Look, we all can agree that this ain't no Bioware release and probably never will be. Bioware titles as well as many JRPGs of the past were extremely well-written, comprehensive, and believable--they sucked you into the story with excellent dialogue, voice acting, and atmosphere. BUT THIS ISN'T A BIOWARE RELEASE! That kind of writing and story would detract from the amount of freedom that American RPGs tend to focus on. Bethesda made a conscious choice to focus on freedom of movement, choice in questing, opinion in decision-making, all things that are lacking in your traditional RPG, which tend to be extremely linear. Bethesda makes non-linear games. A bit more emotion and enhanced conversational AI from street NPCs would be great; I could see that really drawing you into their world and their concerns. But the question that that raises is how immobile do you make the player while this is happening? How long should a conversation be if you want to hear its entirety? How long is the player meant to wait? Some people would gladly wait to hear background, others want to get on their way ASAP. Bethesda games allow this, a more free-flowing open-world aspect to your standard RPG set. Plus, the main conflict and drama in any Bethesda game has always revolved around the main storyline, the MAIN storyline--everything else is just a time-filler. So summarily, TES games focus more on freedom of action than storytelling. As we all know, TES stories are extremely weak (I posted about this awhile back) and really should be improved for the sake of immersion. Some may mention Bioshock as an example of an excellent first-person experience with an excellent story--but then again, that is a Bioware release so it comes full-circle. But as we all know, Bioshock is also...very linear, not much freedom of action. In my book it's either one or the other. At least, that's what we've seen up to this point. Perhaps in the future the melding of the two successfully will come. And maybe even in a TES game! This is getting a little off the topic. If you'll go back and re-read what I've been saying, I haven't actually complained about the writing in Oblivion at all. I've never compared their story-crafting abilities to any other studio for one simple reason: I don't feel like their ability to write a story is that bad at all. Only their ability to tell it with emotional conviction. And yes, as I already stated, there is a sliding scale of payoff between immersion and freedom. And, as I also stated, I'm currently perfectly happy with the balance that Bethesda has struck. There are only two things that I have actually critisized Oblivion for: The inability to create or adjust any sort of appopriate tone or atmosphere for a given story, and lackluster NPC dialogue / voice acting performances / character personalization further hampering the game's ability to seem realistic and genuine, or interested enough so that you just "had to see what was next." Neither of those two things relate to making a game free versus linear, so it's perfectly reasonable to hope that they are improved upon in future games. And to clarify even further, I'm not really complaining that much about Oblivion. I only bring it up in terms of Skyrim because this game's setting is drastically more dramatic than Oblivion's initial setting. Wheras that game began in the beautiful, peaceful, prosperous glory days of the Empire in the secure capital province, this game takes place in a world that is currently in the midst of turmoil, war, and cataclysmic, world-shaping events. So, getting back to my original point, I hope that Bethesda makes me feel like that is the current state of the world. As I stated initially, this darker and more challenging setting could be very interesting to explore as long as Bethesda makes it believable.