Hi guys, I've searched all over the place for this for several months, but I just can't seem to find anything specific on modifying body parts in 3ds Max. That may very well be because this is a noob question to the extreme (Yes, I am aware, so please don't flame me ;P). I've followed endless 3ds Max tutorials, Skyrim custom armour tutorials and everything, but I just can't find anything on what to do with body models (so no weapons or elaborate armours) in the program itself. I don't know if it's harder than in Oblivion, but back then I didn't have such huge problems with editing models. So, I'm trying to edit a body mesh in 3ds Max. The femalehands, to be specific. The only thing I really want to do at this point (for starters, so I know how-to) is make the nails a bit longer. I know how to import/export, how to clean up in Nifskope and I have all the necessary plug-ins. I just don't know how to edit the mesh in 3ds Max so that it works in game. Whenever I import the mesh and go into modify mode, I get three separate components in the modifier window: BSDismemberSkin Modifier, Skin and Editable Mesh. Now, when I open the file, the Dismember Modifier is always selected, and selecting any other thing results in a topology warning. I've tried to ignore that and worked on the Editable Mesh and the Skin, but it doesn't work in game and the mesh comes out all warped. Adding Edit Poly also doesn't seem to work. Maybe because I only know how to work in vertex mode, which doesn't work in the Dismember Modifier. I've tried and searched for months now without asking for any help, but some help or advice now would be really, really appreciated. Thanks in advance!