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Windymart

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  1. I would like to correct HeyYou's comment, Although Bethesda Does Not Yet officially support Modding for Fallout 76 they Won't ban anyone using most mods that replace textures or sounds and such. Mods do however need to be turned off or your custom.ini file needs to be reverted to normal if you wish to play the Nuclear Winter mode. I've been playing Fallout 76 since Official Release and had mods running since Day one. What you need to do to get most mods working is Download the file and unpack the zip file using 7Zip (free online) Then take that file and move it to the Game's Data folder usually on the C:ProgramFiles(x86)/Bethesda.net Launcher/games/Fallout 76/Data In that folder is all the games Ba2 files where the game looks to load everything once you have moved your mods there you need to tell the game Where to look for the mods so it knows what to load and for that you need to go to Documents/MyGames/Fallout 76 Folder There you will find the Fallout 76 Custom.ini file, this is a text file. If Fallout Custom.ini is not present you need to create one or use a pre-built Custom ini file on the nexus there are a couple in the Browse Mod lists. Most people have encountered a problem adding file names for the mods on the sResourceArchive2List= line as it has almost been completely used up by Bethesda so use the sResourceIndexFileList = Instead. Renaming Mods with shorter names is helpful for saving space on these lines. example NukaGirl Rocketsuit mod renaming to something like NGRS.ba2 to save room. You can also try using Cloudy's Mod manager however it uses the Bethesda Launcher so if your PC is starving for RAM I'd just do it Manually. Hope that was helpful, Have Fun
  2. +1 for sure. It's why i even started to look at this thread. Animation wise i can understand the difficulties in making this happen as well as the UI tweaks one would need to impliment in order to utilize this kind of system. As to the stealth aspect I can see that being something that could be added after. I see lots of guns with bi-pod attatchments already added via modding to the game and I like so many others would love a chance to see those in use. One idea (at least for the UI aspect of the mod) would be to double click on sneak to go full prone. Then single click to come back up to sneak. Using the sprint button to come back up to your feet like how sprint already cancels sneak mode. So transitional animations from sneak to prone would pretty much be it for third person animation. First person would likely just be a camera tweak. Bringing the camera to X,Y near the ground. Hopefully without clipping into the ground itself. I'm not even asking for a crawl animation lol. Cheers to anyone bold enough to try making this mod.
  3. I do believe there are a couple that are out there. One that actually places a small player only settlement on top of the tallest building in the city (the big green one) and another that can indirectly make any outdoor area into a player only settlement. Also there is a mod out there that allows one to build a campsite and convert it into a new settlement anywhere that is far enough away from an existing settlement. I don't have all of the mods but some of the more handy ones you can google as I'm not even sure how to post a link yet lol. -Jetpack upgraded no more AP cost "is pretty usefull" -Nanosuit "for the Nano jetpack mod" -Conquest "for one of the camp anywhere mods" -Weird I can't find the mod for "Spawn items menu" which would allow you to basicly toss a workbench anywhere in game. Try your luck at a google search i just couldn't find it. Wish i knew the name of the Tall Green building in the middle of Boston as the mod settlement you wanted is Named as such. Other great mods for settlement building if you don't already use them. -DD_Infinite Settlement Budget ESP ONLY(Butthurt Puma Edition) Yes that is what it's actually called <,< it reduces the build bar to zero and keeps it there. Allowing you to build as much as your system will allow before crashing to desktop. -Build High "this one expands the borders on most settlements and also lets you build much higher than before" Previous height allowed was about 4 or 5 stories tall, with this mod you can go upto about 50 stories tall. Good luck to you.
  4. Hi, the closest thing i know of that you're asking for is a mod called OCDecorator. It allows you to input junk from your pipboy menu into a machine (albeit one item at a time) into the OCD machine. It then spits the item out on the table next to the machine and you can place it using either the settlement menu or using just the activate button by holding it to pickup the object. Once the object is placed it will not be movable again outside of the workshop or activate functions. I know this isn't exactly what you asked for but OCDecorator is a very handy program to add "Clutter" to a settlement building. There is another mod called Dino shelf which makes all new shelves for the settlement menu that adds snap points and piles of pre-made snappable things to place in and on top of the shelves. Saves a lot of time and adds a nice amount of "clutter" to a room very quickly with very little hassle.
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