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vahn02

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  1. Hello, I could really use some help atm. What I'm trying to do is get a 2h sword to use the dagger placement on the skeleton with the dagger unsheathing animation (xp32 skeleton, dagger on lower back) but still use the 2h sword idle animation and attack animations. Now I was able to get the sword moved to the correction location on the back of the skeleton using nifskope on the weapon mesh and by changing the NistringExtraData value to match a dagger that is already in that placement and that part worked. Now here is where my problem comes in. I'm not sure how to get the sword to use the dagger unsheathing animation (which is correct for that spot and the placement I want) but still use the 2h swords combat Idle and attack animations. What ended up happening was I set the animation type for the weapon to OneHandDagger (using the CK, that is the only thing I changed) and that got the weapon in the correct location on the skeleton and it used the correct unsheathing animation but it was stuck using the dual wielding dagger combat idle and attacks with the 2h sword being wielded in one hand and the other had empty it still acted like I was dual wielding (included pictures). And now I'm confused on what to do next. If anyone knows how to do this, any advice you could give would be awesome. Thanks.
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