time, until one day I decided to try to launch Skyrim without Steam! And yes, steam overlay was off for me. The very presence of Steam in the process of launching the game add .DLL and broke the ENB. And now, if I try to run Skyrim through steam, I get a
    Error: Failed to Initialize Renderer
    From all this, I concluded. There are some limitations to the implementation of .dll libraries in the Skyrim process. Or limitation in SKSE. This is probably the only thing that unites them all.
    So, if the ENB has broken down for some reason. For example, DoF or other effects stopped working. Then try turning off a couple of SKSE plug-ins with .dll. Not all plugins with .dll solve the problem, but many. I do not have enough knowledge to find out why.

    Used google translator. If someone rewrites it in human, then I will be grateful.

    I want to hear your thoughts on this.
    My game uses around 72 plugins dll + aorund 5 (hdtSkyrimOIT.dll, ScriptDragon.dll, SKSE, ENB) in root folder
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