Jump to content

Deux

Members
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About Deux

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    TES V: Skyrim
  • Favourite Game
    TES V: Skyrim

Deux's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hi all, I am putting together my first Skyrim mod and require some additional assistance from the Community. Currently, I have need of a custom player animation, alongwith some scripting to enable the new animation to work in-game. If anyone has the skills and desire to help with setting this up, please state your interest here. Many thanks, //Deux
  2. I ain't even going to look that up, for fear of my eyeballs melting :blink:
  3. I guess there's an opportunity there then :) We all start somewhere. I myself am currently tackling the beast that is quest-writing for the very first time.
  4. Any such mods would no doubt be published under alternative names/descriptions, as most people can't be bothered to deal with any possible IP/C&D correspondence from GW's normally trigger-happy legal department.
  5. Is there a master list of *roll eyes* and *make tut sound under your breath* mods anywhere? This HAS to be on it.
  6. Sounds like a nicely veiled mod request in the wrong section of the forum to me :)
  7. Okay, some progress at last! After some reading and tutorial following, I now realise that the key to trying to achieve what I've wanted to do lies in the Papyrus Fragment scripts, and more specifically the following functions: SetObjectiveDisplayed() SetObjectiveCompleted() Fine, this may have been an obvious oversight to some, but not to a complete Quest-writing novice :) //Deux
  8. Thanks for the help EnaiSiaion. I've tried the console commands you suggest and they don't even start the quest (i.e. nothing pops up, no sound, no quest added to my journal), so I'm obviously way off in my quest design :( EDIT: I tried the console commands to try and start a couple of random default Skyrim quests... couldn't get them to start either :( //Deux
  9. Ok, had no success with this, so left it for a few days. Now I'm back on it. Does anyone know of any links to a quest tutorial for the CK that *doesn't* feature new NPC's/enemies/dialogue, because they all seem to be the same (i.e. based on the standard Bethesda tutorial) and the quest I'm trying to do won't feature NPC's or any enemies until later (if at all). I'd just like to get something simple working right now: Find Note --> Read Note --> Quest Starts --> Find Thing In Note --> Quest Ends.
  10. Ok, am I missing something obvious... I have attached the above script to my note and have no compile errors, but when I read the note nothing happens (i.e. no quest 'starts' or is added to my Journal). My quest name in the script is correct, so is there something I have to turn on or check in order that when I read the note the game plays the 'quest added' sound, the quest title pops up and the quest gets added to my Journal? Thanks in advance, //Deux
  11. Umm... Illinalta Manor? Illinalta Retreat? Illinalta Lodge? Hunter's Demesne? Hunter's Abode? Here are some synonyms for lodge or cabin: abode, auberge, burrow, camp, chalet, cottage, couch, country house, den, dormitory, dwelling, gatehouse, haunt, home, hospice, hostel, hostelry, hotel, house, hut, inn, motel, public house, retreat, roadhouse, shack, shanty, shelter, stopover, tavern, villa
  12. Great, have read your edit and managed to attach the script to my note and compiled it successfully. I don't know if it works yet because I haven't built any of the rest of my quest, but it's something to get me started. Many thanks! //Deux
  13. Thanks Ghaunadaur for your reply. I think I have managed to work out how to do the first two steps you suggest, but after that I'm just blindly clicking in order to try and hook it all up. So, I think I'll find some more general quest tutorials to read/watch and see if I can get something simpler working before I go any further as this all seems a little over my head right now. //Deux
  14. Hi, I'm embarking on my first mod for Skyrim and would like it to be quest based. Initially, the quest should begin with the reading of a specific note. Is there a specific condition that I should set in the Quest Stage section (or elsewhere) that will allow me to do this? Some help and guidance would be greatly appreciated. Thanks, //Deux
×
×
  • Create New...