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baten

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  1. Well guys i try fix this problem for hours now.... i want the lightboxes to start clowing one after the other. the first one should stay ON for 6 secs and OFF for 2 secs the 2nd one should stay ON for 5 secs and OFF for 3 secs the 3rd one should stay ON for 4 secs and OFF for 4 secs aaaaand so on. so this is what i made: http://i.imgur.com/D3FUHPe.jpg the terminal to the right works perfectly, but the other just don't show me any option... what the hell is that? pls help me and forgive me my moronic english :laugh:
  2. also got a the feed. the "wild" brahmin stays there, but the caravan brahmin still tries to reach the roof... sanctuary is the first town you visit in the game and not even this place is bugless.... gj Bethesda. i love their games but they should really debug them before release -.-
  3. So I've done some googleing and read a bunch of tips how to get the Brahmin off the Roof in Sanctuary. May work... but even the caravan-brahmin always tries to reach my roof via the ledder of the neighbor building.... really annoying any idea how to fix it? or is the only way to "diable" this cun...cow via console? if someone doesn't know what i'm talking about, just look: https://www.google.de/search?q=brahmin+roof&safe=off&biw=1920&bih=943&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj5osSu9pDKAhWGdQ8KHf77DM0Q_AUIBygC
  4. f*#@... xDD okay guy, please don't hate me now, i told you i'm a noob xD i put SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa in my skyrimeditor.ini BUT i put it under [General]... so.. i wonder how i was able to load another hearthfire mod, but now everything works fine for me xD please be patient firends :D i know i'm stupid xD thanks anyway :P
  5. ja it need the update.esm, and i have 1.9 ck + 1.9 skyrim so still no progress here :(
  6. ja my internet was fooling around and... however.. xD the problem: i found that mod, played it, and decided: baten, here you have a great mod, but you should change a few things. but when i want to open that mod in my Creation Kit i get some error till it crashes. i had no clue that my english is so terrible that nobody can imagine what im talking about xD
  7. i am not even able to do errors, cause i'm not able to load the mod in the CK. i think i'm gonna ask the modder again, hope i'm not annoying him :D
  8. nope "personal note" = something just for me :biggrin: like other armors for the guards, stuff like that. could be easy work with the NPC editor, but even that doesn't work... i also asked the creator of the mod, but everything works fine for him with the mod, no problems. very strange. just don't know what to try else
  9. so it's a problem with the mod, not with my ck. good to know that. but it's a pity cause i really like the mod :confused:
  10. nope, found that on google, too, but doesn't help. but i reid to mod other mods, works fine, just this mod makes my ck crash. :dry:
  11. Hey there! maybe someone here can help me with my problem: first of all please be patient, i'm a real ultra moding noob :biggrin: so i tried to mod the Lakeview Extended - Mod (http://skyrim.nexusmods.com/mods/31380), a great mod, but i wanted to change some things to give it "a personal note" :P but whn i try to open it, my CK give me a bunch of erros till it crashes. i already asked the Modder if he has any ideas how to fix it, but he has no idea :confused: so i ask you. these are the erros i get: 1) MASTERFILE: LOCALIZATION: Lookup failed for ID: 0x00010ADF from dtring file: STRINGS/Update_ENGLISH.DLSTRINGS canceling this cause: 2) Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2871 LOCALIZATION: Error opening or reading string file. cancel: 3) Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2883 Failed to allocate entry array. again canceling: 4) Assert File: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.h Line: 167 Null pointer canceling this allways causes a Creation Kit crash... i hope anyone can help me, but remember, I'm a noob :geek:
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