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adirondack9

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  1. You are 100% correct about most forum posters being clueless. But this is the reason why there needs to be a warning system, even if it is just a yellow hazard icon on the mod. There are 5000 downloads a day of something that doesn't work. The mod is Immersive Amazing Follower Tweaks. There is a recent comment from an experienced modder that the header shows it hasn't been ported via the 64-bit CK so some objects won't have been converted correctly. There are 20 bugs listed and dozens of comments saying the mod doesn't work. It was uploaded 2 weeks ago and there hasn't been any comment from the uploader since then.
  2. One the weaknesses of Nexus has been the lack of an ability to flag mods containing major bugs. The Endorsement capability is there to recommend a mod. But there is nothing other than the bug posts to warn about mods that have major faults. As an example, I ran into such a mod ported from Skyrim into Skyrim SE. It turned out that the functionality in the SSE version did not work. I wasted 2 hours of game play and needed to uninstall the mod and back track to an earlier save. Multiply that by a few thousand people and the impact is significant. It also weakens the reputation of the Nexus site to a small degree. On reviewing the Nexus page for the mod it turned out that the SSE version was converted by someone other than the original developer. Uh-oh! I worked in IT for decades before I retired and (1) it seems that there could have been an attempt to "improve" the functionality by changing it and (2) minimal if any testing was done. My view is that the mod should be flagged as containing major bugs. The reputation of the person who uploaded the mod should also be flagged as unreliable. Ebay has a facility where ratings can be given. The buyer needs to know the good with the bad. The bad ratings are more important than the good. To me the Nexus endorsement system means little. It's even worse than the Steam system of recommended/not recommended because Nexus doesn't display the negative views. And it doesn't identify the rogue traders. And whether something is excellent, good, average or passable is also not identified.
  3. The problem may be that fps display for ENB was not selected in the options.
  4. Same CTD problem here. I reloaded from the start of the cave and let my npc's do the fighting which helped. I used getav mood on Lydia at one point which caused a CTD.
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