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watermonger

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Everything posted by watermonger

  1. Whats funny is I actually read that trope page a few days before posting.
  2. http://i23.photobucket.com/albums/b384/AdrianCoyote/altim.jpg
  3. How do I increase Land, NPC, and Item load past 20?
  4. So are there any mods that enable Chest gibbing WITHOUT Bloody Mess perk? I want things that do really high damage to chunk people. Like say, you get a direct torso hit with a rocket, They would become all gibs. Or say, you shoot someone in the chest 100+ times, that would turn their torso to chunks also.
  5. I suppose we should have searched for it. http://fallout3nexus.com/downloads/file.php?id=5574
  6. Thats damn close, but I was hoping for something more interactive, where I get to manually dial up the elevation and, well, I guess I can't dial for windage since there is no wind ingame.
  7. So exactly what unit of measurement does GECK use? Specifically for distance and speed on projectiles.
  8. So I like to snipe in pretty much every game I can. When sniping I like to find out how far my shots are, which is why a range finder would be nice. No idea if this is even possible.
  9. Well, I don't constantly want a mile of visual distance. I was hoping it was possible to increase visual distance on only the cells which you are zoomed into.
  10. http://im.videosearch.rediff.com/thumbImage/videoImages/videoImages1/youtube/rdhash332/7Zby1-1ylD0.gif I like rape.
  11. No rape? No raping children? No raping than killing children? No killing than raping children than blowing their bodies to bits? For shame...
  12. So I have been playing mostly with weapons from "19th and 20th Century Weapons" and I've noticed that due to the speed of the projectiles, when fired at targets at longer distances, they seem to go above the center of the scope's cross hairs after a certain distance. Now obviously this can be compensated for by just aiming lower than where you wish to hit, but this can become hard to guess when shooting at targets that are so far out that moving back any further would cause them to disappear from view. So I was wonder if anyone had ever thought about making this, or knows how one would go about making this, or even if it has already been done. Also on a related note, does anyone know how I might go about increasing the load distance of Creatures, NPCs, and objects/land, I would like to be able to see at least a mile out while scoped in.
  13. Quick question, is FWE compatible with 19th and 20th Century Weapons?
  14. Unfortunately I don't think enough people would want this, so the chances of any scripter trying to implement it is nil.
  15. Yeah I forgot about that, so you can have 30 + 1.
  16. Well I was thinking that you would be prohibited from reloading mags during combat, but to reload you would just click on an empty mag and it would load any loose ammo you had.
  17. http://www.everydaynodaysoff.com/wp-content/uploads/2009/10/ClipMagazineLesson.jpg Aside from that, yes I would like to see magazine based ammunition. Something like you can buy magazines, but you need to load them with loose rounds, and if you fire off say 22 rounds out of a 30 round mag, there is a script that keeps track of how many rounds are left in the mag and when you reload it goes back to your inventory and is used after all your fully loaded mags have been used. For example, you have 5 magazines for the Assault Rifle, You unload the first mag (24 rounds in this case), fire off 20 from the second, 22 from the third, 16 from the fourth and all from the fifth mag. The first magazine to be reused would be the fourth because it had the most shots left, then the second, and finally the fourth. When you fire all the rounds from a magazine it goes back into your inventory as an empty mag, and to reload it you would need loose ammo. When its reloaded it is usable again for your gun.
  18. Looks fantastic, only thing that annoys me about power armor is that the hands are completely unprotected. Maybe you could make some gauntlet type things for the hands.
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