Mmkay, so I'm having another problem. If I give the ears only one shape modifier for the .egm, they transform properly in blender (synchronously with head shape). However, in game the ears' seem to have more than the one shape modifier affecting them (vertices ripping out of place). So... I only made one shape key for the head's width, but the ears are clearly affected by more than one shape key! :blink: I tried filling all the other shape keys with empty transformations, but initially the exporter said it was dividing by zero, and then when I got it to export the ears were still not transforming properly to the shape key (horribly distorted vertices). :mad: Oblivion either is really fussy at reading shape keys or I am doing something wrong.