I'll be installing Oblivion on my new system next week, and I've made a list of mods i'll be installing (so I can download them in advance). Now, I've been reading the most readme's online to prepare myself as much as possible for the hassle of installing 30+ mods, I've also been reading dev_akm's googlepages (espacially these two) but they seem to be contradicting each other a little, and I'm a little confused. Below is an ordered list of the mods I've selected, in the order of which they should be loaded (I think). If anybody would be so kind to review it a little and see if there are any mistakes that could happen. As far as I know, none of the mods will conflict with each other. Oblivion Unofficial Patch Streamline Landscape LOD texture replacement Landscape LOD texture replacement border regions Landscape LOD Normalmap Fix Qarl's Texture Pack III Realistic Ragdolls and Force Realistic Fatigue No Backwards Running Tamrielic Ingredients Tamriel Travelers Darnified UI Quest Award Leveler Keychain Expanded Hotkeys Color Map Mod Harvest Flora Drop Lit Torches in Combat MD Saddle Bags At Home Alchemy Armory Lab Book Placement House Map Markers Kafei's Better Amulet Replacer Loading Screen Replacer Thieves Arsenal Book Jackets Book Placement Bob's Armory Oblivion warcry Martigen's Monster Mod Oscuro's Oblivion Overhaul Francesco's leveled creatures items mod FCOM KotN Lost Paladins of the Divines DLC's (all of 'em, as I'll be buying KotN and allready have Castle Battlehorn) Oblivion Official Mods Patch Deadly Reflex I find the difference between esp's and esm's a little confusing (I guess that's natural, never having installed a mod), but I've understood that all esm's come first and the esp's afterwards? And one last question: some of these mods require OBSE, now do I just need to install that, or do I actually need to do smth with it, before placing the esp's in OBMM???